"...allow new players to learn a new role in a comfortable setting..."I have to strongly disagree with this statement. I went in as a Holy Paladin offspec, geared properly, but with not whole lot of experience, and found the experience completely overwhelming. Failure after failure after failure is not a "comfortable setting".It's called "Proving Grounds", not "Training Grounds". I think those looking to actually learn a new role here are going to be disappointed.I'm confused, would you prefer to win but learn nothing?If you lose in the Proving Grounds, it means you're doing something wrong.The objective is to learn a new role.There is no way to do that through letting you win if you mess one or more of the mechanics up.If they let you win without proving you know what they're trying to teach, it wouldn't be called the PROVING Grounds.I would also like to point out that if you aren't comfortable with "failure", as you call it, that it's not the fault of the game.Blizzard has given you a box in which to learn or practice role mechanics however you like, whenever you like, if you like, etc.Any frustration you feel from that is due how you and you alone process situations, and does not originate from the game itself.
I like it, but it will be better if you can join it from distance, not only from Kun-Lai. :)
I like it, but it will be better if you can join it from distance, not only from Kun-Lai. :)Actually you CAN do exactly that. Your class trainer will port you straight in. I found that out after respecing my Warlock to destro. Very convenient!Overall I found this feature quite good. Better than I expected! It truly is challenging even on the DPS one, especially on a totally new spec or class you aren't practiced at. I blew through the DPS challenges, Bronze to Gold on my Ret Pally, but then I logged my Warlock in and only got about 2 waves into Silver! After many more wipes (without bothering any other players, the beauty of the whole thing) I was able to figure out my rotation and skill set a lot more and finally beat Silver. Haven't yet gone back for Gold, but I have to imagine if I can get Gold on DPS I ought to be able to put out 85% to 90% of my character potential in a raid setting which seems to be to be exactly the point of this feature :)I also got Silver in the tanking trial on my Paladin. One thing I thought was a useful skill to learn is that you can't just lean on an awesome healer. You are only going to get healed 70k every 2 seconds, never any more than that. So you do have to rely on your own abilities to mitigate or avoid or heal back damage. I see a lot of new tanks blaming heals, so this is a good way to challenge yourself to step up to what you are capable of as a tank.
The feature is definitely fun. And while it's usefulness for encounters in the real world (of warcraft) has been discussed, I simply want to add, that there are raid-encounters, that reminded me a lot of what you are faced in the proving grounds. I'm thinking mainly of the Spoils of Pandaria encounter in SoO, but also every other boss with a lot of multiple targets. So, in a way, you can really train how to play your class in certain encounters, in addition to the obvious handling of your class mechanics.But that's about it. I would have wished for a more varied challenge for the dps, seeing how much problems a lot of players have moving out of ae-damage. The globules are nice as far as movement is concerned but the dps should really have to deal with a group in the way healers and tanks are. The healer challenge is really well done and a nice way to get a feeling for different situations and efficient healing. And while you definitly will have to learn to anticipate the waves, you really can learn how to handle your class well in stressful situations.
One thing I thought was a useful skill to learn is that you can't just lean on an awesome healer.Or fantastically over-geared DPS who would burn everything down almost instantly, or a tank that can hold practically anything. Groups, especially randoms, tend to lack communication. If you aren't stressed, someone else in your group probably is from trying to keep you alive, whatever your role.I have yet to complete any of the gold challenges, but I'm still trying, even with dozens of deaths. It keeps me from getting too high an opinion of myself.
Thank you for the time to compose this guide, I have been having mana problems on the gold level as holy priest healer and came here for much-needed advice. However there is something I was hoping for more advice on: as holy priest, I find the only interrupt I have is my BE racial Arcane Torrent (seeing as stated above, the mobs are immune to fear). I noticed the guide relies heavily on interrupts, and even Arcane Torrent has a 2-minute cooldown so I can't rely heavily on it. What are other holy priests doing? Or am I missing out on something really obvious I have that I somehow missed?
"...allow new players to learn a new role in a comfortable setting..."I have to strongly disagree with this statement. I went in as a Holy Paladin offspec, geared properly, but with not whole lot of experience, and found the experience completely overwhelming. Failure after failure after failure is not a "comfortable setting".It's called "Proving Grounds", not "Training Grounds". I think those looking to actually learn a new role here are going to be disappointed.I hear similar things quite often, and I know that a lot of players are frustrated, because they hoped for something to teach them to play better, and ended up with something that just further lowered their self-esteem. Congrats Blizz, on kicking ppl that already feel they are down!Personally, I'm avoiding the whole affair. Simply because the challenges are timed, and I really, really HATE time limits of most kinds, in games.Imo, this is just a waste of development resources. As usual the last few years. Not surprising that millions have left the game.
Having issues in healer trial where Kavan the Arcanist, Mage Range DPS runs into melee range each group and stands in lava on the ground. Are these supposed to be smart NPCs or just generally stupid?
How do you actually do these challenges?What menus? window? location (waypoint) NPC you talk to?Is it in the guide and i just can't find it?
There is mention in this guide of using raid frames that you can configure to show which party member is being targeted by the Flamecaller. I use wow frames and I don't think it is possible to do that using wow frames. If I'm incorrect, please correct me on that one and advise me. If I am right then I am interesting in hearing which raid frames allow for this. I tried installing grid, but I did not see anyway to configure it to show which party member is targeted by the Flamecaller. I hope someone can help me with this.
At 550 ilvl Full Prideful, this is a complete waste of time when they reduce my lvl to 463. What the FICK does that prove? I go from doing 100k damage per hit to 13-22k. Oh my big challenge, and I sent a ticket to Blizzard stating where they can shove this waste of time.
Thank you for the time to compose this guide, I have been having mana problems on the gold level as holy priest healer and came here for much-needed advice. However there is something I was hoping for more advice on: as holy priest, I find the only interrupt I have is my BE racial Arcane Torrent (seeing as stated above, the mobs are immune to fear). I noticed the guide relies heavily on interrupts, and even Arcane Torrent has a 2-minute cooldown so I can't rely heavily on it. What are other holy priests doing? Or am I missing out on something really obvious I have that I somehow missed?Nope. Priests sort of get shafted on this one. It's not just Holy, healer priests are kinda hosed on the interrupts and CC as a class. We rely heavily on fears, either scream or psyfiend. If the mob is fear-immune we are SOL. Shadow at least gets Silence, but even that's on a pretty long CD. Unless you have a racial (BE torrent or Cow stomp) you have to rely on items for your interrupts. My Disco has to use Rod of Ambershaping for a legit CC.
I'm not sure if anything has changed with hunters since many of the guides were made, but I just spent about 3 hours trying for the silver tank scenario and can't even get past the sixth wave. As far as I can tell it's impossible due to the sheer amount of aggro her aoe pulls combined with her low dps.Here's my setup.Gear is maxed ilvl for proving grounds and balanced properly for proving grounds as survival spec. I'm not a nub, so it's all enchanted, gemmed, reforged, and pve.Flasked (alchemist buff too) and 300 agi food. Engineering gloves.Turtle pet. Misdirect/Mending/Distracting glyphs. Misdirect macro (the right one, not the one where you lose target).Thunderstomp manually controlled for packs. MD almost 100% uptime (keybound to mouse along with other essential binds for this), liberal use of all traps, blink strikes for teleport/thunderstomp on packs, narrow escape and binding for add control, etc.To put it simply, I'm doing things right. She just produces way too much aoe aggro now for a hunter to handle.Even with exploding, binding, snakes, frost (ice trap, I'm getting old), lucky ToTH proc spam of multi, rapid fire, eng gloves on, and even barrage for good measure, that is not enough to keep her from pulling aggro on the foragers. This is compounded by the fact that her dps is so low that the you're usually finishing off the last wave right after the next spawns, which makes regaining control a futile effort before she dies. The only 'effective' method I've found is to single target arcane shot /pet attack macro while using growl and distracting shot to gain control of the adds, however, her heal is so crappy she usually dies by wave 5 or 6 anyways.I've read a lot of bad comments about Sikari, and now really understand why. Terrible healing, terrible dps, and pulls more aggro than a nub hunter using distracting shot in their rotation, and of course doesn't kite adds to the tank. It's like every bad pug player rolled into one npc.
You do not need to worry about dying or taking durability while inside Proving GroundsBut if I can't dye, what will my tailor do between mobs?Where's my thumbs down button, Wowhead? Comments shouldn't be like forums. And you've always had ratings on comments until now.
With this guide i just finshed my endless 30 healing challenge thanks so muchnow mastered dps healing and tanking :Dthank you to all involved
the content is based on you having a gear level of 463, also if you are using pvp trinkets in theres they dont help you much at all since pvp power does nothing in there
Would like to have seen a listing of waves for Bronze/Silver for DPS like there is for Tank/Healing instead of just Gold.