This new feature should not be over analyzed. The net net of this to an individual player: there is no change. Except one day in the future, your server will have more people on it. That is all. Everything else will be exactly the same as it was but with a higher populated server. If done near optimally, only the low and medium population servers will really feel it. Being on a low population server, it is sorely needed and a good move by Blizzard.
I really hope Pandaria is included now and no longer stays a dailies island in those unbalanced realms.....
And then the hunt for Time Lost Proto-drake became even longer!
To all the people saying what a bad idea this is:As a GL on Dentarg - EU, I've been watching our realm sink slowly toward doom over the past 3 years. Though, this process has sped up rapidly in MoP. So much so, in fact, that we are now down to only 3 active raiding guilds, one of which is mine and we still have problems getting 10 people together for a raid at times. Pugging new content just doesn't happen, it's been pretty much unheard of in MoP, as there just aren't enough people here with anywhere near enough experience to get anything done. To be fair, we do give new players experience as much as we can, which is great, but it does mean painfully slow progress. We try to recruit, but there's hardly anyone to recruit. Btw, when I said 3 active raiding guilds, that's Horde. The Allies have 1. This compared to, off the top of my head, the at least 15 raiding guilds that have transferred away from here in the last two years.The huge migration hasn't just affected raiding. Our AH is a joke. It doesn't matter whether you're trying to buy something that isn't there or selling something to people who aren't buying, our economy is flat-lined. The only consolation is because there's no-one here, there's plenty of nodes/herbs etc to farm for yr own mats, which of course takes away time from doing more fun things in the game and it's not as if you can even sell leftover mats on AH, as there aren't enough people to buy them, or people levelling up profs. Of course, the other massive side effect of being low-pop is that it just starts getting lower. From the first big raiding guild leaving, it just created a domino effect. Like rats leaving a sinking ship, one went after another and now it's more a case of many individual players just xferring or quitting WoW because they're on a dead realm.Added to this, and I know I'm not supposed to feel sorry for Allies, but they are sooo out-numbered I genuinely do pity them. I'm not sure if they've even done Galleon yet, but they've given up trying to group up for Nalak or Oondasta. I actually have huge respect for most of our Allies, as they're sticking it out despite rarely getting an opportunity to do anything in the game apart from get beaten up. We don't just need more people, but a very balance of Horde and Allie also.All in all, those of us that have stuck it out, because we love our realm and the (ever-decreasing number of) people in it over the years, have been screaming for any sort of merger for ages. This idea seems even better than that, as forced char name changes etc... would have been a logistical nightmare. I know we're not the only realm like us, and I'm sure people on those realms would agree that Connected Realms aren't just a good idea, they're an absolute necessity to be greeted with fanfares and street parties, as they're our last hope of breathing enough life back into our realms to make them live and kicking again.GZ on this one Blizz, and the sooner the better. It's the much-needed best idea you guys have ever had. :)
And then the hunt for Time Lost Proto-drake became even longer!Agreed, but at this time I'd just like to kill Vyragosa (sp?) to finish the Northrend rares achievement.
This is going to be great. Tired of looking at Warsong US Alliance Auction house and seeing 120 items listed and 4 players online. I can't even find a guild because there's nobody recruiting, not even for social guilds. Trade chat can go for hours without a word, probably even days if it wasn't for a level 1 Human priest spamming their gold sales.I think rolling this out gradually is a good idea. This is what was done for Battleground region-wide merging. I recall it took a total of a month to merge all of the battlegroups & datacenters together (in the US) for battlegrounds. Best be cautious in case any unforeseen issues arise they affect the least amount of players possible.
If I wanted to play on Stormrage I'd have rolled on Stormrage. I picked my server because it wasn't some overpopulated clusterpluck. Yay, now we all get the cheap crowded carnival experience.
I really hope Pandaria is included now and no longer stays a dailies island in those unbalanced realms.....How could it possibly not be included when the whole of each of the realms is connected? So, good news for you.Cheers.
And then the hunt for Time Lost Proto-drake became even longer!How so, CRZ players should == CRZ + CR players.Cheers.
Okay, but remove the Latin America/Brazil Servers from our (US) server "pile" there has been only a handful of the hundreds that I've run with that even understand english much less speak it. As you point on this is SUPPOSED To be a social game and you can't interact socially with someone who can't or doesn't speak the same language. It leads to bad dungeons runs and even worse raids.this is a moment were you simply have to endure and accept.There is only ONE PVE Latin American realm, who ELSE are they supposed to link with? There is only one PVP latin realm, who ELSE are they supposed to link with? They have to link with SOMEONE.
Cross realm can sometimes be annoying but, I imagine this will be a good idea for low pop realms. As I play on one that almost seems a bit dead, it could help.
How can it be a bad idea? Having all the features that a single instance realm has this will be paradise on those low pop realms.
its almost a realm merge in almost everything but in name...Yeah. The only reason they're doing it virtually is so that they don't upset their investors and shareholders. It's typically seen as the death knell of an MMO when servers merge, and this is their way of sidestepping the issue.I think their investors are smart enough that they won't be fooled by such a ruse - I mean we players can figure it out, investors who have actual money in the company I'm sure are a ton more "researched" than us.All in all, this is a better solution that "real" realm merges. No forced renaming, no server overload problems since the realms are really still physically separate - although it does open them to other technical problems.
My question would be is if I make a character on the connected realm can I finally mail it BoA items? I would assume that if CR people can use the same AH, join guilds together, etc, you would think that would be possible (and about time).(and yes I am well aware that I can go out and get BoA gear on other servers without being 90 and I have done so, but it's a pain!)I'm also interested to see a list of which realms Blizz would be connecting so I can go stalk them on wow progress. :P
I wonder how it will work with high pop realms with a screwed up ratio Horde:Alliance or vice versa. My guess is they can't possibly link or connect those together with their opposite ones. Simply because it would be impossible for the servers. Unless.. You make it faction specific and connect just the factions to bring balance back.Another way I could see this work is connecting just the character data/AH and have the players stay on their own realms unless you meet players in the same guild where they will be transferred just like cross-realm groups work right now.Crossing my fingers for this one. It might "fix" the underpopulated alliance side on TwistingNether-EU again.
I imagine that the realms they will be joining are already linked by CRZ, so I doubt this will have any effect on the population of pre-Pandaria zones, or the things people farm there. We'll still have the same amount of competition in low-level zones, and this won't affect your farming habits or your rare camping any more than CRZ already has. It will increase population in Pandaria, though, with the increased competition in resources and rares. I'd recommend anyone on low-pop servers get any grinds they have been putting off that are mob or spawn dependent out of the way.The cons for this will be:- If you were unhappy about the CRZ increase in World PvP, that increase will now carry over to Pandaria.- If you were unhappy about the CRZ increase in competition for quest mobs, rare spawns or nodes, this increase will now carry over into Pandaria.The pros are that:- For all the zones that are now CRZ, more resources from low level zones will stay in your own economy, meaning that there will be more competition and lower prices. Even if there are more buyers, the number of sellers will help keep one or two people from cornering the market. - More supply in the economy- there are times on low pop servers where there isn't a single meta gem up for sale, or a single leg armor. Never mind paying more- there's nothing to pay for at all. For players who don't know anyone who can hook them up, this is huge pain. The mergers will help fix supply issues.- Guild/raid recruitment is in dire straits on low pop servers. On my server, according to Wow Progress, my guild is the only Alliance guild who has done any ToT at all. And we only raid 4 hours a week at most on any given team. For everyone else, PvE end game ends at LFR, or the raids from two tiers ago that they can start to muscle through. That sucks- people want to at least try, and even our guild which does raid is held hostage when a tank or a heal takes a leave of absence, because we don't have a lot of options. More people = a better selection for raid rosters, and a better chance to replace members who leave. This will give low pop servers a nice influx of new blood, and get more people raiding. - More character slots- if you are merged with 1-2 other servers, that's another 11-22 character slots effectively available on your home server. That's a nice boost for altaholics, for people looking to roll the other faction who have maxed out their slots on their main faction, etc. - If they're smart about it, they can do it in such a way as to correct some of the faction imbalance that exists on some servers. There are servers that are both heavily horde and heavily ally, and if they mix and match, it can help even out world PvP. - It may draw PvP-ers away from low level zones to the newer continents.Overall, I see this as a good change from the way things are now. It's still going to be unpleasant for people who like having empty servers, but Blizzard seems to be of the opinion that running a bunch of nearly empty servers doesn't make much business sense, and it's a smart move for themselves to do this. I think that for players on low-pop realms who are missing out on a lot of content, or having issues finding anything to buy, this will be a tremendous help.
The cons for this will be:- If you were unhappy about the CRZ increase in World PvP, that increase will now carry over to Pandaria.- If you were unhappy about the CRZ increase in competition for quest mobs, rare spawns or nodes, this increase will now carry over into Pandaria.However, the number of zones you are CRZed with will far exceed those you are Connected with, so you should modify those statements to say that only slight increases will occur in Pandaria.Cheers.
Yay, finally a fix for faction balance on servers!
Good. Maybe this will alleviate the ^&*!up that CRZ was.
More potential buyers on AH. \\o/