To those having a cry: How does this affect you? You complain on behalf of new players, without knowing what they actually want. You also seem to be under the assumption that this is a mandatory thing and they're removing the levelling process entirely. It is not, and it has absolutely NO relation to how YOU play the game. "But they'll be noobs" - Yes, its possible, but the levelling process isn't all that great for learning a class. I started in vanilla and would say it wasn't until Cata that I would count myself no longer a noob. Healing/Tanking lowbie dungeons basically just involves spamming 1 button too, so no learning there. In addition, there are plenty of current level 90s who are bad at this game, so the argument that you learn2play while levelling is false. Let's not forget that those having a massive cry about this, are current players, and most likely will level their toons using a multitude of Heirlooms. Perhaps Blizzard should take these items out, because 50% extra XP bonus is "cheating"... Or for that matter people who buy a 2nd account for RaF and use that to level their characters....It literally takes a few days to grind from 1-90, so players buying a 90 aren't missing out on much. But more the point - what Blizzard has decided to do here, will have ZERO impact on how you, the current players, play this game. New players will still need to level professions (only given to those boosting a character already above 60), and will be entirely undergeared in comparison to 95% of characters. I mean, even alts I only use for farms are 495+ thanks to TI... These new players will also be 80-100 item levels below people who raid, so it's not exactly a pay-to-win situation.... This is not the end of the world, it is not the 'death of WoW', and it will not have any effect on what you as an individual take from the game. TL;DR - Stop complaining, the introduction of player boosting will not change how the game works.
So just out of wonder since my realm has almost no horde that like to raid unless your in a raiding guild specifically built/made for it will, does anyone know if blizzard will ever make LFR for higher than just LFR gear with same difficulty bosses as reg modes for those of us with this problem? would be nice instead of always feeling inferior because schooling and lack of horde gets in the way. - Sicklybeef, Aerie peak =D
Questing and leveling is only fun the first time around. After that it's a grindy chore especially at 60-70 and then 80-90 with the boring old world "revamp" that Cata brought being an extremely close third. Endlessly collecting fourteen animal parts that don't always drop is mindnumbing and takes away from immersion. "This village needs food even though all the guards seem fully capable of hunting and are only standing around. Better get some bear meat for them even though not all bears have meat." The point of an MMO is to bring you into the world and make you feel like you're having an impact, not to grind pallet-swapped mobs for days on end to get to level cap and then just do dailies for slightly better gear. If anything the paid 90 boosts will extend the games longevity since people will be more inclined to play classes they've been wanting to try but leveling has been keeping them from playing; you know, people with things to do during the day. Personally I've wanted to give Warlock a shot but the thought of having to do the same boring "help the cataclysm changed things!" quests I did while leveling my main and then the grinding nightmare that Outland is drives me away.It's literally no different than farming for heirlooms and rushing to level cap, just more convenient for people who don't have the time to put into playing through content they've already seen.
What they should do, but won't, is a complete reset.They should ditch the old zones and start a completely new storyline. Level cap should be something like 45, and it should take quite a bit of time to get through the levels. Players should be able to use the leveling process for what it was intended - to experience new content and to learn their class abilities. They should remove the overpowered spells and abilities, and have players have to use their abilities well and in the right combinations to survive. Instances should go back to having to use crowd control and planning to survive a pull. Professions should be able to make useful items along the way, not just 599 levels of useless stuff to get to the 1 item that will actually sell in the AH.Keep some of the niceties, like being able to teleport to instances. But make each level worthwhile, not 1-89 levels of filler.
Let's have people who will be playing their new toons decide if they want to jump to 90 or not. It is an option and not something mandatory that they have to do. If they want to go the scenic route and enjoy the content, don't press the button. Blizz ain't selling that awesome sword with ungodly stats. They're not selling those hard to get achievements to dupe all the folks who lost their wives trying to get them.Yes, the game has become newbie friendly over the past few years. Maybe this is Blizzard's new market? When a vet player leaves WoW, it's because they found something better (good luck), something else tickled their fancy for that time, burn out or just found the will to quit the game and use the number of hours they spend towards something else in real life. Getting someone who went through all/some of that to go back is hard and needs a good gimick (aka Scroll) but there aren't much options to keep these people. New players on the other hand are fresh minds ready to be warped.At the end of the day, we play this game, or some other one, because we enjoy it. If leveling from 1 to 90 is fun for your newbie, then grats. If they would rather see what that light is at the end of the tunnel and jump to 90, then grats still! You suddenly feel the loss leveling because you jumped to 90? Good news! You have 10 more character slots you could use to roll a toon and start fresh.Case and point, just have fun with your game and don't stress yourself too much thinking about what might be more fun for other people.
I don't have a problem with this level 90 boost thing. Just wondering if it's going to be a high price like transferring toons is. Noobs are noobs whether they have a 90 or not. LFR perfect example guys doing 30-50k dps in SoO or a tank asking about mechanics of a fight instead of watching a 10min video. What they should do is boost the current heirlooms stats and extend them to 90. After lvl 80 the stats are terrible on heirlooms. But my real beef is that blizz should make rep gains account wide. Yes they did the boost rep thing but if you have more than 2-3 toons it can be a pain is all I'm saying. They made the mounts, pets and achievements this way. Also once you hit the limit for the week/max on valor just give me justice or gold and raise the max a little.
This is probably for just one toon. If wow does upgrade multiple toons... They will loose out on most of their market. The game will die out faster than a candle in a tornado
I know I'm late to this reply, Removed... The free proffesion is only for level 60+ characters, and how on earth is that 70% of the game, most people either dungeon farm, power level, or want to level with friends so they wouldn't use it anyway. It's not even 50% of the game if you're going for ALL achievements, mounts, pets and all that sort of thing. And what the hell is 100% characters? What, do a free 90 is you getting the best gear, and like I said above, all mounts pets and achievements? You're clearly just on the bandwagon of hate, seriously.