So do they remove the fact that rushing jade wind give brewmasters shuffle too or do the new one just add it?
I don't think it should be an issue if Rushing Jade Wind doesn't give shuffle or not anymore... I think it'll work more like consecration just a passive aoe that we click every 6 seconds while using normal rotation
Are those dk buffs and enhance nerfs real?
http://www.wowhead.com/spell=116847#used-by-npcit gives shuffle when cast. but do they think they gonna remove that?
finally Enchants are suppossed fixed no more lvl 60 enchants on heirlooms also sigil of power and sigil of wisdom should stay in tot we have alts lvling up
looks to me blizzard has no idea what are they doing.
The nerfs to enhancement shaman is really uncalled for, esp with their heals getting "toned down" across the board.
Wow, I am actually a little impressed by the full listing of combat rogue buffs and improvements... Though please PLEASE Blizz , don't let assassination rogues whine and QQ you to nix the vitality buff for us combats like they did a patch or so ago when you guys wanted to do that for us..
I'm really concerned for Destruction spec now =(
When I read the fishing changes. I imagined baby cloud serpents carrying the Jewel Danios in little plastic bags. Like something they won at a state fair. Except without soul shattering disappointment after a few days, and wondering for years if I died would my parents flush me down the toilet too.
Am very Suprised in the buffs all around..save for shamans, who get nerfed. Blizz, just add the changes to apply TO PVP ONLY so people don't complain about our rare LAVABURST ZERG. You seperated the stampede change for hunter for PvE/PvP, why not do the same for shamans?And just cause people on ptr were using the healer trinket for extra stats, doesn't mean every shaman is gonna even have a chance to do that on live (plus you changed that trinket to only work for healers anyway)Even with the state we are in now, we are doing ok...All i ask is not to be nerfed in PvE because of PvP and the PTR state of trinkets.
Unholy Might now increases the Death Knight's Strength by 25% (up from 10%)...my god yes reaper is back
"Readiness has been removed." Gee, THANKS!That surely doesn't balance out the buff you gave to Aimed Shot.http://www.noxxic.com/wow/dps-rankings/maximum#BiShttp://simulationcraft.org/530/Raid_T15H.htmlClearly, Marksmanship is crap (and let's face it, BM and SV aren't doing much better) and yet, you found ways to make it worse. No more Readiness = no 2nd (Rapid Fire), no 2nd Murder of Crow, no back-to-back Chimeras and Glaives and it now makes the Silencing Shot's 24-sec cooldown pretty much a 1-time use.Oh and how about some Raid-relevant Glyphs? Charred Glyph is mandatory. And then... huh... I'm guessing... heals (Charred Glyph) or heals (Charred Glyph) or perhaps heals (Charred Glyph)...?Before someone says that getting higher heals means that healers can focus more on tanks and raid, the point here is that none actually increase the dps output and in a group where heals aren't an issue, they are plain worthless. Glyph of Deterrence? Sure, that sounds like a good idea... except that when under the effect of Deterrence, YOU CAN'T ATTACK. So again, if heals aren't an issue, it is worthless and using it means a drop in dps output. Based on this, you don't want to use it, so why glyph for a move you hope to never use?So nothing that reduces the cooldowns or boosts the damage of any main shots. Blizzard created more useless glyphs to add to the pile of useless glyphs we already had. . "Glyph of the Lean Pack: Reduces the range of Aspect of the Pack by 7 yards." ... That's hardly worthy of being called a 'major' glyph. Let's just add it to the ''distance you disengage'', "move faster in your own ice trap" and ''snakes from trap take less AoE damage'' pile.Here's an idea: Convert into a major Glyph. I'll make do with that.**Edit: added links**
thanks blizzard to have KILLED the enhancement shaman AGAIN!
I couldn't agree more. Why the HELL are they nerfing even more Combustion? WTF Blizzard, you nerfed it to the ground in the 5.1 Hotfix, and now you are raping the ONLY cooldown Fire Mages have EVEN MORE?
Unholy D**K knights didnt need another goddam buff they are stupid powerful as it is -_- Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).seriously
and again more butt loving to druids from blizzard especially ferals, their damage is still to damn high plus that goddam 1% to 100% insta heal with heart of the wild for feral druids is ridiculous >.<