So glad reforging is going away along with those annoying as all get out secondary and tierciery stats. I actually like the idea of rolling over and over on a piece to maximize it's potential because right now, I've geared what I need and have no further reason to dungeon or raid. I am kind of wondering how the cutback on enchants and gem slots will effect those respective professions. I really they compensate those crafters (especially jewelcrafters) who spent the ridiculous time and money learning the meta cuts. And what about my shiny legendary meta gem? I'll actually be kind of pissed if I can't continue to use that. Not sure about how it works for blacksmiths, but us leatherworkers are learning nine billion patterns because we've got all the seasons of PvP gear, leather and mail in all the flavors of healer/caster/melee dps/tank and if they make gear changeable with spec, I'll be SO happy to finally be able to learn something I can actually use.
Okay so loot with random stats on it? Please don't turn into diablo 3's loot.....
Hurray for more randomness and less thinking! They clearly lost their mojo.
I am kinda sad about metagems - legendary ones would be really usefull since they are using percentual calculations. :-(...but otherwise... I am happy for those changes :-)
As a druid main, and having played since vanilla, I've been patiently waiting for armor that changes with your spec. The only downside is losing multiple transmogs! But I'm sure it will be worth the wait.
I for one will be rerolling on gear unless I am in a group with friends. I do this only because everyone else will be doing it as we'll.
I really don't like the sound of around half these changes, but the other half sound great. My biggest concern is professions - I know they briefly addressed JC but seriously how the heck is the less gemming & enchanting going to do anything but hurt jewelcrafters and enchanters?
I don't usually engage in conversations regarding game-changes, but this time I have read so much "talking from the butt hole" that I can't stop myself from typing.First of all, I see a lot of misreading being done regarding the new stats.Readiness, Amplify, and Multi-strike are STATIC (not random) new stats that will show up fixed on gear the same way haste, mastery, and crit do at the moment. (and as noted they are still exploring them).Movement Speed, Sturdiness, Life Steal, Avoidance (less AoE damage), and Cleave are the new RANDOM stats which may or may not be there based on the drop.Clear this up in your mind before comparing the upcoming wow itemization to diablo... These randomized stats will be as useful in cutting-edge raiding as their current "experiments" are (we disenchant the stupid cleave trinkets every week).If you ever raided cutting-edge heroic content, you should know by now that we want stable and proven performance during progression, and we are certainly not going to depend on a 5% cleave chance item to kill a boss.These random stats will be fun to have for other purposes, like general questing, grinding, dungeons, soloing, but they will never be depended on, nor will they affect performance in a way that you're exaggerating."They are dumbing down the game with the shapeshifting gear and removing reforging..." Really? You think your performance in a raid depends on the reforging ? These days (especially felt that during this patch - SoO) even your gear doesn't mean #$%^ if you don't play your game my friend. All you are doing is reading some spell priority list, doing whatever AskMrRobot tells you to do, and then jump into an LFR and consider yourself good by outdpsing 10 people AFKing on their alts! With the existance of the current reforging system, ItemLevel is "the boss", because no matter how inefficient the secondary stats are for your spec, AskMrRobot can fix them for you, right? So you can need on anything and everything with higher item level and roll higher than someone for whom that particular item is maybe best in slot (talking PuG situation here).Reforging, Enchanting, Gemming, all these things are something that proper raiders do like item repairs, mechanically without even thinking, they are just "your daily after-raid chore". No matter how good of a math guru you are, if you know your stat weights, you know AskMrRobot is going to out-perform your napkin math and show you the one combination out of thousands that's best.You wanna know what is that "secret" that makes that random 30 itemlevel below you guy crush you on the recount? It's knowing your class well enough and knowing every encounter well enough. I don't think any of you talking about this game simplification here know on your own when to use your major cooldowns on every fight, yet alone calculate their efficiency, optimize your movement (and speed cds) for less down-dps time, or do things like use a personal damage reduction cooldown or dispel to be able to run in some otherwise dangerous zone to do more damage. I don't even want to mention trinket proc alignment, efficient use of tier set bonuses (and where you need them, where you don't), or constantly tracking the amount of stacks on stacking buff trinkets and refreshing your dots properly according to it....Start pushing forward and seeing more of this game than the 10% you've seen thinking class guides will make you a good player, and start actually doing what you're supposed to do. Most of you loud QQ mouths don't even maintain 100% uptime on your main performance increasing buffs, which only takes one icon to keep track of, and come here theorycraft how these stats will affect your performance and difficulty of play...For the more serious participants in the discussion regarding the new stat additions:Right now I feel like haste, mastery, and crit are too passive and simple (including hit, dodge, parry, exp). They all increase your power in all situations equally, and it's very rare to shift stats for a single encounter. We all know our soft-caps. stat weights, break points, etc, so I feel that blizzard did describe it perfectly calling it "just doing the checklist".I have no idea how exactly Readiness, Amplify, and Multi-strike will work, tho they all seem at least right now to be a little bit more complex and adding to the "situational" factor of itemization. Knowing that there will still be 2 static secondary stats per item, it will be very fun to see how the bigger variety of performance-increasing stat pairs will affect various specs in various situations. Stronger Crits vs. More Crits, anyone? :) All in all this is a big upcoming pile of work for all serious players, matlab gurus, and theorycrafters.Shapeshifting gear causing loot issues:Look, if wherever you raid, gear is given out to people based on rolls, favorite players, or who jumps higher, than you need a better guild, seriously. In most serious progression environments gear is assigned based on which part of the raid needs the biggest upgrade in performance for the upcoming fights. If your tank is getting one-shotted on the boss you're progressing on at the moment, he obviously needs some gear. If you have a dps issue, you're obviously going to gear up the dps this week, if you have a healing issue, healers get prio.... I don't understand how can guilds progress anything with random loot giveaways like those you are depicting here. With the current system, we disenchant 60% of the heroic raiding gear drops after the 3rd week of farming a boss. With the new system, that won't be the case, and it puts so much LESS RNG into effect when we as raid leaders plan out our gearing for the next boss, gives us much more freedom (contrary to the current "hey guys we need to gear up the healers, we have issues matching the ~2.2mil hps on Thok", inb4 all dps drops for 2 weeks in a row...).Final Thought:Reading through the comments on this post... I felt like reading through too much MY GEAR, MY ITEMS, MY GRIND, MY EFFORT, ME, ME, ME! I know the wow community is far off what it used to be... but seriously you are all focusing on analyzing "the fun parts done alone", in a god damn MMO! If you are truly an MMO player, you want to RAID damn it, you want to play Arenas, Battlegrounds, GROUP UP and do things with other people all day long from all across your continent, THAT'S THE FUN PART IN THIS GAME!Keep on telling me all about how itemization changes affects "your fun getting loot", or "your fun reforging"... and all I hear coming out of your mouth is "I have no idea what I'm doing in this game"...
I'm currently taking a break from WoW, and reading about these changes is kind of turning me off to ever going back. WoW is like my first love as far as MMOs go. Thinking of grinding out Hyacinth Macaw in Stranglethorn and getting a nice epic drop actually makes me warm inside. Maybe its a drug. Anyway, while I have no problem with removing spirit as a DPS spec, making the new stats fairly contrived isn't warming me up to WoD. While I'm glad WoD goes back to the true heart of Warcraft lore (re: pandas suck), these gear changes seem to be trying too hard. Gear that changes stats based on spec? I can appreciate people not liking to carry around multiple sets of gear, but this is taking it too far. Next thing you know they'll just give us base armor and let us pick the stats with a modest stat balance.
I think they will change something about those profession or will be completely useful more or less, for sure (hope!) Blz create new recipe to create new stuff for 90-100..
Is it me or does this sound more like Blizz wanting everyone to be robots? With the gems, enchants, reforge, secondary stats that they are Planning to either remove or standardize, it leaves little room for individualize toons. Sounds like it is either "Here are the stats we think are best for you so take it or leave it", type of scenario. I don't mind change but I do like how you can tweek your toon, now to your own type of play style. Just food for thought.
Okay. Gems only give secondary stats (not primary stats). So, I just have to wonder if having Blacksmithing is even worth it going into WoD?I think we all really need the designers to fully explain ALL of the profession changes they are planning and what those profession bonuses are going to be. Because this just sounds like a kick in the @$$ to those of us that planned out our profession choices based on the boast to primary stats.I'm definitely liking most of the changes they are making. However, the changes to professions being up in the air and not clearly defined is very concerning. Second, I really like having the option to reforge out of a secondary stat that I do not want - and I think having that reforge option taken away is a REALLY bad move. Especially considering the way Mastery works for Classes and the Spec choices within a class. Mastery can be a HUGE and highly sought after secondary stat or it can be so bad that you wonder why your spec even has mastery as an option. If we get gear that has a ton of Mastery and don't have the ability to get rid of it, if it does jacksh** for us, then we are forced to use a stat that has little benefit for us.Not having the option to tailor and customize our secondary stats by removing the ability to Reforge is taking away a HUGE option for us. It's definitely going to limit our choices - and players should have more choices, NOT less.