Please don't whine about hunter dps....hunters have one of the top dps and are the easiest classes to play...try rolling a melee class and see how "fun" that is...
More changes for PvP, killing PvE. Hey Ghostcrawler, why don't you guys just do EVERYONE an favor, and separate PvE and PvP power, so it doesn't kill those of us who hate PvP. Set everything up like you do the different specs. That way, my Hunter doesn't SUCK when I am out in the world! (And yes, I do know how to play my Hunter).Your entire paragraph just makes it sound like you do world pvp wearing PvP gear. Even in Tyrannical gear you will struggle. Sorry.As for anyone who only does PvE complaining that PvP changes are detrimental to your gameplay, please bear this in mind: pvp gear is far less effective in world pvp now, even with the upcoming change to the trinkets in 5.4. A small change either way can change things NO ONE can anticipate in this game. It's important to keep a clear head. As someone who enjoys both raiding and PvP, I find it increasingly annoying when I see both groups of players thinking that either aspect of the game is being ignored. Stop being so silly and be more constructive!
I wish they'd add cooldowns to Frost DKs.We currently have 1 and its not that impressive (20% more STR and knockback immunity). When I look at shamans (Who can pop feral spirits, fire elemental totem, stormlash totem, bloodlust, elemental mastery, elemental blast, ascendance, and blood fury/berserking if orc/troll) or paladins (Guardian of Ancient kings, wings, avenging wrath) or monks (Tigereye brew, xuen, grapple weapon, touch of karma) and other similar classes, I can't help but feel a little jealous.They get to do massive amounts of damage during the burning phase of a boss because they can pop a lot of CDs at once for some insane damage, and frost DKs? all they have is one lousy CD that isn't even THAT good. Unholy does has some impressive ones, but not frost. =/Ohh well................. one day. One day.I personally love having sustained damage equal to that a cooldown popping paladin.
I like that Protection Warriors are getting some love. I'd like to see one cosmetic change to Guardian Druids. Give us a minor glyph that gives us all the spells and benefits of being in bear form but let us not shift. What's the point of having great looking gear when you can't see it in battle? I don't know, call it Spirit of the Bear or something like that.
Can't say I agree with giving all Shaman Healing Tide Totem as a baseline spell. For Resto shaman I can understand it since, as you said, pretty much all resto shaman would take it as a talent (although this could also be said about Ancestral Swiftness), and having it as baseline would help their healing out a lot. However, Elemental and Enhancement are already extremely capable of doing some great off-healing, and having such a powerful healing cooldown on a DPS class is likely to result in people taking a Shaman over other dps (why take a rogue/dk when you can take a melee class with a massive healing cooldown). Other than that, most of it looks pretty good, although I still maintain that Mages need a pretty major overhaul...
Feeling very "meh" about the combat changes.. I mean recup change is "eh..." , and ruthlessness is "ok".. However it seams like they are addressing issues that are not even on the top 10 list of things that are crappy currently with combat. I for one have never went "Gee.. when are they going to fix killing spree, because apparently I'm too stupid to tab target , and I want to blow one of my highest cd abilities on a trash mob" and evasion is only really ideal pve wise if you're lvling (or have a derpy tank).Whats next? "ToT will now cost 14 energy instead of 15, because apparently .0000001% of combat rogues complained about that."
For Priest talents, we are trying one more time to make Angelic Feather compete with the other movement talentsPersonally i don't see there being much of a problem with Angelic Feather's. It is an awesome talent to use and if timed correctly able to run *forever*! Its by far the most useful of the 3, but thats just my own personal preference.
wow blizzard u wonder why subscribers are dropping keep up the nerfing and more will drop
Feeling very "meh" about the combat changes.. I mean recup change is "eh..." , and ruthlessness is "ok".. However it seams like they are addressing issues that are not even on the top 10 list of things that are crappy currently with combat. I for one have never went "Gee.. when are they going to fix killing spree, because apparently I'm too stupid to tab target , and I want to blow one of my highest cd abilities on a trash mob" and evasion is only really ideal pve wise if you're lvling (or have a derpy tank).Whats next? "ToT will now cost 14 energy instead of 15, because apparently .0000001% of combat rogues complained about that." what about ss getting its damage nearly doubled for only 10 more energy?
Okay so I only do arena anymore, comments:Droods (PVP as a boomkin):"Originally we converted the physical damage reduction to spell damage reduction at a time when the spec needed a PvP buff, but we felt like the fact that Balance required less healing in PvE was causing raids to favor them over other casters."So, there is a problem with the buff in raids? Okay, this might be a really big *crazy idea* here: REMOVE THE BUFF IN RAIDS!So once again another nerf to PVP because of PVE. You know why very few people play Boomkins in PVP (well arena anyway), because they are a HARD class to play! Can we please finally admit that PVP and PVE need to separated? .. OFC not, thanks for the nerf Blizz... guess I need to learn to love the cookie cutter PVP classes since they are the only ones you seem to care about....Warlock (PVP as Aff):"We increased Fel Flame’s damage but removed its DoT extension, which had become a liability for Fel Flame in PvE rather than letting it provide damage on the move as it was intended."Again, can we not just generically go, "oh those poor locks in PVE, let's change this." Having reiterated the rant about PVP versus PVE.... *cough* I will say that overall I like the changes to AffLocks. I've never liked being forced to use Fel Flame to refresh my dots, and the move from Malefic Grasp is also a good one, neither of those mechanics have ever really struck me as feeling very Affliction-ish.. and hopefully this will make my lock a little more playable.Warrior (PVP as Prot.... J/K Arms)No complaints, seems like some good balancing. However with regard to Shockwave:(Perhaps stuns need to be shorter, dispellable, or break on damage so they aren’t quite so game-changing.)THIS ^^^^ even as a class with one of the better stuns THIS ^^^CC is WAY out of control in PVP right now IMO. Stuns are bad... admittedly I'm only around 1700+ or so (only do 2s and never for rank), so I may be missing something here but getting stun locked and killed in 10 secs sucks..... Many times I know how to get out of it but I only have one trinket.... I would def be for a *little* bit of nerfing on all CC or more shared DR... That said, the scheme seems to be right now: pop all CDs and see who is still alive, or stagger CDs and see if your healer stays alive... etc.... which is not bad overall. I would just like to see the overall emphasis on offensive and defensive CDs +CC toned down a bit (just a bit).Also, I'm glad to see there is a nerf to healing in PVP, but I vaguely remember a day when heals and DPS would run out of mana.... I have had way to many encounters in 2s where the healer has less than 10k mana for mins and mins and will not die.... just sayin'......Anyway, thanks to anyone who actually read all that ^.^