I'm quite happy to see this being put in. It was getting annoying when people would get kicked or be refused invites because the group did not want to go over the 14 player mark.
Oh, "frustrating unpredictability" sure seems to refer to my RNG-based dps output!
That's good to see. I was disappointed when flex became code for 14 player raids.
I like the current system.. it was a sign of an idiot raid leader... If a raid leader was demanding only 14 players, that was probably a good sign he didn´t know what he was doing.While there were ´breakpoints´... they are such a minor MINOR thing that they really didn´t matter other then in the head of someone who didn´t know what they were doing. Like in the example above.. if your group wiped because shadow word-bane hit 3 people instead of 2... well then, your group had much bigger problems than that one ability.