In my opinion, one thing that they could do which would definately bring back old and new players alike would be to change around the levelling process a lot, not necessarily making it 'easier', ( although with the new xp buff you can buy from the store soon, it looks like that is the path they're going down ), but make questing more rewarding, and give players of all levels access to different zones, instead of rinse and repeat whenever you want to level a character to max. level. Back in cataclysm, the devs spent a lot of time re-doing old zones, which, for the most part haven't been fully re-visited, and have been substituted by dungeon finder, etc. what i propose they do is have the health, and difficulty of enemies scale ( Isle of Thunder rares for example ) dependant on number of people in your group while questing, and dependant on your level, this in combination with having zones where players must be within a certain level to attack one another ( following the level gaps they have in battlegrounds ) would certainly make the game more enjoyable, as it means that players will be more encouraged to go out and explore these zones, and will be a good way to kill boredom, for instance, if you're tired of the pandaria or cataclysm zones, and need a few more lower level zones for loremaster, you can go back and revisit them and have all quests and enemies scale to your level, meaning that you'll still receive experience, yet also be able to complete zones and get achievements without the problem of being overlevelled for it because of BoA and whatnot. they could also add new rares that would drop things like pets or vanity items to all of the old zones, encouraging people to go out and camp for them, similar to what they did with the unborn val'kyr. They should also make an ingame store that allows you to buy vanity items based on the number of achievement points you have, this will be a surefire way to make players work harder and play more in order to get whatever it is that they want from the store.And of course new character models, certainly for tauren, troll and undead would be nice. Also, fix PvP!Thanks for reading if you did and any other ideas you'd like to add, let me know, also i'd like to stress that this is only MY opinionjust gonna add another quick thing, thinking of how that PvP level boundary thing might ruin things like world PvP outside the dark portal, they should have zones which can be dedicated solely to max. level world PvP, with spirit healers, etc. making it easy and fun to take part in, without needing to queue for a bg, similar to AV back in the day, where you could log off and go out for hours and come back and see that the battle was still going. Best part is, it won't be unfair on alts, as they can rush up to 90 without being ganked by anyone outside their level bracket and be able to jump right into end game content.
Agreed on getting rid of BoAs.Does everyone really hate leveling in WoW? It's the best part of playing experience for me. There is no real difference between lvl grind and any other grind at lvl cap maybe with the exception of raid progression or high lvl arena PvP.I enjoy the leveling aspect of WoW as well, but you have to understand that some people have already reached max level on multiple toons and find the content redundant. I don't see any need to remove BoA gear, if you don't like it then simply do what I do; don't use it.
Agreed on getting rid of BoAs.Does everyone really hate leveling in WoW? It's the best part of playing experience for me. There is no real difference between lvl grind and any other grind at lvl cap maybe with the exception of raid progression or high lvl arena PvP.I enjoy the leveling aspect of WoW as well, but you have to understand that some people have already reached max level on multiple toons and find the content redundant. I don't see any need to remove BoA gear, if you don't like it then simply do what I do; don't use it. At this point more boa gear would just be redundant imo(especially since xp bonus is capped at 35% I believe). I would much rather just see Bliz allow players to bypass levels by using JP if they so desire. Like 10 levels for 1000 JP up to level 80 or 85.
OMG! I have read some of peoples opinions about what to change and really there are some dumb ones.First why the hell would they make this game free? Yeah and that Lamborghini Aventador or Nissan GTR should be $30k so I can buy it! That is seriously the dumbest solution ever! Once all the next 2 expacs (rumor to cap at 100) have come out and the new MMO they are building comes out then yeah maybe free or just way cheaper. It's a business and they are there to provide a service and in order to provide that service they charge for it and at $14.99 a month that's not bad! If paying $15 bucks is really making that much of a negative impact in your life, you really need to to step back and make different life choices! I could go in an observe your life for one month and save you $100 bucks a month for most an easily and confidently $20 your Broke@ss B@stards! lmaoBOA's shouldn't exist? That's not breaking this game! BOA's/ Heirlooms were created for peeps that had level 80's and wanted to make alts and not have to take the long haul of questing forever. (BTW they came out in LK) By that rational all those rep boosts token you purchase after reaching exalted with some factions shouldn't exist either! Oh and mounts shouldn't be account wide either then! YOUR RATIONAL IS IDIOTIC!LFR should be rid of? Wrong again Einstein. LFR was made for peeps that don't have 4hrs to burn progression raiding.Get rid of CRZ? YES they should! That bogs down servers like Area52 even more esp tues/wed. However I understand the need and want for CRZ for low pop server players, but if you see earlier my fix is to eliminate 10-15 servers and letting players transfer to other low-medium realms to even out the playing field.Make 5-mans harder? That's why they're called HEROIC'S! Blizz didn't make new dungeons on new patches like they did during previous expacs because they stated something to the effect of the time to build an test them is too much and slows down the quickness of new patches. That's why they made HEROIC SCENARIOS! They also stated that they like that and will be doing that more often. You guys don't read and comprehend blue posts huh? They just need to make them queue-able.Remember people for the most part the game is built for end game and flows with how the majority of players like it. If you want something to be "more challenging" take off you purps an blues, wear some greens then run around an kill things. Yeah running 5-mans and questing is ridiculously easy when your all decked out in epics!Every race to play every class? Is this really an issue for you? I totally see the racial talents should have like a equal opposite faction. Like the orc and humans sharing the boost, trolls and gnomes, etc. But this isn't even a worry or annoyance of mine. I don't care either way because at level 90 in raid gear it does very little
The people who originally played WoW have...grown up.And some of us were grown up when we started playing WoW. I will also be playing WoW until it gasps its last. I'd never played any kind of video or computer game until a friend of my son's introduced me to World of Warcraft. I had no interest in them whatsoever. But I was drawn to the artwork and the multi-layered world, and, despite my age (which I will not reveal - but I'm way past the age when anyone would even suspect that I'd be playing something like WoW!), I got hooked pretty quickly. Since then - this was Burning Crusade times - I've tried out just about every other game available, and none of them compare to WoW for sheer intricacy and depth of lore. What makes WoW different from the others is that it's not just a shooter. Even back those years ago when I started, there was so much more to the game than just raiding/dungeons and gear and killing other players. I could never understand the people who are always complaining that they're 'bored'. I suspect that they are just bored with life in general; there is nothing that will hold their interest for long. I understand the loss of subscribers. I don't think any game can keep up with all the new stuff being thrown at us daily. It's inevitable that people will move on to other things. I'm sure a great many people try the game for a year or two and then leave just because they're not hard-core gamers to begin with. Some leave for a while and then come back, others get frustrated, some get 'bored', some can't afford the 15 bucks a month, flesh life interferes with gaming time for a lot - the list goes on and on. To say that people are leaving because the game is no good or has gotten too easy or some other blanket reason is just silly. Wow may lose millions more subscribers. They will also pick up a few million here and there. But there is a huge diehard core of subs that will stick around and draw in others. I don't think we're looking at WoW's demise just yet. It could be that things will slow down a bit as far as new content is concerned and that's just fine with me. There is so much more to this game than rushing to the highest level and getting the best gear and doing all the raids and - then what? As far as I'm concerned, we can do without a lot of so-called 'players' (the gank-for-meanness ones, the social butterflies who always want to chat non-stop and get 'bored' when people have something else to do, the griefers, harassers, the 13-year-old idiots, etc.) and the game will be better. I know a bunch of people who quit when CRZ happened, another bunch that quit because they couldn't get into pandas. Again, WoW is probably better off without them. I'm sure I'm in the minority because I have no interest in finding something 'better'. I'm not into looking for another game because I'm not really a 'gamer'; I'm just a fan of this one. I've looked at what's out there and so far, I've found nothing that offers me anything more than WoW. I may eventually stumble on something that I like, but that doesn't mean I'll stop playing WoW. People thought Rift would be the end of WoW but it wasn't. Then they thought SW:TOR would kill it but it didn't. In fact, a whole slew of people left to try those games and ended up coming back to WoW. Why can't there be several big games? Why does there have to be ONLY ONE that's the so-called 'best'? People play these games for their own reasons and why on earth would one game be the end-all for all of them? Trends and fads come and go but there are always some who stick with whatever it is and keep it going. The whole gaming trend will wax and wane numerous times over the next few decades, but it's become a part of our culture now and it's not going away completely. It stands to reason that the gaming population is going to swell and subside, meaning WoW's players will come and go. So what? In 1993, no one even dreamed what computers were going to do to our lives. In 1998, scientists (according to my textbook from computer class) were stunned to find that computer use and its accompanying tech advances had grown EXPONENTIALLY - and were expected to continue that exponential growth for another 20 years. (As a weird, funny aside: I never dreamed I'd be playing a computer game with people who weren't even BORN in 1993!) The point is, WoW is going to expand and contract periodically, just like almost everything else, but my bet is that it's going to be around for a good bit longer. It will change, it will piss people off, it may evolve into something very different from what it started out to be, but it will be around. And as long as I have access to electricity, I will be here with it.
Still the biggest and best MMORPG out there. So they lost a few subscribers - in my neck of the woods (low pop server) we have more players everyday that are coming back to the game - people who haven't played since WOTLK and Cata. Our guild on a low pop server has grown to 400 members - so we are not feeling the downturn at all - in fact it's better than ever. I hate how the press will now no doubt forecast the doom of the game - but that's just not happening as I see it.
Things that would make the next expac sell / bring people back1. New Player Models.2. Shift to Free to Play, Make further use of the ingame store3. Make further use of dynamic events and things MoP brought to the game people liked4. Follow up of 1, make a new character creator. Allow everyone to change just once5. Make the game prettier, as much as possibleAnything else im missing? Didnt mention fix pvp or bring back the cookie cutter talent system because i like how it is myselfAll of this (well, maybe not F2P)... current players in the forums always seem to demand more content. There's already a ridiculous amount of content, they really need to update how the game looks.
I really enjoy World of Warcraft, but it needs to be harder, sure, put something off to the side so people can learn how to play, but give us a challenge! I think this game should be more focused on the players that are young adults and older, because the kids that join just ruin the fun, should be a more mature and harder game that people that are not over atleast 14 can't really play.
I really enjoy World of Warcraft, but it needs to be harder, sure, put something off to the side so people can learn how to play, but give us a challenge! I think this game should be more focused on the players that are young adults and older, because the kids that join just ruin the fun, should be a more mature and harder game that people that are not over atleast 14 can't really play.Uh huh....I see just as many adult/teen fun suckers as I do 'youngin's'. Age has nothing to do with it. As for the challenging content comment, the Standard reply works here: Let's see all of the heroic kill achievements that happened at the time the content was current =).
I really hate free to play with exceptions sort of thing, it should stay pay monthly, and get rid of the in game items that you can buy, this way, we are all on more level grounds.
I really hate free to play with exceptions sort of thing, it should stay pay monthly, and get rid of the in game items that you can buy, this way, we are all on more level grounds.How are mounts, pets and vanity items making things uneven?
Subscriptions continue to slide and the Blizzard team continues to believe that the way to attract more customers is to make the game ever easier. When will they figure out that their course is costing subscribers? "Gee, we lost 7.7 million subscribers! We must be doing something right!", seems to be the mantra for Ghostcrawler and the rest.There are plenty of MMOs available to anyone who wants to play them. There is a class of players whose only goal is to get into the game, play it through and move onto the next game. Let's call them the ADHD subscribers. Those people don't want to have to learn flight paths, spend a lot of time leveling toons or work out the best specs and glyphs. They also never, ever make a commitment to the game for more than the time it takes to run through the current content. Those are the people who leave because the game is "old", "nothing new", "not exciting". The fact is that nothing will ever be exciting or new for them very long so let's accept that they will subscribe for a while when a new expansion or patch come out and then wander away toward the next shiny object that distracts them.There are other, still somewhat casual players who subscribe either with friends or who find friends within the game. Their commitment is not to the game per se but rather to their friends within the game. Their connection can last only as long as the particular friendship lasts unless they find more friends within the game.There are also hardcore players for whom WoW is their game. Those subscribers enjoy the complexity of the game. The harder it is to master, the more they enjoy it because it continues to challenge them. Some get involved in very complex theory-crafting while others are content to take the advice of those theory-crafters but all of those hardcore players stay with the game because it has become to some extent a part of their identity. They have wonderful friendships within the game and work at mastering nearly all of its aspects.That last group is the group that Blizzard has spent years insulting and devaluing while it has chased the ADHD subscribers who will never stay with the game. We don't play WoW because it is simple and easy. We play it because it is complex and difficult. We look to guilds that collect Realm Firsts and strive to play at that level one day. But devaluing the committed players doesn't attract more committed players.Under the guise of making the game more "fun" and "providing more options" we got a nerfed talent system that has left us with the cookie cutter and no "cookies". You now need to be in a coma to fail to reach exalted with Pandaria factions or miss your valor cap for the week. If you can log on for more than a hour at a time you can accumulate raid level gear without much effort either. I firmly believe that we don't need more mini-games or other ways of leveling/earning valor. What we need is more useful complexity. We need a talent system that allows for multiple routes to reaching high damage levels from more than a handful of talents. We need to put effort back into travel and leveling and quests.It is a very human thing that when we have "skin in the game" we have a greater commitment to that game. For two expansions Blizzard was been making WoW nearly "skinless" so why are we surprised that 7.7 million players have wandered away?
As someone who quited the game 8 months ago, there is no way im coming back, the game felt so grindy, boring and the combat outdated, also i disliked the shared realm thing, it killed the realm communityNot worth paying 15 bucks a month
Good for you, Fleurdelis! I couldn't agree more. Congratulations for finding a home in this great game.
Good points except for the 5 mans being easy. The normals were so easy they were a joke when MoP launched. I didn't die once running the first one (Stormstout) and I didn't know the first thing about it. The heroics were the same. I remember the Cat 5 mans as being terrifying with much harder mechanics. So either I'm suddenly awesome or these are trivial.
Whatever. I'll keep playing no matter what.
"only" 7.7 million players? Gee whiz.How will we ever raid now?Seriously though, I think more people are dropping off just because they have burnt out and are moving on (or now have kids and don't have time, as I've seen happen to several friends in the last couple years), than people who hate the content so much they are quitting.
Shammies pay attention and battle rez tanks healers and the high dps.Shamans can't BR. We can only reincarnate which is a self rez in or out of combat once every 30 mins.
wow was born with a cancer. it is rogues, they´re not as bad now as they use to be, but in vanilla, bc, and wrath, it was horrible. ppl are mentioning spoonfeeding, well rogues were the spoon. while leveling, you can walk around stealthed and not have to worry about pulling mobs. in pvp you could basicly turn someone into a target dummy. and in pve they did high dps. it was the definition of an instant gratification class. i remember in bc most server were 50% rogues with several servers being even more. arena was flooded with them. battlegrounds were swarmed with them. low lvl pvp twinks were mostly rogues. and this just killed ppl´s motivation to play. as a clothie in pvp, rogues were on you like mosquitoes. i remember trade chat being spammed full of "rogue LF" this and "rogue lf" that. the mentality of these ppl was horrendous. as if instead of just writing "lf" whatever in chat, let me make sure the ppl know i´m playing the superior class. so the ppl who didnt play rogue and picked their class based on what they WANTED to play, not the answer they got when asking "whats the best class?" or "which class is the best in pvp?" or "which class does the most damage?", players who were more patient, social, and more intelligent were pushed out of the game to make room for the numb skulls. in arena rogue teams were dominant, so ppl who played other classes(except of warrior druid teams) had no chance at a high rating and getting the arena mounts. so ppl who would have been good for the community lost interest in the game. and the ppl who were bad for the community stayed because they were having so much success. it is a slow acting disease. maybe not even a fatal one, but def one that makes wow weaker and will shorten it´s life. imagine if warriors had gotten finished first when vanilla went live and warriors were the class to play. imagine never having a problem finding a tank for pve. imagine there even being an overabundance of tanks. imagine all those ppl who wouldnt have lost motivation to play the game due to waiting hours trying to find a tank for an hc or raid to no avail. imagine pvp was about having balls and fighting an honorable fight instead of the cowardly mentality that took over due to rogues. imagine how many ppl when first starting out and doing their first few battlegrounds hadnt gotten a bad impression of the game due to getting ganked and laughed at by a rogue twink. or especially the ppl who were trying to lvl up in peace that got sapped, stunlocked, and had to watch their char die without being able to do anything about it, THEN got corpse camped. why play a class that requires skill, knowledge, practice, and time to play when other ppl just pick a faceroll class and laugh at them for trying to do it the right way. remember "Karate Kid 3" when Mr Miaggi said "a bonsai tree chooses how it grows". wow is like that too and it really chose to grow the wrong way. someone at blizz thought it was more important to make money short term in bc and wrath, by not nerfing rogues because all the adhd kiddies were flocking to rogue, instead of thinking 5-10 years down the road about developing a community that will stand the test of time. but they found it more important to make a few mill then than make billions over a decade or longer. and what do you know, the adhd kids lost interest when they hit puberty and stopped playing anyway. blizz is never going to get the players back that tried it but didnt like it back then. the adhd kids are all working at McDonalds and cant afford a pc thats good enough to run the game anymore so they cant play. what are we left with? ppl who were in a cave and only now learned of the existence of wow. another good analogy is with a bar or nightclub. you have bouncers to determine who can and cant come in. if the bouncer lets $%^&*!bags in the cool ppl leave. the *!@#$%bags might spend some money in the short term, but they will kill your customer base in the long run. and dont forget that the %^&*!@bags only wanted in because there were cool ppl there, once the cool ppl leave, the ^&*!@#bags wont want to comeback either.
& fanboys are sooooo mad.