So basically, you're always working towards an upgrade, whether you get a gear drop or not.They already have this, though - it's called Valor Points
I'm lil afraid of those changes and have a few concerns here:a raid group would get gear _MUCH_ quicker with WoD system, than it is now, but there's a risk in this look why:Today a raid team kills bosses, and progresses into new expansion, ppl get new armors/weps. Now you have to gem it and enchant, maybe reforge. As I see it in the announcement: gems being a rarity and less must-have-to enchants - you just grab that new gear and equip and you are ready to go. Doesn't sound bad, but it is a major simplification. The effect from this change is ppl get 'complete' regear much quicker. You got better gear - your margin for lil mistakes is wider, you progress faster - you reach the top faster too. Also after you kill all bosses n-th time on main/alt you face boredom quicker too! Think about it. The quicker you get all the quicker you get bored (and change the game, widthdraw sub or so)Blizzard messes with item stats: but tell me WHY?Is current system rly so bad? Is it too complicated? You scrap some stats to introduce new ones with (maybe) easier-to-understand names. WHY is the change? And why you think it's better?How removing common sockets from items for minor stat increase in gems is worse then introducing rare sockets for a major stat buff from new gems?It's _OBVIOUS_ that hardcore raiders will still hunt for that _SO_RARE_ item with a socket or that one with _MUST_HAVE_ tertiary buff.So, for casuals it's going to be easier and less time consuming to collect new gear/weps, not for one but for all specs. For hardcore (mythical - right?) raiders it may be even more time consuming than tody, because those rare-stat buffs (tertiary or sockets) will be rare. And it rly may cause anger if that BiS item doesn't go to one class/spec/player. Next thing is:What do we need professions for? As jc's got sacked, enchanters too. Who next? Inscription, if you redesign talent tree (another simplification?) maybe glyphs won't be needed anymore too. Profession bonusses gone also (sockets/enchants)?Crafters:I personally hated the system it used to be not so long ago, that crafted items required 'orbs' (put there Spirit of War or Haunting Spirit or Blood Spirit or any of that type of items) that dropped in raids (or de raid items). Why? Just think who gets the 'orbs' - the answer is: only the raiders (yea it maybe drops in LFR, but it's so rare that you can't rely on it)! Do raiders need crafted items so badly? No! Because thay get items from bosses anyway, so they don't need any crafted items that bad, they will get better items (armor/weps) from instances sooner or later. So crafted items could go to non-raiding players, but how? If they can't provide mats for the items (remind you the orbs!)! That's stupid. But luckily I see a slight change of this in MoP with items for instance, you can make high ilvl items without being in raids.This game used to be a RPG game. As such (imo) it was not ment for everyone. RPGs always involved some level of complexity. With each expansion this game gets a level of reduction. Soon this game could be classified as Hack&Slash!quote:=======================================================We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels (hit, expertise, haste, etc.), what gems you need cut, and what enchant to put on it=======================================================Welcome to the H&S Diablo-like WoW!
Please don't get rid of reforging... We need this for getting armor with the right stats. I know it reminds everyone as "I guess" Vanilla, but still. Blizzard Please keep it.
Sounds good to me, especially removing reforging, and less gems & enchants. I've actually not used my coins on minor upgrades because of the pain of having to reforge, gem & enchant it.
Wait, did Blizzard just try to say that this new system would be MORE fun than the old one? That is what they're saying, right?Look, there is nothing fun about getting gear, and there especially isn't anything fun about grinding for it. There isn't. Gear is simply something you put in a slot to make your playing more optimal. What's "fun" about that? Why do they keep saying "oh we're doing this to make it more fun!" No, you're not. You're not, at all. Gear is just a tool to make it easier to kill harder bosses. They aren't toys. It's not fun.I hate LFR, but they've forced me to do it to get gear good enough to do anything beyond it. It's like the step past heroic dungeons. I don't want to be in there for long. What makes them think I want to keep going back to loot the same piece of gear over and over? You know, if the drop rate was 100% for everyone, like every single person got a piece of gear, but it wasn't the exact piece they wanted, MAYBE it'd be a little better, but there is NOTHING FUN about RNG. I hate random @#$%, and Blizzard for some reason looooooooooves randomness. "You want that? You want that? You worked hard for it? Too bad, it's not dropping for you. Run this one hundred more times." That's not fun... who would think it is?Applying that to "You want it? Take it. Haha, it's crap." You still have to run it one hundred more times.So, when Blizzard calls the old system "flawed" I don't know what they mean. I'd say "hell yes, it's flawed" but when I think of it as flawed, I think of the horrible RNG. Work should always equal reward. Maybe after a set number of kills you get a good piece of gear. Your dedication should be rewarded. RNG is like the game spitting on you every time you kill something. When I get a piece of gear that's an upgrade I think "oh god, finally. I don't have to do this boss anymore." I don't think "YAAAAY OH BOY THAT WAS SO FUN!" Does Blizzard play their own game? Or are they too busy jerking off to that $%^&ty game Diablo III?What was "flawed" about cutting a gem and enchanting your gear? People should have to do things like that. It shows you who cares and who doesn't. I certainly like to know whether or not my raiding tank cares. If he's not enchanted or gemmed, I say kick him. He doesn't care. He might go through the whole raid auto-attacking.As for their comment on JCers... they already ruined Inscription (by making glyphs one-time learn spells), so might as well make the other professions useless too. They better have a REALLY awesome method of making gold in WoD because no one will want to take these old professions of they can't make revenue. Think, McFly. Think.
And once again, pvp gear is left completely out.For another thing, Hardcore pvers will want only cleave and avoidance, Gold-Hounds will obess over getting sturdyness, pvpers will focus almost entirely on speed and lifesteal.
I like the direction they're going.As a hunter, I LOVE raid soloing stuff, with bonus armour stat, hopefully it passes to the pets stats and making the pet a potential off-tank in short burst/emergencies.It looks exciting what they're coming out with and hopefully the good stuff won't end up as another dance studio.
Better than ticking off the list of gear to get. That's not fun at all and it's just the same gear across the board.Every tank must have this weapon vs this tank has this ilevel weapon as that tank but one has lifesteal and the other has healing (heal by damage done, heal by damage taken) and they have their own looks. That's exciting and fresh and each has their own look and identity. Not homogenized looking like every other tank.That's just one example and can apply to the other classes in their views.
I never liked reforging anyway. As for getting rid of parry/dodge...meh. I think having gear that changes stats when you are in your primary or secondary spec is cool. Oh, and for those who think this will make the game easier...Blizzard haven't even told us how much health the bosses of the new instances will have. Who knows?
I personally like the idea of not having to deal with two sets of gear. However as some have said this is all talk at this point. In my honest opinion.... they should leave the major changes to the next MMO they have already said is in the works. Why do a MAJOR overhaul on a system that is going to be pretty much dead with "Titans" (The next WoW)?That being said I'll try it on beta, but I have my doubts I'll buy the next x-pac at this point.
More and more, WoW feels like a test base for Titan.
Their making it so that people that dont take the time to learn to play their character can have the same gear as someone who does. In other words all toons in a specific class will be pretty much the same. This upsets me because I have put hours of research and number crunching to maxamize my toons to be the best that I can do while now someone that has no idea and puts no real play time into the game can have the potential to put out what I can. Makes me wonder why should I even bother playing if I can challenge myself or other for a top position...
"reforging is going away"Hit, expertise, dodge, and parry are removed completely, and spirit and bonus armor no longer appear on armor piecesFewer items can be enchantedMeta gems and socket bonuses are removedSeriously? Is this REALLY the best thing to do, Blizzard? I know you have reasons and i support every one of them, but the hard fact is that we are loosing our freedom with these changes, and we are loosing important stats that we should keep. Sure, people complain when you don't have X gear enchanted and gemmed, but you can be good without these things, and people haven't realized it. I have never felt like its a requirement to do such actions, and I never will. But taking out these stats just creates more work for Blizzard. That takes time. Time that could be spent doing LITERALLY ANYTHING ELSE that doesn't screw up the game. And just an FYI, Blizzard, taking out reforging is going to be your biggest mistake. Certain fights and situations call for different stats. stats that we won't be able to reforge now because "We're @#$%ing up the game once again and taking out an important part of wow players' freedom." Like i said, i'm all for change... But not like this. NEVER like this. I've played since vanilla, and Blizzard has let me down only once and i quit for a while after that. But Mop was good because of the amazing lore, gear, and questing. PvP is ruined. LITERALLY RUINED because as a hunter in full arena gear in Cataclysm, I was able to solo 2 other paladins in the arenas when they had good PvP gear. But... a skilled paladin with full arena gear could still do damn good against me. PvP depended on skill. You could argue that "OMG Hunters are OP! get skill, NOOB!" but a hunter is easy to merely play, hard to master. Classes were more balanced. Now... any paladin with high ilvl PVE GEAR can defeat somebody with skill, like myself. Even when i'm in full PvP gear. PvE is OK, but it could be better. AND NOW... WoD is taking out some of the stats and important features we loved so much. I can see wow without reforging. I can see wow without some of the stats. I can't see a great WoW, but i see a WoW. My argument is that, Can we do without these features? Yes. I played BC and vanilla without these and vanilla and BC created some un-forgettable memories for me. But should we? No. Blizzard is spending time taking out these stats and replacing them with new "better" ones instead of further developing WoD. They could spend the time they are "re-making" stats on improving the garrisons we are going to have, developing cooler mechanics for the bosses, making the game look better, designing the old character models better, Making classes more balanced, or just in general fixing the game. Instead, they destroy the stats, freedom, and other features. While i am happy with the other changes, like more world bosses, war-forged like gear,a few of the new stats, and ESPECIALLY garrisons, I am shattered at them taking out reforging and many of our beloved stats. I already see a few of their "new stats" useless except for a few instances. Like Speed or Less durability loss. And while everybody loves spending less gold when they wipe, it should never get the point where reduced repair cost is a stat on gear -__-Did I come here to "Nerdrage" at Blizzard for WoD? No, not at all. I am actually excited for the new expansion. It's just that I'd rather have a well put-together expansion with a lot of amazing new features instead of a sloppily-done expansion with a million new features that lack quality and deconstruct out stat system. I really hope somebody from Blizzard reads this. And if not, I at least hope it opens SOMEBODY'S eyes...
"We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels (hit, expertise, haste, etc.), what gems you need cut, and what enchant to put on it. We’re not removing all of those choices, but we’re drastically tuning down the amount of required work. Get your boots, put them on, next boss!"I'd much rather worry about gear stat math than be forced to do hour after hour of daily quests.