Because Titan comes out in 2016? So yea...it only has one expansion left.Do you live under a rock? Titan isn't an MMO.
Why no mention of monks on the leather gear?
Because Titan comes out in 2016? So yea...it only has one expansion left.Do you live under a rock? Titan isn't an MMO.Huh? They said it won't have the subscription model. They didn't say it wasn't an MMO.Cheers.
Because Titan comes out in 2016? So yea...it only has one expansion left.Do you live under a rock? Titan isn't an MMO.Huh? They said it won't have the subscription model. They didn't say it wasn't an MMO.Cheers.Whatever Titan turns out to be, I believe it is not meant to replace WoW (according to Mike Morhaime), although of course there is a possibility that people may choose to play it over WoW (as there is with any new game).WoW has at least one expansion left. The current rate of content development puts expansion releases at about one every 1.5 years. I think that invalidates the following point:i doubt Blizz would bother when WoW only has a handful of years remainingEverquest is going on 16 years, how do you figure WoW only has 5 years left. Looks like we'll be going to at least level 100 in the future. That would be at least 5 years for 2 new expansions, at the current rate of 5 levels per expansion.To keep my comment relevant: I support an item squish for the next expansion. It's gone from about 50 ilevels over the whole of BC (HC gear to top Sunwell gear) to 20 between tiers, resulting in Heroic MoP Dungeon to Heroic Tier 16 being about +100 ilvls. It is to give individual upgrades a meaningful impact, but the flip side is that not having upgrades (or even gems and enchants) now makes a substantial difference.
While I do think IcyFrozen was being a bit too broad and over dramatic with his diagnosis above, I will say that he is onto something with the idea that gear level is getting ridiculous. Don't believe me? Try twinking out a 60 and then seeing the stats difference between clothed and naked. Do it for 70 and 80 too. Notice something? Like maybe how with each expansion a larger percentage of end game stats come from gear. Now try your 90 and watch as your stats drop 50%+ when you go naked. I think it would be kinda cool if characters weren't so beholden to their gear you would see more people able to try new things without getting ilvl checked. Instead, Blizz has gone the opposite direction and just made it easier for everyone to get bigger gear (Justice/Valor points, faction currencies, LFR, etc).The reason for gear being so important is simple - level cap. You have to have a way to improve your character after the level cap. And you want to actually see this new powers in action, like 5.0 dailies getting much easier with 5.2 raid gear. If the gear numbers were purely symbolic, this feeling wouldn't be there. And you can't just raise level cap every new raid so that you still progress with experience, cuz there will be no-life crazies ignoring raid bosses and just farming small mobs for xp, and then doing the bosses on easy mode overgeared. You could maybe do that if only killing raid bosses awarded experience, but that would feel strange, not to mention the character progression would not be as smooth. Anyway it's just a minor easthetic issue, in the end this are all just numbers and mechanics, who cares if it's gear or experience points that give you power?
Because Titan comes out in 2016? So yea...it only has one expansion left.Except Blizz has already slated 2 more xpacs for release........lrn2research.
WoW has always been about the gear. It is the primary determinant of success in Raids and PvP. Regardless of how well you can play, if you go into a 3v3 or a Raid with bad gear then you will be targeted by the other players or fail the "Gear Check" mobs/first boss early in the raid. No gear = no progression.This opposed to other games such as League of Legends where it is primarily about ability. If you have the ability then you will acquire some useful gear because you farmed well, etc. No ability = no progression.My point here is that this is a defining feature of WoW. If we don't like it, we don't play it. Simple.WoW is a very mature game. This normally means, for any computer software, that no big rewrites will be undertaken. It would simply court disaster.My very wishful thinking is that Blizzard, in recognising the primacy of gear in WoW, bites the bullet and:* Rerolls all the item levels and stats on all the gear in the game.* Ensures a very linear progression on gear stats from item level 1 through to 90.This would necessarily mean there would no longer be a jump between a previous expansion's Elite gear and the next expansion's questing greens. In fact, what this would mean is that the "expansion jumps" would be discarded.Yes, Molten Core purple's would then still be useful well into BC content. Very few players really care for the distinction between the expansions and the "need" to reward players for stepping up to the next expansion. Heck, with or without purple gear, you will still breeze through most non-current expansion quests.Very few players would even have bothered running MC. They just want to get into BC content asap. With gear normalisation, MC runs would reward players with gear enabling them to face roll lots of BC quests a bit better. So what? Let's reward players for bothering to run old raids. Additionally, do we seriously want to argue against allowing players to zip through old quest content?Naturally we should draw the line at the current expansion. Yes, continue to reward players for purchasing and playing the current expansion. But anything prior to that is considered a single expansion with a few blips along the way where purples can be obtained to speed up the questing grind a little bit.
This is nice! :D
Actually, Heirloom is the term for (scaling) BoA equipment, stuff that your alts "inherit", the rarity was named after that, because initially all Heirloom quality items were those scaling BoA items.It's Blizzard that created the ambigousness, not Wowhead.
I like the idea of BoA loots from the final boss. What I don't like is Thunderforged or Warforged. It is pointless rng that messes with gear scaling. I also don't like the idea that these items are going to be available in Flex difficulty. While I'm sure there will be those who appreciate it, I foresee an influx of people charging gold to carry bad players through to get their BoA epic. Get rid of Warforged loot, have the item level a little higher from the final boss (Garrosh and any heroic-only boss).
like people rolling need and then charging players who want that itemFlex Raids use the same personal loot system as LFR. Players wouldn't be able to sell or trade their Flex gear even if they wanted to.
heirlooms in raid.. WHAT? xDplease reconsider this blizzard
The long debate about whether its skill or gear that makes a great player was never a debate, its always been gear. If your wearing full Heroic maxed gear, you will be good. No matter how bad your rotation the stats will carry you through all but the most stupid mistakes.Completely and utterly wrong. Do you even play this game? Because this is false in both PvP and PvE. You can't just put someone in Heroic Thunderforged BiS gear and have them button mash. If you don't follow your rotation, your dps will be trash compared to the guy that does.Both matter; gear & skill is multiplied, not added. Talking about extremes is pointless as either approaching 0 will wreck your damage. And if you want to be great, you obviously need both. What matters is the reasonable variations.In my (rather limited) raiding experience, decent raiders (not standing in fire too much, following tactics) go down to around 50% dps. That's the equivalent of losing ~50 ilevels. So it's pretty easy to halve your damage either way, but raiders can be expected to have previous tier gear. That's ~30 ilevels. Also of note is that your gear will improve over time; skill might as well, but probably not by much.Saddly, it's in between. If you take a player in BiS gear and having a bad day, they will still be far better then a player doing picture-perfect rotations in gear a tier or two lower. Also, there are now specific items that can make or break a class, where if you do not have a specific trinket proc, then you will fail compared to someone with similar gear who has that piece.also, despite what Blizzard does, some classes will always be higher damage then others, some tanks will always be better in a situation then another, etc. Balance druids with the current builds will not be top DPS because Blizz has them designed to be doing ~10-15% healing on top of their damage, so their damage is lower to balance fairly with other classes."Balance is achieved when everyone complains equally"
i doubt Blizz would bother when WoW only has a handful of years remainingEverquest is going on 16 years, how do you figure WoW only has 5 years left. Looks like we'll be going to at least level 100 in the future. That would be at least 5 years for 2 new expansions, at the current rate of 5 levels per expansion.I, also don't understand ones who always say "Wow will end soon, it last x million subscribers" etc. There are many games still up even half million subscribers. I think Blizz should delay that so called "titan project" and focus on wow a bit more. There's still big hope for this game.
While it's cool to see the level 60 Horde PvP weapons return, I have a horrible feeling that the following will happen...Horde players will complain that the Alliance will have access to their warlord weapon models from classic.Alliance players will complain that they'll be running around with Horde equipment, and while the Horde could transmog into THEIR level 60 stuff they won't be able to to transmog into their old grand Marshal equipment from that time.And everybody will complain that Blizzard is lazy for re-using old models.I feel it's lovely to see them again, however. I've always wanted to transmog into that Horde barrier shield on my PvE Shammy :P
Everquest is going on 16 years, how do you figure WoW only has 5 years left. Looks like we'll be going to at least level 100 in the future. That would be at least 5 years for 2 new expansions, at the current rate of 5 levels per expansion.Everquest has actually been around for 14 years (released on March 16, 1999). Perhaps you were thinking of Ultima Online, which has been around since September 24, 1997, making that an MMORPG that's truly on the verge of celebrating its 16th anniversary.
the 458 crafted / 458 justice gear isn't able to be upgraded. just an FYI Olivia
This will be outrageous if it goes live. Giving Alliance players weapons with Horde symbols. Really? And weapons that look like the weapons that needed considerable effort in PvP to obtain, on top of that.Why have any transmogrification restrictions at all, then?While it's cool to see the level 60 Horde PvP weapons return, I have a horrible feeling that the following will happen...Basically, that. I posted before seeing this comment.
This sounds like "Soloing difficult Mists of Pandaria instances" will never become an option. *sigh*Why not? If they scale down our HP and DPS numbers, you think they're not going to scale down everything else accordingly? If they ONLY reduced players' stats, that would render old content impossible to see without the appropriate size raid group. 40 people would be required to do vanilla raids again. This goes against their current trend of trying to get more people to experience these things.