i enjoyed reforging , i always liked the concept of spec switching and learning them allso reforging for me was very useful and i feel this might have a negative impact on a player like myselffor example my mage , each spec utilizes different secondary stats fire(crit), frost (haste)and arcane (mastery) this new system might make it less easier to hop between specs or at least that's how i see it for hybrids i guess it balances out : no need to farm multiple sets for different roles just a few pieces here and there also maybe i misunderstood this but weapons might be the exception of this system , if so what a bout account bind items specifically weapons i assume the BOA weapon trend we saw in cata ( archy and zinrokh for example) and mop ( scribes staves )will continue in WoD , if so will those items shift stats as well ?
What is this argument of a 'freedom in gearing' and that Blizzard is removing it? There is no freedom in gearing. Regardless of healing, dps tanking, you gear for whatever is mathematically strongest for your spec. The only outlier here I can think of is a brewmaster monk, where you reforge between fights to be as good as any other tank. You can find how to build your character to optimal performance on any legitimate class/spec/gearing website or blog online. This isn't World of Googlecraft where you can feel skilled by knowing you have the best reforges/enchants/gems possible. The only thing that really feels variable and interesting this expansion is the talent system, or better known as the 'baby' talent tree. I guess if you want to just read a guide online and spec for the 'BIS talents' and never think about it, you can lose out on the bonuses and awesome variations in gameplay that speccing for different talents can provide.When it comes to gearing, I greatly enjoy these changes. To tell the truth, I want gearing to become as irrelevant as possible so when you are playing your character it is actually the skill involved in gameplay and manipulation of your toon that is coming out, rather than the bloated stats coating your dps in Siege of Orgrimmar. Tertiary stats will keep gearing relevant for those who still enjoy gear grinds, which is fine, but for all players they will be so rare that they won't have a significant effect and this concept of stacking them will be mathematically improbable without just plainly giving up better gear. Also, I highly doubt anyone will ever consider them required for specific roles for this exact reason. I just hope that these random stats don't effect pvp gear to keep it truly a contest of skill at even gear levels, with the only marginal changes able to be made to your toon glyphs, talents, trinkets, things that cannot be mathematically determined in value but instead add certain assets to your toon.When it comes to gearing being faster or slower, this is currently a pointless argument due to the fact that we have no idea how much loot will drop in the first place. One can assume it will be the same, but why accept that? We as players can change this. I agree that more gear should drop; you should get higher chances at gear in LFRs and more overall drops in raids. Gear grinds are being compensated for by random chances at better stats, so I say make more drop, make getting into new sets easier, but scale stats to be less important on your overall character value, thus preserving skill to be the primary factor in determining your value. In classic WoW, gearing was simple as #$%^, and I liked this. You went from one full eight-piece tier set to another, gaining very few stats in the process. It was as much a mindset change as a damage change, and each piece increased your damage by a far lower percentage per piece than it does now. WoW is an excellent game; it has many aspects that still make it wonderful to this day. Blizzard knows how to tell a story and design difficult boss fights, as well as give players many options if you don't like end-game raiding. When it comes to them 'dumbing down everything since cata' I have never seen a legitimate argument actually proving this, and I doubt I ever will. I like these changes, but I have added my critique to see if I can make my impact on the game (and if not, I don't care :P it's not their job to listen to me). I like where this xpac is going, but we all need to provide Blizzard with the feedback they deserve to make this the best one yet.
Wrong, if you read, which obviously you did not, you would see the multiple looting of the same item is required to get the secondary stats you want. For example a bracer drops, you dont have it and the healer does, but the healer only has one secondary stat and wants to try for the very rare chance of three secondary stats. Saud healer might loot the same bracer five times trying tio get the "perfect" bracer, so lets fix your very bad math. One player will have to loot NUMEROUS times at every slot as they try to maximize their BIS. This thus requires way way way more looting of items, not less or the same.Didn't thought of that ... it will make gearing real pain
*sees multistrike*"Cool, I always wanted a 12/12 paladin with doublestrike."
Gear shouldnt switch as you change spec... Sharing loots will just get *!@#ed up even more than now.
Can't wait to stack cleave and lifesteal on my mage to make soloing dead easy :)
Can't wait! Any date pre-stablished!
Cleave and Readiness shouldn't be "random fun stats", both of them are significant DPS increases, and you will want to kill yourself when you don't get any of those random stats and your DPS is way inferior than someone that got lucky on those rolls.I'm not against those stats, but they shouldn't be random, at least the ones I mentioned, because they WILL become mandatory to have.
ok WOW player since vanilla....just please beg the light no more blackrock anything...I beg you
I really hope they dont manage to ruin this, really like the changes they are making! :)
Tertiary stats are the only stats randomly generated on loot. Before you loot the item, you are able to see all the secondary stats and any other bonus secondary stats. This is designed to keep things exciting if everyone has a piece of gear there is still some mystery to it being better. If your raid group isn't prioritizing gear to multiple players and instead giving the same items to one person on the chance of them getting better stats, your raid is doing it wrong.This may be a problem is five mans, but I find that a trivial argument due to all of the problems that already exist in five mans, such as Agi dps rolling on strength, mages/warlock rolling on spirit, plate dps rolling on int plate so they can disenchant it. Blizzard can't fix the cesspool in their playerbase; that's up to the players of the game having decency. The new gear system may create this problem, but it fixes many others so I doubt it will be a huge deal.
The randomness and repetitive nature of WoW is wearing me down... as it has with many people I know. A new raid is fun and all untill it gets to the point (run 7+) where I want to throw my PC out the window for not getting the drop I've been hoping/needing for months. Taking away hit/expertise is smart... taking away reforging... not too sure since it'll be harder to reach those desirable stat numbers.New models, continent, lore... great, but sadly it ends up being more of the same:- Quest till you reach max lvl, then hunt gear by repeating the same instances for months while praying to loot Gods for those drops...- Do some PvP till you have your full gear and then keep stomping people on the same places you always do, in the same you always do or are supposed to...I wish new ways of obtaining the best gear were available... maybe is just me loosing my faith in humanity but people in LFR sometimes make me wanna put my fingers through my eyes into my skull and swirl them around.... and having to cope with such people being jerks for the sake of it for 2 - 3 + hours, or queueing for an hour only to have to wait for a second tank for another hour or more, to finally reach that boss and receive 28+ measly gold coins (doesn't even cover the repair costs)... SERIOUSLY? is not worth it anymore... yeah yeah, go normal or flex raiding... but still is the same, just coping with (hopefully) better people and praying to those same damn Gods (loot Gods) which sometimes seem more like demons... not to mention if every1's schedule works for the run. Things were better when you could stack valor points and buy 1 or 2 tier pieces...To be honest I was hoping to find more solo/casual player content coming up, or more chances to achieve almost the same as a raider... but I think this is turning into something I don't want to be a part of any more... good for those of you who have the raid group set up and are bound for greatness... but sadly WoW doesn't seem to have anything new to bring to the table for me (and others).We had a good run... but I think this is where we part ways too...
How is gear going to look when it drops. From what i understand since stats will be changing, Hunter and shamans will be going after the same gear. When loot master links in chat, is it going to look differently to him and me?
I raid as 1 of 3 pallys in my grp and a dk tank so now I will be rolling with 3 ppl on all gear that drops, how does this make gearing better?
Ehh, i wish they would keep non-armor the same. there's not really any reason to change it at all.