The ancient inhabitants of Pandaria recognized the vital importance of the lifegiving Pools of Power, building an underground system of aqueducts to safeguard the waters and nurture life in the Vale of Eternal Blossoms. The touch of corruption has animated and twisted these waters, and Immerseus stands as an unnatural embodiment of the Vale's sorrow.
The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.
In Heroic difficulty, every two casts, Corrupted Brew's travel time is reduced by half a second. This effect resets when Rook Stonetoe begins his Desperate Measures.
4In Non-Heroic Difficulty, Rook Stonetoe's Clash will not be cast during any Desperate Measures phase.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
4In Non-Heroic Difficulty, He Softfoot's Master Poisoner abilities will not be cast during any Desperate Measures phase.
In Heroic difficulty, Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast. This effect resets when Sun Tenderheart begins her Desperate Measures.
4In Non-Heroic Difficulty, Sun Tenderheart's Calamity will not be cast during any Desperate Measures phase.
Some say that the mogu race was created in the image of this titanic construct, left deep beneath Pandaria to watch over and guard the continent's darkest and most dangerous secret.
In Heroic Difficulties, players begin the encounter with 50 points of Corruption.
In Raid Finder Difficulty, players are automatically selected to Look Within. There are no Purifying Light objects to interact with.
4 In LFR, Flexible, and Normal difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, the damage pulses from Residual Corruption give all affected targets 2 Corruption.
In Heroic difficulties, Expelled Corruption gives the victim 5 Corruption.
The seventh sha, the Sha of Pride, was the final burden to which Emperor Shaohao clung, shrouding the land in mist and biding its time for millennia. When Garrosh awakened the Heart of Y'Shaarj, the force of his arrogance caused this dark energy to coalesce in the chamber where the Heart was unearthed.
In 25-player mode, the Sha of Pride marks 5 players.
In 25-player mode, the Sha of Pride activates 4 prisons.
In 25-player mode, the Sha of Pride banishes 3 players with each cast.
Warlord Zaela formed a close bond with Garrosh during events in the Twilight Highlands, and she and her Dragonmaw orcs have pledged loyalty to Garrosh's cause. Riding atop the fearsome Galakras, a direct descendant of the cataclysmic progenitor of all dragonkind, Zaela oversees the naval defense of Orgrimmar.
, 6, 7In 25 player mode, High Enforcer Thranok hooks 10 random players.
This mechanical terror, designed nearly as much for intimidation as destruction, is the centerpiece of Garrosh's siege weaponry. Crafted in the image of the mighty Kor'kron war scorpion, the Iron Juggernaut guards the gates of Orgrimmar, crushing any who would rise up to challenge Garrosh's True Horde.
During Siege mode, the Iron Juggernaut releases crawler mines at an increased rate..
Haromm and Kardris trained thousands of shaman to whisper reverently to the elements to requisition their aid. The army of Garrosh, however, does not ask - they take what they desire in the name of the True Horde. Dark Shamanism forces the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air.
Once a grunt in service of the former warchief, Thrall, General Nazgrim rose quickly through the ranks after overwhelming victories in Grizzly Hills and the sunken city of Vashj'ir. Fiercely loyal to the Horde and bound by a rigorous code of honor and duty, Nazgrim will hold the line for his warchief until his dying breath.
Malkorok has been Garrosh's most loyal and trusted lieutenant throughout the Pandaria campaign. When the Warchief needed a volunteer to infuse with the power of Y'Shaarj, it was only natural that Malkorok would offer without hesitation.
In 25-player mode, 5 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 7 tears with each cast.
When Garrosh gazed across Pandaria, he saw untapped power. During the course of his campaign, Garrosh has plundered weapons, treasures, and artifacts of the pandaren, the mogu, and the mantid. They are kept in a warehouse deep within his underground base, guarded by a mysterious security system that appears to be of Titan origins.
When the Isle of Giants was discovered off the coast of Pandaria, teeming with primal devilsaurs, Garrosh sent men to capture some of the most fearsome specimens, hoping to subjugate them and use them as beasts of war. Countless orcish beastmasters have fallen to Thok's jaws as they struggle to tame him, yet the creature's thirst for blood remains unslaked.
, In LFR difficulties, this occurs when Thok reaches 80%, 55%, and 30% health.
Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism, and ruthlessness to satisfy Garrosh in his search for the engineer of the True Horde. His love for his creations (and for the gold they fetch) blinds him to the fate that his fellow goblins are likely to face should Garrosh's plans come to fruition.
The nine surviving Klaxxi'va Paragons are ancient champions of the mantid who fought alongside the Wakener against the madness of Empress Shek'zeer. But the paragons, as do all mantid, hold a far deeper loyalty. When Garrosh unearthed the heart of Y'Shaarj, the paragons followed the whispers of their ancient creator to the iron halls beneath Orgrimmar.
4 If a Hungry Kunchong with a Thick Shell is in the area of impact, the Thick Shell will be disabled.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 3.
4 The explosion from the Hurl Amber ability acquired from Ka'roz after he has been defeated will destroy the amber summoned by this ability.
In Heroic Difficulties the Amber summoned by this ability is immune to all player abilities.
4 In Normal and Flexible Difficulties, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Heroic Difficulty, each target creates a line of fire between themselves and two other targets.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
4 In non-Heroic Difficulties, Ka'roz hurls three pieces of amber.
In Heroic Difficulty Ka'roz hurls four pieces of amber.
4 Hurled Amber will destroy the amber summoned by Korven to heal himself or his allies.
In 10 Player Normal Difficulty 2 bloods are summoned.
In 25 Player Normal Difficulty 3 bloods are summoned.
In 10 Player Heroic Difficulty 3 bloods are summoned.
In 25 Player Heroic Difficulty 4 bloods are summoned.
In Raid Finder Difficulty 1 blood is summoned.
4 In Flexible Difficulty 2-3 bloods are summoned.
In Heroic Difficulties mutated victims must use this ability or perish from Faulty Mutation.
Garrosh, son of Grom, first laid eyes upon Azeroth when Thrall, who saw in him the potential for greatness, plucked him from the fields of Nagrand to spearhead the Horde's Northrend campaign. Garrosh too sees greatness as his destiny, and his actions have brought the armies of the world crashing down upon Orgrimmar for a final reckoning that Garrosh himself awaits with brutal relish.
Now we wait for the old expansion raids to be added to the Dungeon Journal./crickets
This sounds epic. Too bad I'm never going to do this encounter
please just end pandaria already so we can get back to old school WoW, so sick and tired of this crappy expansion.
Please sort the lists... they're useless like that.
@elonoil, the list is sorted... straight DOWN is what you can get in each teir raid (LFR, FLEX, NORMAL, HEROIC)... Can't wait!
@brockwood2 I don't know what you see, but e.g. at Immerseus, there are raid finder, flex, heroic, plate, cloth, int, strength in random order. It would be nice to have it sortet by int, strength and by plate, cloth, etc. I have to hover over ALL items at Immerseus to see what normal cloth items drop at that boss.By the way, why would I need to see all the different item levels? Just display normal modes and it's fine...
Its a cool thing the flex has higher ilvl than LFR, CR raiding with friends if more beneficial :).
Sorting the gear takes a very long time from the raw information we get when datamining the dungeon journal. We're in the process of organizing tables more and several bosses are done.Also, raiders who don't really raid progression heroics may be interested to see if the lower ilvl-versions are upgrades over their current T15 gear or not, so we include all the datamined items.
I, for one, am happy that Garrosh's shoulders are only going to be available in Normal and Heroic. That way, when I see someone in them, I know for sure they earned it. :D
I sure hope they do not keep the gear iLvl's as are, to go only 528 from 522 Valor Gear is literally pointless, especially looking at the stats on the casters gear and taking the upgrade system into consideration. Comparing my current items (Upgraded from 522 to 530) to the new LFR items is a downgrade for the most part (Some items have more Gem sockets though)The reason this is such a big issue is because who will actually bother with LFR anymore when they already have better gear from Shado-Pan Assault and Throne of Thunder. Add Flex Raids into the mix, and I highly suspect over 1 hour queue times for LFR will become the norm.
Multiples of the same legendary? With Blizzards currents stance on legendaries as "status symbols" to the point of not being able to transmogrify them, that they would also consider it to be an item they would not let you have multiples, just like how a fury warrior wouldn't get a red and a blue shadowmourne, or there was not a dps version of Val'anyr. Just my personal opinion, however.
All the loot tables should be formatted nicely now, thanks for your patience. If you run a search on the PTR, the boss names should appear in the source column as well.
Really nice job with the layout. And once again, thrilled to see my weapon drops from the very first boss.
this flexible raid rubbish is getting on my nerves we don't need it!what is the point? it's just more stuff that's had to be done and if you don't you feel like a failure, there should be one type of tier only! and two ways of achieving it, lfr or just a normal 10man, end off! that way no one feels left you because they don't belong to a good guild or like me ur realm is Dead! the other problem with all these types of raiding difficulties is we're never given time to even complete them before you know it it's 'oh next patch woo' NO! why do you think so many ppl are leaving? LK had it down to a T since then it's gone down hill. and why I'm on it I might as well as just do away with pvp gear and let there be one type of gear! the game would be so balanced and allow ppl to fight on skill and not because of there gear and the more time they have to waste then the average person with a life, oh and finally get rid of that senario crap, what a rubbish idea that was! soooo boring! there just dungeons you can't deny it there worse dungeons that are 10x as boring good job blizz...