More pvp warrior changes that impact pve again, thanks blizzard!
I just can't wait for next Exp .. getting bored doin daily and why people don't like join guild level one mean ugh
I actually think this is a great way to reduce the amount of control warriors have. Now there is a choice of either additional mobility or additional cc. Excellent work Blizz!
Gj with warrior changes.
As I said in the other thread, this is a positive for Warriors facing MW Monks. The only gap closer against a MW Monk is heroic leap as you don't want to stun them and give them
So let me get this straight - Warriors now have no stuns AT ALL unless they waste talents on them? It was bad enough with having to decide between Stormbolt and Bloodbath, or the level 60 AoE talents, but removing the only baseline stun we have is a total ****move.
charging without stun？are u crazy，BLZ？
If warriors want cc, they should reroll to rogues.
I feel like when Blizz made wow 8 years ago, one of the first spells they made in the game is Charge,, And for all this time they havn't changed it, and I really don't think anyone thought this spell is gonna be chnaged, You know charge is charge, you just charge the target and you stun it, It's Like Charge is just charge,, Now they change it after all this time, I really feel sorry for those who love and play warriors (Am not a warrior, I play one every now and then and only for Pve), But really, this sucks for them really, And for all those who compare between warriors and there classes, saying its fine that warriors can't stun and that there own class can't stun aswell so its fine for warriors, Well comparing between classes is wrong in the first place, I mean sure your class can't stun but it can do other stuff, and don't try to come up with examples, Your class can do somethings which other classes can't do.Its like you miss with the originality of the class, ohh well what can we do?
yeah, instead of nerfing monks blizz wants to better classes against them while nerfing those same classes against one another at the same time. beating a hunter w/o a charge stun is like a fat kid running 10 miles. it wont happen. hunters take 50% of my hp the first .00001 seconds of their opener. i mean is that supposed to be fair? making a come back is hard enough when they have 12 seconds of immunity and many other kiting abilities >.>Kiting classes will most likely get the best of us while us warriors are going to be balanced toward fighting other melee.it's a pity that blizz keeps changing warriors for the worse. first they ruin the fixed RNG warriors had by making slam top priority. was it too much to add 50% wep dmg to HS after taking off the proc buffs?Also, why give every melee class higher parry / dodge than a warrior has parry - to dks, rets ferals? that makes our RNG even ^&*!tier with having to worry about a parried slam to a 60k crit slam. it makes absolutely no sense as to why warriors dont have the old rotation of HS and OP
Such a minor nerf for Warriors and they all complain. Warriors are already the most OP class in PvP, suck it up. I would hardly even call that a nerf. A minor adjustment at most.
To those who are Warriors:Serves you right! You deserve those changes. Keep whining Blizz wont hear ya! Hahaha!
Yeah...this change absolutely changes the way I PvE in regards to soloing elites on Timeless Isle and such. The stun was an imperative part of Charge that I regularly made use of. I just can't understand why they don't apply PvP phasing to everything instead of picking and choosing what to ruin for everyone....
for warriors it may seems like a nerf but actually i think its a buff with warbringer talent.3 seconds too long i liked it.