Well the Undead Racial "Changes" seem rather.... boring.Guess, going Troll/Orc still nonetheless.
Retarded to lower cd on Gnome racial and raise it on Undead. Thank you arena for screwing up the game again. =(
Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.it will happen just not sure how yet
-twitch- your touching my stormlash totem...i like my totems why are you ruining my totems...leave my totems along-angry wolf shaman-
If i can ask something of you, please don't get rid of shadow blades it is one of my all-time favorite rogue ability and he can do moderate damage. just please don't get rid of it.
Stat squish is the most horrendous idea I've heard of in my online gaming life of 14 years now. I don't see how 10,000 is any more difficult to understand than 1,000. I like the CC changes and such but nerf batting the hell out of numbers is really, really discomforting. The amount of time it is going to take for any vets to get used to this absurd twist is insane but it seems like EVERYTHING this new expansion promotes is ONLY aimed for new players.Hey, want a free 90 with better gear than people who earned the levels on your first day? Here you go!Hey, big numbers intimidate you and you see you're so weak compared to people who know the game? Here, we'll dumb it down as much as we can.My ONLY question on all of this is how are they intending to scale down old content to make this possible? With the healing "nerf" (change, whatever) and WAY less hit points... how is that going to make attempting to solo a 40-man raid still possible? While you say it's a linear change, bigger pools mean more leeway for mistakes regardless unless they REALLY hit low level creatures with a level-difference damage drop.
You are going to be able to solo just fine...because, as they've already said multiple times, the old content is being squished as well.
Lower stats means easier to balance the game don't know why anyone wouldn't like that, I guess people who only roll classes when they're OP would complain.The free 90 is for people who used to play the game but stopped because of previous content they disliked without making them go through that content again there just wasn't anyway to limit it fairly so it became a more open thing.I wouldn't say it's aimed at newer players as such but more new player friendly, less people who have no clue means more returning customers for Blizzard which is the aim of a business after all to gain profit, and more of a balanced game for everyone as your less likely to have to help or put up with as some people would call it, with newer players, and more a fair challenge in PvP for players like myself, I'd rather a close game then one where I just sit there dominating with no effort.
Cool changes so far, I wonder what else will change during the course of alpha and beta.
Can somebody explain to me the change to Heroic Presence? Have they given details on how much it affects a primary stat? I'm guessing it will be a scaling min/maxer thing that only gives 100 extra points to a level 100 character or something... Amiwrong?
Ok if we are talking about PvE unbalance why does blizzard nerf Hardiness?I just want to say the main unbalance in this game is in PvP not in PvE.only 1-2 bosses in each raid are beasts so this is a "huge" inbalance when a race gets +5% damage buff ?Believe me getting hit 200 k by a human paladin when you are full prideful geared is inbalance.I am not crying like some children" omg nerf human buff horde" I am just saying it wont bring balance nerfing horde while giving humans +x to secondary stat.Blizzard wants to bring balance to this game?Either nerf EMFH just like you nerf WotF or simply remove all racials so there wont be anymore conflict.Pure bursts must not win games but strategy and logic and team play.Thank you
I see hugely imbalanced racials (in terms of PVP) between horde and alliance. Let's look at the WoD warrior and rogue (classes i play) for example. A Draenai / Human / Gnome warriors will have huuuuuuge advantage in pvp compared to their horde counterparts looking at the loss of banners (mostly used with intervene) and chopped up second wind. Warriors looking at the new patch notes have the worst mobility and self heal among all classes. This is not a QQ guys but in my opinion i shouldn't be forced to play with a handicap if i want to do pvp with my horde warrior. If you don't agree with me guys look at the number of Human characters on the top of the ladders in PvP. So they decide to nerf WOTF, trolls' berserker, orcs' reduced stun duration AS IF they we're anything as good as EMFH. And let's not forget Shadowmeld. Another free Vanish for rogues, droods or anyone that want's to drop from target / focus. We know racials have a very minor effect in helping down a raid boss or getting a world first or doing a fast run in a heroic. It's in PVP that racials really matter more, but Blizz by all means go this way if your plans are to make certain class-race combinations to excel in PvP :)
lol Undead got hosed nothing new and Wotf got nerfed...
Gnome: Escape Artist dropped to a 1min CD (from 1.5min), and Shortblade Specialization became Nimble Fingers, 1% Haste. Also- A tweak to Expansive Mind. Was +5% max Mana. Now +5% Max Mana, Energy, Rage, or Runic Power.Humans lose the Mace/Sword racials. The Human Spirit becomes +X to two secondary stats of your choice. Source Every Man for Himself, we're still evaluating. Itemization changes may mean no nerf needed. wtf blizz! buff alliance and nerf horde? HELLO! "EVERY MAN FOR HIMSELF" IS OP! INCREASE THE COOLDOWN BY ANOTHER MINUTE AT LEAST!Undead are seeing relatively few changes. Tweaks to the scaling rate of Touch of the Grave, and WotF to 3min CD (up from 2Orcs were one of the outliers we brought down. Lost the Axe Specialization, and Hardiness is 10% Stun reduction (down from 15%). Source Blood Fury is unchanged.BUT WAIT! Chris "@#$%head" Metzen is pro alliance, so I can see why they do that. I mean at Blizzcon all he talked about was how the alliance are going to kill the horde and gain glory and never once spoke to the horde players about their glory.