Still happy with the changes overall and their reasoning.
so glad PyroBlast is now 10... hehe take that mages
Christ I'm so glad Blood Imp got nerfed. Unbelievably frustrating card to play against when you didn't have any aoe on hand.
Jesus Mage nerf!
I'm pissed at the Blood Imp nerf, but the Pyroblast one evens it out.
Personally I am wondering how many mage-players raging for their Pyroblast to go back to 8 mana will still want it if you tell them that they can have it... but only if Priests get their cheaper Mind Control back too.
I can't really complain too much, seems like good class balancing. Lucky I play a rogue though....
the blood imp change makes it less usefull for rush decks which i approve off.but it makes it also more interresting in other decks.image playing a voidwalker and blood imp turn 1. sure it will be a 1/4 at the end of the turn like it used to be before.but at the end of turn 2 it will be a 1/5 if no other minion is played. and if i took some damage it got some more health agian.think the blood imp will remain quite an often played card, but differently used now.