The ancient inhabitants of Pandaria recognized the vital importance of the lifegiving Pools of Power, building an underground system of aqueducts to safeguard the waters and nurture life in the Vale of Eternal Blossoms. The touch of corruption has animated and twisted these waters, and Immerseus stands as an unnatural embodiment of the Vale's sorrow.
The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.
In Heroic difficulty, every two casts, Corrupted Brew's travel time is reduced by half a second. This effect resets when Rook Stonetoe begins his Desperate Measures.
4In Non-Heroic Difficulty, Rook Stonetoe's Clash will not be cast during any Desperate Measures phase.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
4In Non-Heroic Difficulty, He Softfoot's Master Poisoner abilities will not be cast during any Desperate Measures phase.
In Heroic difficulty, Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast. This effect resets when Sun Tenderheart begins her Desperate Measures.
4In Non-Heroic Difficulty, Sun Tenderheart's Calamity will not be cast during any Desperate Measures phase.
Some say that the mogu race was created in the image of this titanic construct, left deep beneath Pandaria to watch over and guard the continent's darkest and most dangerous secret.
In Heroic Difficulties, players begin the encounter with 50 points of Corruption.
In Raid Finder Difficulty, players are automatically selected to Look Within. There are no Purifying Light objects to interact with.
4 In LFR, Flexible, and Normal difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, the damage pulses from Residual Corruption give all affected targets 2 Corruption.
In Heroic difficulties, Expelled Corruption gives the victim 5 Corruption.
The seventh sha, the Sha of Pride, was the final burden to which Emperor Shaohao clung, shrouding the land in mist and biding its time for millennia. When Garrosh awakened the Heart of Y'Shaarj, the force of his arrogance caused this dark energy to coalesce in the chamber where the Heart was unearthed.
In 25-player mode, the Sha of Pride marks 5 players.
In 25-player mode, the Sha of Pride activates 4 prisons.
In 25-player mode, the Sha of Pride banishes 3 players with each cast.
Warlord Zaela formed a close bond with Garrosh during events in the Twilight Highlands, and she and her Dragonmaw orcs have pledged loyalty to Garrosh's cause. Riding atop the fearsome Galakras, a direct descendant of the cataclysmic progenitor of all dragonkind, Zaela oversees the naval defense of Orgrimmar.
, 6, 7In 25 player mode, High Enforcer Thranok hooks 10 random players.
This mechanical terror, designed nearly as much for intimidation as destruction, is the centerpiece of Garrosh's siege weaponry. Crafted in the image of the mighty Kor'kron war scorpion, the Iron Juggernaut guards the gates of Orgrimmar, crushing any who would rise up to challenge Garrosh's True Horde.
During Siege mode, the Iron Juggernaut releases crawler mines at an increased rate..
Haromm and Kardris trained thousands of shaman to whisper reverently to the elements to requisition their aid. The army of Garrosh, however, does not ask - they take what they desire in the name of the True Horde. Dark Shamanism forces the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air.
Once a grunt in service of the former warchief, Thrall, General Nazgrim rose quickly through the ranks after overwhelming victories in Grizzly Hills and the sunken city of Vashj'ir. Fiercely loyal to the Horde and bound by a rigorous code of honor and duty, Nazgrim will hold the line for his warchief until his dying breath.
Malkorok has been Garrosh's most loyal and trusted lieutenant throughout the Pandaria campaign. When the Warchief needed a volunteer to infuse with the power of Y'Shaarj, it was only natural that Malkorok would offer without hesitation.
In 25-player mode, 5 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 7 tears with each cast.
When Garrosh gazed across Pandaria, he saw untapped power. During the course of his campaign, Garrosh has plundered weapons, treasures, and artifacts of the pandaren, the mogu, and the mantid. They are kept in a warehouse deep within his underground base, guarded by a mysterious security system that appears to be of Titan origins.
When the Isle of Giants was discovered off the coast of Pandaria, teeming with primal devilsaurs, Garrosh sent men to capture some of the most fearsome specimens, hoping to subjugate them and use them as beasts of war. Countless orcish beastmasters have fallen to Thok's jaws as they struggle to tame him, yet the creature's thirst for blood remains unslaked.
, In LFR difficulties, this occurs when Thok reaches 80%, 55%, and 30% health.
Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism, and ruthlessness to satisfy Garrosh in his search for the engineer of the True Horde. His love for his creations (and for the gold they fetch) blinds him to the fate that his fellow goblins are likely to face should Garrosh's plans come to fruition.
The nine surviving Klaxxi'va Paragons are ancient champions of the mantid who fought alongside the Wakener against the madness of Empress Shek'zeer. But the paragons, as do all mantid, hold a far deeper loyalty. When Garrosh unearthed the heart of Y'Shaarj, the paragons followed the whispers of their ancient creator to the iron halls beneath Orgrimmar.
4 If a Hungry Kunchong with a Thick Shell is in the area of impact, the Thick Shell will be disabled.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 3.
4 The explosion from the Hurl Amber ability acquired from Ka'roz after he has been defeated will destroy the amber summoned by this ability.
In Heroic Difficulties the Amber summoned by this ability is immune to all player abilities.
4 In Normal and Flexible Difficulties, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Heroic Difficulty, each target creates a line of fire between themselves and two other targets.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
4 In non-Heroic Difficulties, Ka'roz hurls three pieces of amber.
In Heroic Difficulty Ka'roz hurls four pieces of amber.
4 Hurled Amber will destroy the amber summoned by Korven to heal himself or his allies.
In 10 Player Normal Difficulty 2 bloods are summoned.
In 25 Player Normal Difficulty 3 bloods are summoned.
In 10 Player Heroic Difficulty 3 bloods are summoned.
In 25 Player Heroic Difficulty 4 bloods are summoned.
In Raid Finder Difficulty 1 blood is summoned.
4 In Flexible Difficulty 2-3 bloods are summoned.
In Heroic Difficulties mutated victims must use this ability or perish from Faulty Mutation.
Garrosh, son of Grom, first laid eyes upon Azeroth when Thrall, who saw in him the potential for greatness, plucked him from the fields of Nagrand to spearhead the Horde's Northrend campaign. Garrosh too sees greatness as his destiny, and his actions have brought the armies of the world crashing down upon Orgrimmar for a final reckoning that Garrosh himself awaits with brutal relish.
A sort by class/spec would be nice ...
Saddened to find out we will be fighting the Dragonmaw, I enjoyed that storyline very much.More saddened to find out that the folks that helps us not be eaten by a giant T-Rex get eaten themselves.(@BobbyBoy I agree, DJ for old raids would be nice, but not sure how long compiling the info in the new format would take them, lol.)
Is there 14 bosses in the same raid here or is it divided into two or more smaller raids?
I am curious if there is any shared boss loot and what that may be if there is. Also, if there are any trash epic drops and what those might be. I hear tell that there is no trash in PTR raid testing, so I realize that last inquiry may take a while to answer. :-)
Pretty bummed General Nazgrim is on the wrong side of the fence. Loved his character in MOP. Too bad they made him a blind loyalist and not a true hero of the horde with Voljin, Baine, Thrall and Chen. Bummer!
Hello thereIn my guild we are currently planning this coming patch quote for guild repairs. We just grew to two raiding groups and would like to keep the tradition of guild repair.We were wondering if there will be any BoE stuff to sell in AH and contribute to finance our repair? (beside our perk ofc)Thanks for your reply
You people who post all this here are the ones getting on my nerves with your complaints! You all sound like you have either been playing for too long and are blaming Blizzard's changes for your own personal issues, or you simply just can't adapt to changes in time. We are almost in 2014, Vanilla = DeaD! Get used to it! I have no complain what's o ever about all the changes, in fact I think Blizzard is doing a very good job.All changes, expansion after expansion have only been better! Story wise, graphics wise and gameplay wise!The story that comes with every new land/continent is original and awesome! There is always a legitemate reason to do the whole lore cuz u always wanna find out what happens! Doens't that make it awesome?The graphics are getting better and better! Compare for eg. the smoothness in graphics and the beauty of the special effects between two starting bosses from 1 expansion ago and now: Halfuss Wyrmbreaker and Immerseus... Isn't that just Awesome?The gameplay, well there is just too much to say about why this is only becoming more and more awesome! But to keep it simple: Its Balanced! Your character is lvl 90 now, not 60 anymore.. In fact, you have been playing your character for years now, (depending on how long you have been playing) Things HAVE TO CHANGE! GET USED TO IT! Enjoy it! Compare the game to any other pc game and think for a second. What other game provides you with the same Awesomeness? And that for about 10 euro a month? STOP COMPLAINING AND ENJOY THE GAME FOR WHAT IT IS! PURE AWESOMENESS! Epic plays ALL day! Epic Co-operative Play! U name it! Cya around ! :)Greets,Kentje ( Just another Warlock )
I love all the items available from Downfall (Garrosh especially), but even on normal Garrosh is difficult to kill. The first time I did this raid and saw Garrosh's H.P at around 280M I thought it was going to be easy. I was completely inccorect. He uses the Sha power and get his health to 560M or around that. I still have yet to kill him.
There seem to be a considerable amount of loot, so why do I only get gold on each boss on first kill in a full run of SoO?