Over the years, World of Warcraft players of all kinds have naturally migrated to different realms to play with their friends, find new guilds, strive for Heroic boss kills, search for the most competitive PvP experiences, and otherwise try to find the right place to call home. Over time, these shifts in player population can sometimes create a less-than-optimal play experience for those on less popular realms, making it tougher to find guilds, conquer group content, and get what they’re looking for from the Auction House and in-game economy.
In Patch 5.4, we’re looking to address this with a new feature called Connected Realms. Building on our existing cross-realm technology, a Connected Realm is a set of two or more standard realms that have been permanently and seamless “linked.” These linked realms will behave as if they were one cohesive realm, meaning you’ll be able to join the same guilds and Arena teams, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.
Our goal with Connected Realms is to give players on lower-population realms more opportunities to group up, compete, and connect with other players to take on Azeroth’s bigger challenges. That sort of interaction is a big part of what makes World of Warcraft fun, and this feature will help us deliver that experience to even more players.
We’ve prepared a short FAQ to answer a few questions we’re sure you’ll have, and we’re very eager to hear your thoughts and collect further questions in your comments below.
Q. Why are you implementing Connected Realms?
A. As WoW has evolved, we’ve seen players naturally gravitate toward a subset of very active realms, leaving behind lower-populated realms. Due to the massively multiplayer nature of World of Warcraft, certain kinds of gameplay experiences simply aren’t well-suited to a low-pop realm. By allowing players from two or more lower-pop realms to play together, we hope to give more players more opportunities to participate in group-oriented activities, helping to foster a more vibrant in-game community.
Connected Realms also allow us to link populations in a way that’s not disruptive to players, and that doesn’t negatively impact players’ sense of identity and character. Other alternatives such as merging realms would require us to force character name changes if there were conflicts, and could lead to confusion for returning players who’d log in to find their realm missing from the realm list. Some players also feel strong ties to their realm’s name or history, and we don’t want to erase that.
A. Our cross-realm technology has continued to evolve since it was first developed for joining players in dungeons. It’s now at a point where we can create seamless worlds made up of multiple individual realms, and we think there are some really positive benefits to that.
A. Similar to how we use the (*) symbol next to a player’s name to denote if they’re from another realm in Raid Finder, Dungeons, Scenarios, or a cross-realm zone, we’ll be using a (#) symbol to indicate that someone is part of your Connected Realm, but not your home realm.
A. We haven’t decided yet which realms will be made part of a Connected Realm, or which other realms they’ll be connected to, though realms will only be connected to other realms of the same type (e.g. PvE to PvE, PvP to PvP, RP to RP). In the end, we’re considering a number of factors, including Battlegroup, population, and faction balance.
A. We don’t know how many realms will make up a Connected Realm yet, and it’s likely to differ from Connected Realm to Connected Realm. Our goal is to create a vibrant and fun online experience where you can join guilds, access an active Auction House, and band together to take on group content.
A. There should be no limitations. We want the experience to be seamless, and we expect it work as if you’re suddenly part of a much more active realm.
A. We haven’t yet determined when we’ll be creating the first Connected Realms, but we expect it will be some time after the launch of Patch 5.4.
Let's realm merge! Since CRZ was such a great idea (cringe)
Easier fix, Blizzard;Make Realm Transfers free, instead of charging insanely high prices for it.Fact; It costs more money to move a SINGLE toon ($25) than it does to play the game for an entire MONTH ($15)!
im on azuremyst EU, horde is nearly dead there but alliance is thriving meaning it's not really a low population server, will such realms be apart of this cos horde really needs a boost there
This just stops some problems and brings on new ones. *sighs at the TLPD he still can never get*
VRealms, CRZ, And now this...Wanna put WoW on one big realm?
So, what about those of us that picked a particular realm because of its low population? CRZ's screwed that up. I see as many as a dozen realms all in Goldshire. I'm doing the Ironman Challenge and end up restarting quite often. Since the implementation of CRZs the competition for quest mobs is ridiculous. Especially in Westfall and Duskwood.In my opinion, there should be some realms left alone for those that prefer a quieter gaming experience or for those whose play style needs a less congested world (as Ironmen do) to complete their quests/exploration. Hopefully they will consider this angle of gameplay.
So does this mean that they will drop the cross realm zones since we are "merging" with others?Otherwise this is gonna make farming pets, ore and herbs is gonna be even worse in some zones :(
To all the people that constantly whine!troll about Blizz wanting money for things, ha, and ha again.They didn't have to do connected realms, they could have just waited you all out so that you got impatient, nerd raged, and paid for a transfer... as many of you will likely whine!troll that you already have.Personally, glad that this issue will be addressed, even if I am not (mainly) on one of the effected realms.<3 Blizz.
If you think WoW's failing your wrong. I wouldn't consider 2,000,000,000$ a year failure.
Just dumping a random, and certainly redundant opinion... but I think this will be great. But I wonder how the single-faction PvP-realms will feel, when suddenly there is an opposing number of players in world-PvP-relevant numbers, again. And reading some comments of people whining about first-CRZ-and-now-this... WoW is no single-player-game, even if it felt like one on some realms. It's still an MMO, it's supposed to be populated with real people, that's the whole point - people who take away your easy kills or to team up with.On a sidenote, I wish Blizzard would take away the dungeon-/raidfinder. With newly populated realms and flexible raids it will be much easier to find a group by being nice and sociable, instead of by the push of a button and the opportunity to be a &*!@ without consequences.
so we will have shared zones, however will only be able to interact with people from our realm? or will trading gold, items, etc. be implemented in with this new feature? because i personally think that just merging would be much easier. either way, my EU realm will most definitely benefit from this, however US Mal'Ganis, wouldn't make much difference.
Can't get here soon enough, my realm has been on its last legs for a while now.
this might make me play my horde characters again cause the realm im on is alli dominated by a lot