All I got from that post was Soon™
Wish they would have done this sooner. just had to transfer from Runetotem to Aerie Peak because of the lack of raid progression.
5.4 is sounding better and better. If these are the sort of changes they're willing to make mid-expansion, imagine what goodies they have in store for us in the next expansion... Seriously though, the linked servers are a great idea. Those on low-pop can finally have a working economy and player-base (raids, world bosses, flex, h scenarios), and those on high-pop can stop complaining about everyone transferring to a "full" server and making them wait an hour to log in...
Bravo, Blizzard - and thank you. This will help solve so many issues that have arisen lately. Good on you for listening to us and making the huge effort to help.
I see this being as bad an idea as Cross realm Zones is.not really, in fact, i personally think it is better than crz. Before, ppl from other servers would go around and take our resources and sell them in their server's market and we would be out of luck. Now it will be under the same market. Not only resources but buyers as well.What has me wondering is when are they going to (if they decide to do) announce which servers are going to get connected with which others..Who knows what it's going to be. Technically, they haven't answered many questions. Cross-Realm has only been good for dungeon finder, etc. Otherwise, CRZ are terrible. Pets, rares, nodes, etc. the list goes on...all these things are screwed up in Cross Realm Zones. I take a FP in, and pass a rare, but when I get on the ground, I'm actually in a different realm, so the rare isn't up. Same goes for pets, nodes, etc. in some cases. Will CRZ, as we know it, be in addition to "connected realms" or will "connected realms" replace CRZ? For example, I'm on connected realm X, and we share AH, can create a guild together, etc., but out in the world, I'm still going to see players from realms (since they're maintaining original realms) not part of my "connected realm". I'm not sure that "connected realms" will replace CRZ, practically speaking, as they keep touting connected realms as an evolution of CRZ. Was anyone in Darkmoon when they first made that CRZ? Nightmare. This has to be done right or it will discourage a lot of people. Some people like playing on low pop realms (CRZ killed that for the most part already, but...), and now "connected realms" will completely kill those dead. I'm definitely nervous about this.
I see this being as bad an idea as Cross realm Zones is.Why? On the contrary, CRZs were a terrible idea, because they brought all the downsides of playing in a superpopulated realm, with none of the benefits, and in some cases (PvP servers) it made certain zones IMPOSSIBLE to quest on (Looking at you Hellfire Peninsula and Blasted Lands)This feature however is all benefits and almost no downsides. If anything, I wish they would disable CRZ now that this feature is coming online.whats the difference between this and just transferring people in low population servers onto one large server?MANY differences. If they merge realms there will be 3 downsides.A: Many players will have to rename their characters. It always sucks when someone gets your name that you've grown attached to, and many players WILL lose their names when the merging comes.B: Similar to A, several guilds will have to rename themselves, which in all cases, suck.C: Queues. Mix 1 realm with 2000 players, another with 5000 and another with 3000 and you get a 10000 player realm. Sounds great on paper, except when you are trying to log at 8 pm and find that there's a queue of 20 min to get in.Connected realms give you all the benefits of a server merge (More guilds, more pugs, better economy, etc) without any of these downsides.If anything, a server merge would had been a lazy solution.its almost a realm merge in almost everything but in name...Yeah. The only reason they're doing it virtually is so that they don't upset their investors and shareholders. It's typically seen as the death knell of an MMO when servers merge, and this is their way of sidestepping the issue.again, this is sidestepping nothing, merging would be a lazy way to fix the problem of low pop realms.On a sidenote, while I love this feature and can't wait for it (At least on my alliance server, my horde server is full to the point of bursting) I am sad about a few things.A: I liked the name Virtual Realms better, dunno why they changed it to Connected Realms, but I guess they were trying to avoid confusion, I dunno.B: I wanted this to go live along with 5.4 but now it seems it will be online some undetermined time later, which could be weeks or months. That just sucks.C: They're only linking 2 or 3 realms, I was expecting something larger, at least 8 to 12 realms linked.
what happens to servers with already high populations?
what happens to servers with already high populations?I see one out of two possibilities. (Mind you this is all speculation)Either they remain unconnected, or, they are connected to the emptiest and most barren of servers.My money is on the former rather than the latter.
We haven’t yet determined when we’ll be creating the first Connected Realms, but we expect it will be some time after the launch of Patch 5.4Soon™ indeed... I thought it will be with 5.4.
I am really curious if this is intended to replace the crz? I am on a server that was already pretty busy and crz has seemed to cause more issues than solved them on our server. I am seeing a lot more issues with layering bugs in quests, especially in older content. Far more difficult to do achievements, quests or craft items that require looting rarer materials or mobs. Connecting underpopulated realms makes great sense. Creating crz between medium and high population servers makes none whatsoever./Majorly Agree
I am really curious if this is intended to replace the crz? I am on a server that was already pretty busy and crz has seemed to cause more issues than solved them on our server. I am seeing a lot more issues with layering bugs in quests, especially in older content. Far more difficult to do achievements, quests or craft items that require looting rarer materials or mobs. Connecting underpopulated realms makes great sense. Creating crz between medium and high population servers makes none whatsoever./Majorly AgreeYou'll most likely be Connected to a subset of your CRZ realms. So, you'll see # and * players just as many as now, and see # players in Cities and Pandaria. Pure speculation, but derived from them saying they're taking all the things into account for Connections, that they did for CRZ.BTW: CRZ - populate Zones. Connected Realms - populate Realms. Different technologies for different issues (or in the case of CRZ - perceived issue).Cheers.
I just hope my server doesn't pair up with any Latin American servers. Say NO to bilingual servers!
its almost a realm merge in almost everything but in name...Yeah. The only reason they're doing it virtually is so that they don't upset their investors and shareholders. It's typically seen as the death knell of an MMO when servers merge, and this is their way of sidestepping the issue.Right up to the fact that they release subscriber numbers every 3 months. The announcement of server mergers for games like AOC and Warhammer was different because up until that point, their developers were saying how great subs were doing without ever actually showing numbers. Blizzard already shows numbers, which kinda puts a lid on your tin-foil consipiracy.They are not calling them server mergers because they are better than server mergers... they do not require name changes nor will they affect guilds in a negative way.Tin foil conspiracy? It's almost like stock trading works on superficial ideals, which would be my po-oh, it does? That would be the entirety of my point then. How many times do I have to state that i'm not saying wow is going away, or that I think it's a purely superficial thing?its almost a realm merge in almost everything but in name...Yeah. The only reason they're doing it virtually is so that they don't upset their investors and shareholders. It's typically seen as the death knell of an MMO when servers merge, and this is their way of sidestepping the issue.Someone always thinks they know the REAL reason Blizz does what it does.... If Everquest is still going after 16 years, I dont see any reason WoW wont be.I'm not saying wow will die. I'm speaking from a purely fiscal perspective. If blizzard physically merge realms, people will lose confidence in world of warcraft as a money maker. It will affect the value of the entire Activision-Blizzard company. This is why performing these mergers as a software issue is better than physically doing the same thing. They are functionally identical ideas.No they are NOT.. they do not force name or guild name changes.Blizzard releases both Revenues and Subscriber numbers every quarter. 9 months ago, they announced they lost 1.3M subscribers in 3 months. Do you really think ´twisting´ the name of server mergers is going to affect it compared to that?Ask someone who played AOC and Warhammer how terrible it was doing server mergers. Guilds broke apart, people lost their friend´s list because many of their friends changed names and guilds.. it was a mess. Blizzard solves the problem of empty servers without having to do any of that.Indeed. But my entire point is that this way, they don't have to say they're merging servers, just that some are being instanced into others. This is one of the big reasons they're doing it this way, no matter how much you don't like it.I'm making a very simple point. There's no 'conspiracy' here, nor am I just throwing out random ideas. This is a very basic thing that blizzard must consider when they do something like this. It's not JUST investors either. Look at how many videos are like ''omg wow is dying now, they lost more subs'' every time the new number is announced. Hell, I saw one vid where Dodger misread the stats and claimed they'd lost 7.7 million subs since the last report. This is damage control on a wide scale. People claiming doom and gloom are as bad for the image of Blizzard/WoW as things like this move are. They are handling it in a manner that is convenient for players, this is true. But you must understand that blizzard, like any company, must keep their investors happy. To point any of this out is no more 'tin foil conspiracy' than knowing that apple purposefully restrict the improvements to each new version of their iOS/iSeries in order to make the next iteration look better than it actually is. It's called hype. All companies do it. For an example closer to home, think of how positively 'virtual realms' are being received compared to if they'd just physically merge the servers.jesus, you'd think i'd claimed wow was shutting down in the next few months >_<
Okay, but remove the Latin America/Brazil Servers from our (US) server "pile" there has been only a handful of the hundreds that I've run with that even understand english much less speak it. As you point on this is SUPPOSED To be a social game and you can't interact socially with someone who can't or doesn't speak the same language. It leads to bad dungeons runs and even worse raids.
It would be awesome if you Link Burning Blade with Drak'Thul. Drak'thul is basically Czechoslovakian Realm and Burning Blade is also mostly Czechoslovakian + There are really few people playing Alliance on Drak'Thul, same as very few players on Burning Blade playing Horde.Am I missing something? I have an alliance character on Drak"Thul and there seems to be plenty of alliance. I just checked Warcraftrealms and the population according to them seems balanced. Maybe this is old data?
The one most asked question that didn't get answered in the FAQ:Will I be able to mail to my toons on a Connected Realm, and thus will I be able to send Heirlooms to a toon on a Connected Realm.The fact that they specifically don't mention Mail when talking about the feature is concerning, except for the fact that someone posted over on the wow forums that they'd tried it out on the PTR and it works. Don't know about Heirlooms though.I'm disappointed that the Blog is pretty content free.Cheers.I am hoping to hear more about the mail system also. I have 11 characters (full server) and no desire to pay to move any. I also have several characters capped for justice and I would like to buy a full set of BoA gear for a new character that hopefully will be able to get these items once realms are connected.
Outland and Earth did this in Mortal Kombat for the 2nd movie
Fantastic. This will be the best thing to happen to wow since the implementation of CRZ. Finally a nice thing by Blizzard, in a time of P2W store and other exploitative behaviour.
The one most asked question that didn't get answered in the FAQ:Will I be able to mail to my toons on a Connected Realm, and thus will I be able to send Heirlooms to a toon on a Connected Realm.I am hoping to hear more about the mail system also.Since AH will be shared among the connected / virtual realms, and you get the gold from AH through mail, it would make sense if mailing between players would work too... After all, it is a virtual server merge with no limitations.
I don't like this at all. I like my server with it's not very high population.