in the new WOD Expansion it will only be 1 character on your account to instantly to lvl 90 then its over your on your own.
in the new WOD Expansion it will only be 1 character on your account to instantly to lvl 90 then its over your on your own.....Did you not read where Blizzard said they are considering allowing people to purchase the 90 upgrade after you use your free one?
"Free" max level characters is a horrible idea.
"Free" max level characters is a horrible idea.It's not max; when the expansion comes, max level is 100 after all.
So, I guess I'm one of a few weird people that don't really see it as a bad thing to buy 90's? Here's the thing folks, I've been playing this game for about 9 years now and frankly I'm sick of leveling. Sick of collect 5 bat ichors, killing 20 ravenous tax accountants or beating up 50 critters in a densely populated aggressive mob zones to get a fragment of a quest drop which you need to combine to turn in. That is I'm sick of repeating the same low level stuff add-nauseum. I did it eight times in wrath, got everyone through ICC and since then I've rolled only two characters which I've max leveled and a handful I passively level up to current content. I'm sick of the grind, and it is a grind. If you've convinced yourself otherwise then I'm sorry.I look at the 1-100 grind as horrendously daunting, and going through several expansions of content that are no longer relevant only serves to separate you from the story thus far. No one is leveling 1-60 for the first time and is exploring what the deal is with Blackrock Mountain, because as soon as they hit 58, they're off to Outland. And In Outland they may get as far as Terrokar perhaps, and never set foot in Shadowmoon Valley, Bladespire or the Netherstorm. You cannot mandate they explore these areas while leveling because the only way to do that is slow the EXP gain and drag the 1-100 grind out even longer when they want to get to the point in the game where everyone else is playing.TL;DR - Believe it or not, it's a social game. Putting a time sink in-between the time you start playing and the point in which you can play with others is not a good way to sell your "Massively MULTIPLAYER online game". For people looking for a change of pace or moving to another server, that time sink can be a deal breaker. So Buying a 90 at this point seems like an acceptable solution for those who are tired of doing it the hard way.P.S - Yes, you can level with a friend, but lets be real here. You might have done it, but how many friend pairs do you see out leveling and how does that remove the fact it's a grind?The game, to new players, who this is aimed at, is not grindy, yet. It's their first experience in the game and it's removing 90% of the leveling, making it not an adventure and not a world. If there were no flying mounts, no LFG / LFR, and more things to do out in the world, the game would be more about, well, the world. My best memories of this game was being low level, meeting new players and going through my journey with them. Some I'd leave behind, some would pass me by, but it as a great experience where I met a lot of good friends - some of which I still talk to to this day. This was nearly 8 years ago that I experienced the overwhelming sense of community in the game. By giving people ways to avoid other players via LFG queueing and teleporting to dungeons to level, you lose the sense of MULTIPLAYER. Originally, it was all about the community. Something, somewhere, went wrong. This "buying 90s" thing would be another step in the, sadly, incorrect direction.
Originally, it was all about the community.Yup....the community is what went wrong....of course, the community has been there since the beginning. And everything that Blizzard put in? That has been on the suggestion of the community; so you can blame the company if you want, but it takes two to tango.
I never comment on this stuff but here goes. I was ok with one (1) free 90 for new players but more than one seemed excessive. Then I calmed myself down and accepted that the 1-90 grind (unfortunately) did not teach you that much (IN CURRENT GAMEPLAY). The game is so easy now that you can 1 or 2-shot any mob while leveling a damage class. If you suck, someone in your dungeon/scenario/raid can carry your low damage with no penalty to you. You don't need to learn your crowd control or kiting or defensive cooldowns. Also the servers are merged and cross-realm so if you suck and someone /ignores you they will probably never see you again anyway. This is all bad. A few years ago leveling to max. level meant something (nostalgia?). It no longer does and that is why Blizzard is giving away free 90s. They created the circumstances where leveling became trivial with overpowered characters and LFG dungeons and this was the next logical step. If this was Lich WoW or earlier a free boost from 1-60,70,80 would be unthinkable by all. This is just the next step from Timeless Isle (Welfare Armor Isle). Blizzard is betting that people learn their class from 90 to 100 *crosses fingers* although I am dreading the dungeon and raid groups in Draenor. I know the fresh tanks and healers will suck but Blizzard doesn't care. If you want a good group ask what year that player started playing before you ask their iLevel. Yeah that's too harsh... Maybe be prepared to do alot of constructive teaching in groups.
I think it is fine that they will let people buy high lvl characters. Grinding experience for 100 levels is a task casual players won't be able to achieve in less than a few weeks, or months, dedicated exclusively to that character, in places where nobody else will be playing (multiplayer? really? not everywhere, it is not). It was either reducing the amount of experience needed or outright selling it. And given that the game is losing suscribers by the million, the money it is.I started playing at Cataclysm, very casually, enjoying the experience, and it took me about 3 months to reach max level (and the lvl cap was 85 back then, not 100). I enjoyed it very much, but I put off leveling alts because repeating the same stuff again and again was absolutely, insanely boring. I did level them after a while... but I never enjoyed it again. Had it been a possibility to buy those levels, I might have. Actually, I was hoping to get the chance of a 80-level boost, like frozen accounts did, but it never came.Last year, my main server got completely empty of people, and playing there became boring. Although I started levelling a character at some other realm about 6 months ago, I soon got bored of it, frustrated with the fact that my 90s served no purpose, and, like that, WoW lost yet another suscriber.
I get the feeling this Beta will be one of there shortest ones for some reason, specially if the Speculated June release is true.
New players won't see the tedium, they'll see an adventure. When I started playing, my driving factor of playing was hitting level 80. It's about the journey of getting there, though. It's like beating a game with cheats - you don't get a sense of accomplishment.Also, this just in, they're making it so you can purchase boosts to 90.TLDR : To new players, it isn't tedious and isn't about catching up. That's what this game has been lacking -- the sense of accomplishment, wonder and adventure.I'm completely against the boost. I new parts of the game were being shafted one by one, but I would have never, ever guessed that leveling would be "a thing of the past". Being level 28 will be a thing of the "good 'ol days".Really? Like leveling isn't pretty much a "thing of the past" already. Heirlooms, Guild Perks, Recruit-a-Friend, Darkmoon Faire buffs, and 300% experience elixirs didn't already do that for you? Seriously, as of now, it takes less then a day of play to reach 80-85.
If this was Lich WoW or earlier a free boost from 1-60,70,80 would be unthinkable by all. This is just the next step from Timeless Isle (Welfare Armor Isle). Blizzard is betting that people learn their class from 90 to 100 *crosses fingers* Death Knights, Instant 55, that was a boost and to some it was unthinkable if you recall all the QQ that went on because of them.I know you had to have a level 55 already before rolling but really by that time it wasn't a big deal to get to 55, and effectively they had a short time not only to learn the class, but to learn an unknown class, which many did very well. although I am dreading the dungeon and raid groups in Draenor. I know the fresh tanks and healers will suck but Blizzard doesn't care. If you want a good group ask what year that player started playing before you ask their iLevel. Yeah that's too harsh... Maybe be prepared to do alot of constructive teaching in groups.In Vanilla everyone had to learn their classes from scratch, that worked out well enough.Constructive teaching would be awesome. Maybe if more groups had that attitude as opposed to the OMG NOOB attitude we'd have a lot more players actually making an effort to learn their class.I really don't think there will be much difference, Many Wrath Tanks went into Cata and got b**ch slapped by the dungeons, players in general had to learn to CC all over again, it was a minor setback.No real difference having a new 90 IMO.
We're going to end up with a bunch of people in endgame who don't understand even the basics of their classes. Seems like a good idea now but wait until you're queuing for dungeons and your tank has dps gear on and doesn't know how to taunt and the healer is spamming the worst heal they have. We get a bit of that now, if you start giving every new player a level 90 they won't spend any time getting to know their abilities or their strengths and weaknesses. Theres more to the game than endgame, and its tragic if people are going to be able to throw out ten bucks and skip everything.
DID ANYONE ELSE NOT SEE THE Soon™?
We're going to end up with a bunch of people in endgame who don't understand even the basics of their classes. This is ALWAYS gonna be the case, free character boost or no. I've seen 520 locks that couldn't do 75k dps, and i've got a 530 in my guild that's keeping up with my 555 ret and APOLOGISING for low dps. The player's skill is going to be more relevant than what the toon has done sometimes. It's just the way things are. Some people just struggle to grasp a spec. For example my muscle memory is finely tuned for playing ret, to me it's a simple spec. Most people I know? It's incomprehensible, weird, clunky.Seems like a good idea now but wait until you're queuing for dungeons and your tank has dps gear on and doesn't know how to taunt and the healer is spamming the worst heal they have. We get a bit of that now, if you start giving every new player a level 90 they won't spend any time getting to know their abilities or their strengths and weaknesses. this again, is the same point. I've lost dps rolls to tanks countless times. Everyone has. I've seen tanks in full pvp blues wanting to get into lfr because they don't want to spend that time to spec properly and make sure they won't die first. I've seen tanks that can't hold threat to save their own (or anyone else's) life and found myself popping Rughteous Fury to smooth out a HC run. Theres more to the game than endgame, and its tragic if people are going to be able to throw out ten bucks and skip everything.That's the thing though. Cross realm zones on a pvp realm? Good luck going out and levelling by quests. Good luck enjoying that with your friends too. It seems everyone's perspective of 'world pvp' now is to sit 90s in the most efficient questing areas and gank every lowbie that comes by. Or to farm mats on 310% mounts while low levels are forced to do nothing with their professions. The game is populated by %^&*s and ^&*!@#$s. And likely always has been. The problem for most of them now is that people don't have to kiss their asses to see the end game, so nobody stops to think twice about the fact that they get nothing for ganking that level 40, or that killing a ton of quest givers just drives players to spam lfg more. Everyone wonders ''what happened to the community?'' without ever actually attempting to do anything to solve it. Doesn't matter if blizz give away 1 or 10 free 90s with the expansion. You, nor anybody else thinking like you, has yet to give a legitimate reason why this is bad beyond ''we already pay the sub, why add micros?'' (which is the ONLY valid point). Bad toons that don't know what to do? Toons specced badly? People not knowing enough to play properly? Already happens. Simply knowing what you should be doing in a given situation puts you at or above the average, simply because a lot of people don't LIKE the idea that they have to take in a ton of stuff to reach maximum efficiency. It's why CoD sells millions every year, and why Fifa outsells everything else when it's released. Simplicity is the way gaming is going right now. And despite all of the complaints, World of Warcraft is anything but.
I'm all for this. As a roleplayer, I find it tedious to go through this mostly horrid levelling process every single time I make a new character.
Doesn't matter if blizz give away 1 or 10 free 90s with the expansion. You, nor anybody else thinking like you, has yet to give a legitimate reason why this is bad beyond ''we already pay the sub, why add micros?'' (which is the ONLY valid point).Missed the stark staring obvious that this will reduce the numbers levelling which will mean that alt-levellers like myself will get less of the MMO experience that we paid for.This, from my perspective, is just another in a long line of failed decisions that Blizzard has taken since I started in BC. From where I'm standing, all they have succeeded in doing over the years is to depopulate zones and reduce the MMO experience. The only thing that they have done for me is CRZ but that will be rendered less effective by this decision.
I think the "buy the lvl 90 boost" feature is not a bad idea. However, for my suggestion: I think make it avaliable to those who achieved to lvl 90 so that way they don't have to experience the same adventure over and over again.
Really not liking the sound of "the option to purchase a character upgrade directly". Sounds like any new player will just be able to blow a hundred bucks and have a bunch of instant level 90s without ever actually playing the game. Like buying 90s off eBay in every way except the actual account selling...Honestly, it won't be that big of a deal.Anybody, whether they are good or bad, can level up to 90 without much trouble and while it does help teach you how to play, as long as Blizzard makes a decent tutorial that shows you all your abilities in a timely manner, there will be just as many idiots playing at max level as there are now (Which really isn't that many, let's be honest, it doesn't take much/any skill to do random heroic dungeons or raid finder now.)
They should make it work like making a Death Knight works. You need to have one or more level 90's on a realm before you can buy another one, IMO. Other than that, this would be a nice counter for Ebay sales.