The Ordon Sanctuary gate will no longer close when Ordos is in combat, which is great for players farming Shaohao reputation who got locked out when running back from the graveyard.I can already see people wiping Ordos groups by draging their mobs in there :D
Warrior•Talents•Corrected an issue that allowed Warriors to cast Storm Bolt while under the effects of a Hex.Dang. I was hoping they'd never notice :(
Flik and Flik's Frog should no longer incorrectly wind up under the terrain on Darkmoon Island.But what about that poor Tauren Carnie stuck up under the terrain inside the Darkmoon Deathmatch Arena? I submitted a bug report, but she is still there on my realm (Bloodscalp/Boulderfist) as of today. Hopefully they will get around to hotfixing her out of there soon™. lol
Added an upper limit to the number of wolves that could be summoned by Moonfang's Call the Pack ability.Thank god.With Patch 5.4, we added a mechanic called " The Crowd Chose You!" to Arena gameplay. This mechanic was added to suit two primary goals: keep the game from dragging on too long, and make sure matches always end with one team declared the winner. However, we wanted something that wouldn't make players feel they needed to change how they played the game. Unfortunately, the implementation of The Crowd Chose You! that went live with Patch 5.4 is not filling that last requirement.So, we're going to take a different approach. In an upcoming hotfix, we'll be removing The Crowd Chose You! entirely, and replacing it with a new mechanic called Dampening. If a match should last for 10 minutes, all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw.We feel that this mechanic will have a much smaller impact on playstyle, team composition, and decision making than The Crowd Chose You!, and thus result in more fun and exciting matches. We're currently testing the hotfix internally, and will provide an update when it goes live.I think a lot of people suggested something like this. About an expansion ago when I cared about arena PvP my friends and I came to a similar conclusion about adding this kind of drawbreaker debuff where healing is reduced over time.