Warlords of Draenor will introduce tons of new features and updates to improve and expand upon many aspects of World of Warcraft, including the PvP experience. We gave you a first look at some of our PvP plans BlizzCon, and as with any development process, plans can sometimes change as they—well—develop. We’d like to share a few of those changes with you today.
At BlizzCon, we unveiled plans for a new form of ranked Arena competition called the Trial of the Gladiator, a mode of play that would available during certain hours and which would require players to use a special Trial-only set of gear. The goal was to concentrate high-level competition to specific times, to better match players against competitive opponents, and to make exploitation more difficult.
While there were a lot of potential benefits to that system, ultimately we agree with some of the concerns community has raised about the way it worked. Ultimately, players who couldn’t play during the pre-set times for Trial of the Gladiator might feel like they’re missing out, and it was possible that normal Arena games would lose a lot of their replay value without rating to push for. Because of these issues, we’ve decided not to continue development of Trial of the Gladiator and to focus our efforts on giving players more ways to find PvP that suits them—so here’s what we’re doing instead:
You might recall the Skirmish feature that went alongside ranked Arena play when that feature was first introduced. It was virtually identical to ranked play, with the exception that there was no ladder or rating involved. However, Skirmishes felt very redundant at the time, and few players took advantage of them, so they were removed with the release of Cataclysm. However, as more and more players get involved in PvP, a higher demand for a form of “lower-pressure” Arena gameplay made us think it was time to revisit the Skirmish idea . . . and make a few important improvements along the way.
In Warlords of Draenor, Skirmishes will return as a form of unranked Arena play that will allow you to queue for 2v2 or 3v3 battles with friends or by yourself. Winning a Skirmish will reward you with Honor and a random bonus, which could be gold, more Honor, a small amount of Conquest Points, or possibly something entirely different. We think this will be a great way for players who haven’t tried Arenas before to get their feet wet, and will allow experienced players to experiment with alternate specs or builds without worrying about tanking their rating.
While Skirmishes should provide a great opportunity for some more laid-back PvP gameplay, we also wanted to address top-end competition as well. Tournament organizers, often with the use of various third-party add-ons, have been able to piece together a “spectator mode” of sorts and run online tournaments, but they’ve been required to jump through several hoops to actually make that work. We’d like to simplify that process and put more power in the hands of add-on developers so that community-run tournaments will be easier to organize, manage, and broadcast.
Our new Spectator Invite system will allow a match organizer to invite two teams to play against each other in a PvP spectacle called a War Game. Then, when the match begins, everyone in the match organizer’s party will be able to watch those two teams duke it out. We’ll also be opening this feature up to add-on developers so they can come up with tools for tournament organizers to customize how the match is presented on the screen. Finally, we’ll be providing Tournament Mode gear—a special set of gear that can only be used in War Games—to help tournament runners ensure that all players are on equal footing.
Good idea having expensive price but annoying for me because, unfortunately, I know I'm going to buy it anyway :L
How about a "reduced price" for repeat customers? Like if you spend $50 in a calendar year, the price of a character boost drops to 30 bucks. Here's my thinking... I can understand why the price needs to be high. I assume it's an attempt to deter unforeseen exploits. However, as a loyal customer who routinely buys items from the Blizzard store, it seems a bit like a price gouge... or at the very least like I'm paying for someone else's bad behavior. Maybe it's just me.
Im not completely against the $60 price point, as it will discourage people from using it unless they absolutely feel they need to (for example if they want to play with friends on a different alliance and dont want to move their main) . Which I assume is the point, Bliz dont want people repeatedly using it. Leveling is part of the experience and it teaches people how to play their class.It is a shame that people with more money IRL get an advantage even in video games, but there lots of ways people can take advantage of that in wow anyway. I probably cant afford it and wont be using it, but that would be true if it were $20.
Truly I do not think the price point is high enough. Perhaps 100.00 seems more appropriate. There are a lot of peeps out there that have plenty of spare cash sitting around to bypass the work involved in leveling and LEARNING a class. If the price is too cheap you will see too many toons out there playing who are truly unskilled and lazy players. You really want the servers saturated with tanks and healers who have absolutely no clue what they are doing, simply because they opted to pay out the work involved in understanding the mechanics of these specs?Keeping the price point high ensures that it is a serious bite to ones pocketbook and may require a player to think hard about whether or not they really want to sac the funds for such a class or role.Just food for thought.
I have had no real opinion of boost-to-90 and no interest in ever using the paid service, regardless of the cost. That said, the notion that Blizz might charge $60 for the service (I realize this is still just speculation) really rubbed me the wrong way. On the one hand, to somebody that wants an immediate boost to 90, the amount of time it saves them is worth far, far more than $60. On the other hand, aside from the cost of setting up and implementing the boost program, this is something that costs Blizzard nothing on a per-use basis... the equivalent of selling a mount, in cost to them. Chances are the process is 100% automated... asking $60 for something like that almost seems offensive to me, like they must think I am a chump to even suggest such a thing.
hmm, atleast i now know that how much my gaming from lvl1-lvl90 has cost in money :)so, to make fast mathematics, what's that now.. hmm. 1,5dollars per level?fun.now i can go and sleep easy.
I can't stand the thought of people being able to buy level 90's directly through blizzard themselves. I think that takes a huge part of the experience out of the game, they're stooping just as long as the gold farmers in my opinion, but none the less some of the features seem really amazing that are upcoming as well. So we'll see how this goes.
While you´re at it Blizzard, you might as well let us buy gold from the store.