The blue text on getting our cloaks quickly after 5.4, does that imply nerfs to the challenges or the effect of item level creep? Frankly I'm more excited about them nerfing the stupid bloods in Xuen's challenge then I am about Timeless Isle.
I honestly had no problem doing the healer challenge, don't really know about the others, but the healers one was not that hard :)
LoreYou should be able to get your legendary cloak pretty quickly once Patch 5.4 hits.I dont think so, i gave up trying to pass de DPS quest, looks like its made for few ones that can do it, not for the average player.Why one quest is easier and the other one almost impossible? is that "working as intended" or just BS from dev's?
The only reason the Melee challenge was "difficult" was because the ground thing that Wrathion does would hit you even if you were well out of the graphic.Took me a few attempts to figure out the mechanics, but other than that it wasn't that bad and I quite enjoyed the challenge.This is the prime example of never being able to do the right thing though, if they add in something that's a challenge people complain how hard it is and if they make it super easy people complain how it's so faceroll wellfare.
They really need to make the legendary cloak upgradeable...or just make it iLevel 608 naturally. The melee strength proc is a cleave, and seems really useless (in fact, it seems like it will cause more harm than good, since there are bound to be close-quarter fights where not hitting an opponent is ideal). The whole idea of a legendary is that it is supposed to be better than every other item that is current at the time. But if I have to choose between losing eight item levels and useful stats to gain a cleave? Ten times out of ten I'm choosing stats.Also, on the challenges. I think that's the first thing Blizzard did right with this quest chain. LFR raiders and regular raiders have been on equal footing for a type of item that, by nature, is supposed to be hard to gain while it is current. Beating the melee challenge as a Frost DK was the single most rewarding experience I've had in all of MoP, and that is sad. From the beginning, they should have at least allowed regular raiders to gain Sigils, Secrets, and Runestones on regular boss drops as well as LFR boss drops, since they're really the only ones that will see an actual benefit. It will be really depressing once 5.4 hits and I see RPers that only do LFR for story purposes slowly walking around the Shrine in their white gear wearing a cloak they have no business owning.
really why giving us so many ways to optain something in the whole addon when the final battle against garrosh is incoming and we can't use them...Why we had worked for months on a weapon 500stats GEM?Why we had worked for months on a secondary slot for weapons?When we can't freaking use them in the final battle?Wasn't it all from Wrathion that we are prepared and armed for it?Even Lore added it to his post:
Can we please get more clarity on the proc for Xing-Ho, Breath of Yu'lon? This proc is not clear, and some of us need to determine if this is going to be amazing (like a legendary should be?) or not.
Stupid pvp questline is impossible to do for a pve'r. So I guess its the end of the road for me.... :(
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