So do they remove the fact that rushing jade wind give brewmasters shuffle too or do the new one just add it?
I don't think it should be an issue if Rushing Jade Wind doesn't give shuffle or not anymore... I think it'll work more like consecration just a passive aoe that we click every 6 seconds while using normal rotation
Are those dk buffs and enhance nerfs real?
http://www.wowhead.com/spell=116847#used-by-npcit gives shuffle when cast. but do they think they gonna remove that?
finally Enchants are suppossed fixed no more lvl 60 enchants on heirlooms also sigil of power and sigil of wisdom should stay in tot we have alts lvling up
looks to me blizzard has no idea what are they doing.
The nerfs to enhancement shaman is really uncalled for, esp with their heals getting "toned down" across the board.
Wow, I am actually a little impressed by the full listing of combat rogue buffs and improvements... Though please PLEASE Blizz , don't let assassination rogues whine and QQ you to nix the vitality buff for us combats like they did a patch or so ago when you guys wanted to do that for us..
I'm really concerned for Destruction spec now =(
When I read the fishing changes. I imagined baby cloud serpents carrying the Jewel Danios in little plastic bags. Like something they won at a state fair. Except without soul shattering disappointment after a few days, and wondering for years if I died would my parents flush me down the toilet too.
Am very Suprised in the buffs all around..save for shamans, who get nerfed. Blizz, just add the changes to apply TO PVP ONLY so people don't complain about our rare LAVABURST ZERG. You seperated the stampede change for hunter for PvE/PvP, why not do the same for shamans?And just cause people on ptr were using the healer trinket for extra stats, doesn't mean every shaman is gonna even have a chance to do that on live (plus you changed that trinket to only work for healers anyway)Even with the state we are in now, we are doing ok...All i ask is not to be nerfed in PvE because of PvP and the PTR state of trinkets.
Unholy Might now increases the Death Knight's Strength by 25% (up from 10%)...my god yes reaper is back
looks to me blizzard has no idea what are they doing.It's much more likely that you don't know what you're doing. Most players think about game changes in a very bad way. They rarely take into account how far reaching even small changes can be and how much of a ripple effect there can be.Things must be done iteratively and then see how they affect everything around them.Now, maybe in this instance you may be right about a few things and Blizzard may even agree with some of your thoughts, but there is always a reason to do what they do first. It's not smart to just jump right into certain changes sometimes.Just as an example since I know many people don't really get that, there could be a goal that Blizzard wants to achieve (make spec X do 5% more damage than it does now). There are some really easy ways to do that, just increase some numbers or something, right? Well there's a lot of variables that scale those numbers so you have to be careful. Burst could possibly get out of hand or under certain circumstances (specific buff/trinket combos) that increase in damage numbers could become a 10% overall buff instead of the intended 5%.Maybe a better change would be to just increase the uptime on a certain buff by 5 seconds, maybe not. But this is the kind of process you need to go through and even though you know of a way to meet your goal, it may be a last resort since it might have other consequences so you try other "safer" changes first to see if they do what you want.I feel like most players don't really think about this kind of stuff, they don't think about the rest of the game in relation to the 1 particular change they are unhappy with and why it may be better overall.I'm not saying Blizzard is infallible either, I am saying it is silly to think they don't have reasons to do what they do, and what I'm talking about here is a big part of that.
The nerfs to enhancement shaman is really uncalled for, esp with their heals getting "toned down" across the board. They prob are for pve. I think its more of a pvp nerf. I arena a lot and an enh sham who is geared and knows his class can kill something in like 3-4 seconds sometimes. ss was a little op at 450% damage. They should prob have left lava lash alone though.
"oh look, elemental shamans are somewhere in the middle of dps rankings! LET'S NERF THOSE MOTHER@#$%ERS TO THE BOTTOM!"time to go back to restoration i guess.Haha, like Resto rocks the world, Seems there is a sahmmy hater @Blizz else I can't explain why PVE shammy's get it again.
"Readiness has been removed." Gee, THANKS!That surely doesn't balance out the buff you gave to Aimed Shot.http://www.noxxic.com/wow/dps-rankings/maximum#BiShttp://simulationcraft.org/530/Raid_T15H.htmlClearly, Marksmanship is crap (and let's face it, BM and SV aren't doing much better) and yet, you found ways to make it worse. No more Readiness = no 2nd (Rapid Fire), no 2nd Murder of Crow, no back-to-back Chimeras and Glaives and it now makes the Silencing Shot's 24-sec cooldown pretty much a 1-time use.Oh and how about some Raid-relevant Glyphs? Charred Glyph is mandatory. And then... huh... I'm guessing... heals (Charred Glyph) or heals (Charred Glyph) or perhaps heals (Charred Glyph)...?Before someone says that getting higher heals means that healers can focus more on tanks and raid, the point here is that none actually increase the dps output and in a group where heals aren't an issue, they are plain worthless. Glyph of Deterrence? Sure, that sounds like a good idea... except that when under the effect of Deterrence, YOU CAN'T ATTACK. So again, if heals aren't an issue, it is worthless and using it means a drop in dps output. Based on this, you don't want to use it, so why glyph for a move you hope to never use?So nothing that reduces the cooldowns or boosts the damage of any main shots. Blizzard created more useless glyphs to add to the pile of useless glyphs we already had. . "Glyph of the Lean Pack: Reduces the range of Aspect of the Pack by 7 yards." ... That's hardly worthy of being called a 'major' glyph. Let's just add it to the ''distance you disengage'', "move faster in your own ice trap" and ''snakes from trap take less AoE damage'' pile.Here's an idea: Convert into a major Glyph. I'll make do with that.**Edit: added links**
thanks blizzard to have KILLED the enhancement shaman AGAIN!
I couldn't agree more. Why the HELL are they nerfing even more Combustion? WTF Blizzard, you nerfed it to the ground in the 5.1 Hotfix, and now you are raping the ONLY cooldown Fire Mages have EVEN MORE?
Unholy D**K knights didnt need another goddam buff they are stupid powerful as it is -_- Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).seriously
and again more butt loving to druids from blizzard especially ferals, their damage is still to damn high plus that goddam 1% to 100% insta heal with heart of the wild for feral druids is ridiculous >.<