this would be a really selfish request..but if i were to be baited back to coming to world of warcraft in an INSTANT. 1. create gnome hunters, and give them optional machine robotic pets as a bonus. pet fighter chocobo, pet bear, pet cat.or2. change the event RNG loots to 100%, so that when something drops, it goes to the specific class. example, slave pens against the ice boss, have the halberd drop 100% of the time for casters. =)(T__T)9
2. change the event RNG loots to 100%, so that when something drops, it goes to the specific class. example, slave pens against the ice boss, have the halberd drop 100% of the time for casters. =)(T__T)9The problem with that is people would just run the instance once and then move on, creating an even bigger void in LFG up to end content.Even in their current state lower level dungeons have become nothing but an XP run for many, and personally I'd love them to bring back the "OMG I NEED that" feeling when running lower level stuff.
2. change the event RNG loots to 100%, so that when something drops, it goes to the specific class. example, slave pens against the ice boss, have the halberd drop 100% of the time for casters. =)(T__T)9The problem with that is people would just run the instance once and then move on, creating an even bigger void in LFG up to end content.Even in their current state lower level dungeons have become nothing but an XP run for many, and personally I'd love them to bring back the "OMG I NEED that" feeling when running lower level stuff.I believe he's referring specifically to items that drop from special world event LFG bosses (that are typically only available for max-level characters) like Ahune, the Headless Horseman, and the Crown Chemical Co.
1) Develop PVP, RP/Social Media and PVE play separately. Same models, totally different game, abilities, organization, ranking, emotes and resources. These are two different games married unhappily. Fix it.Agree. 2) Upgrade the graphics engine, shrink the world if you have to.Don't think it needs it, the game world is pretty enough, don't need a crysis engine type world to enjoy it. Wow has to run on older and low end machines.3) Dedicate a LatAm server, stop forcing cross-language playHell yes, and do the same for the French Canadians too.4) More guild social functions to encourage players to cooperate with familiarity and long-term relationships as a goalElaborate? Those are surely down to the GM, people have the choice to be social, nothing is going to force them to be.GMs are great, but they sometimes they prefer to control gaming interaction rather than provide a fun space to game. The game should be playable with or without a guild, but right now, Guilds who are trying to build out appointment based gaming in large raiding groups have no real tools to specifically recruit slots, reward contributors and have any other reason to join a guild than its tabard. Cooperative play should be rewarded and the in-game mechanic known as Guild Play is being discarded because it caused Cliquism. Well, with populations down, I can tell you that cliquism is not a problem. Game Apathy is.5) Add a learning mode, remove LFR, scale instances with more grades and link all rewards to performance or make them pay cash to get them. No!LFR should be a learning mode, the instances are scaled to reward performance, try some of the crap you see in LFR in a regular raid or heroic raid and see if you get away with it.BUT they should make LFR rewards blues, that ought to wilt a few million e-peensJust denote bought gear with a marker. So people can visually see the difference. Maybe they have a co-brand logo on the back - Helm by Givenchy, Tunic by Monster Energy, Boots by WowHeadAlso, for the poster below you, LFR is not a learning environment. It's a test in anonymous social play, and basically asks the player "How simple must we make the encounter to permit successful cooperation among anonymous players of low skill." This is not a way to "learn," it is a recipe for long nights, name-calling and the constant threat of being kicked for unobvious reasons. A learning run would pop up with tooltips, warnings and guides to train a player to see and react to the mechanics as intended. Players who learn from such a training encounter would be helpful in progression runs. Those who do not rely on the kindness of strangers to teach them. This is not a recipe for fun gameplay.6) Allow player-created content.Good lord man what are you drinking?I don't think you have quite thought this through.Do me a favor, go sit in Trade Chat for 30 mins, then come back and tell me this is still a good idea to give those people a method to insert their psyche into the game.RP has died. I don't think trade chatters have the attention span to build out a storyline. You're sanity is safe if Blizzard limits user access. User Content is the best way to actually re-introduce RP, which is now a tragic joke. Imagine the guild and player lore, challenges and vanity rewards that renew player interest by making the game less of a "straight read" and more of an "interactive" experience.
Doing a regular run on my druid healer a hunter rolled NEED on a strength ring and won it. The pally tank who was also there to gear up was not happy. While running feral in another run, the other druid (healer) needed and won an agility piece. I understand that many players could care less about you and only care about their gear and all we can do is ignore. So...Since he was rolling NEED on OS I started to roll need on my OS (healing) as well. I only wished I would have won that that nice healing mace at the end but sadly he had hot dice that night. These situations are not helping Blizzard either. I understand that Blizzard has no control over folks. But at least allow the person who is there and rolling for MS to have some kind of bonus to their roll.