OMG! I have read some of peoples opinions about what to change and really there are some dumb ones.First why the hell would they make this game free? Yeah and that Lamborghini Aventador or Nissan GTR should be $30k so I can buy it! That is seriously the dumbest solution ever! Once all the next 2 expacs (rumor to cap at 100) have come out and the new MMO they are building comes out then yeah maybe free or just way cheaper. It's a business and they are there to provide a service and in order to provide that service they charge for it and at $14.99 a month that's not bad! If paying $15 bucks is really making that much of a negative impact in your life, you really need to to step back and make different life choices! I could go in an observe your life for one month and save you $100 bucks a month for most an easily and confidently $20 your Broke@ss B@stards! lmaoBOA's shouldn't exist? That's not breaking this game! BOA's/ Heirlooms were created for peeps that had level 80's and wanted to make alts and not have to take the long haul of questing forever. (BTW they came out in LK) By that rational all those rep boosts token you purchase after reaching exalted with some factions shouldn't exist either! Oh and mounts shouldn't be account wide either then! YOUR RATIONAL IS IDIOTIC!LFR should be rid of? Wrong again Einstein. LFR was made for peeps that don't have 4hrs to burn progression raiding.Get rid of CRZ? YES they should! That bogs down servers like Area52 even more esp tues/wed. However I understand the need and want for CRZ for low pop server players, but if you see earlier my fix is to eliminate 10-15 servers and letting players transfer to other low-medium realms to even out the playing field.Make 5-mans harder? That's why they're called HEROIC'S! Blizz didn't make new dungeons on new patches like they did during previous expacs because they stated something to the effect of the time to build an test them is too much and slows down the quickness of new patches. That's why they made HEROIC SCENARIOS! They also stated that they like that and will be doing that more often. You guys don't read and comprehend blue posts huh? They just need to make them queue-able.Remember people for the most part the game is built for end game and flows with how the majority of players like it. If you want something to be "more challenging" take off you purps an blues, wear some greens then run around an kill things. Yeah running 5-mans and questing is ridiculously easy when your all decked out in epics!Every race to play every class? Is this really an issue for you? I totally see the racial talents should have like a equal opposite faction. Like the orc and humans sharing the boost, trolls and gnomes, etc. But this isn't even a worry or annoyance of mine. I don't care either way because at level 90 in raid gear it does very little
Still the biggest and best MMORPG out there. So they lost a few subscribers - in my neck of the woods (low pop server) we have more players everyday that are coming back to the game - people who haven't played since WOTLK and Cata. Our guild on a low pop server has grown to 400 members - so we are not feeling the downturn at all - in fact it's better than ever. I hate how the press will now no doubt forecast the doom of the game - but that's just not happening as I see it.
I really enjoy World of Warcraft, but it needs to be harder, sure, put something off to the side so people can learn how to play, but give us a challenge! I think this game should be more focused on the players that are young adults and older, because the kids that join just ruin the fun, should be a more mature and harder game that people that are not over atleast 14 can't really play.
I really hate free to play with exceptions sort of thing, it should stay pay monthly, and get rid of the in game items that you can buy, this way, we are all on more level grounds.
Subscriptions continue to slide and the Blizzard team continues to believe that the way to attract more customers is to make the game ever easier. When will they figure out that their course is costing subscribers? "Gee, we lost 7.7 million subscribers! We must be doing something right!", seems to be the mantra for Ghostcrawler and the rest.There are plenty of MMOs available to anyone who wants to play them. There is a class of players whose only goal is to get into the game, play it through and move onto the next game. Let's call them the ADHD subscribers. Those people don't want to have to learn flight paths, spend a lot of time leveling toons or work out the best specs and glyphs. They also never, ever make a commitment to the game for more than the time it takes to run through the current content. Those are the people who leave because the game is "old", "nothing new", "not exciting". The fact is that nothing will ever be exciting or new for them very long so let's accept that they will subscribe for a while when a new expansion or patch come out and then wander away toward the next shiny object that distracts them.There are other, still somewhat casual players who subscribe either with friends or who find friends within the game. Their commitment is not to the game per se but rather to their friends within the game. Their connection can last only as long as the particular friendship lasts unless they find more friends within the game.There are also hardcore players for whom WoW is their game. Those subscribers enjoy the complexity of the game. The harder it is to master, the more they enjoy it because it continues to challenge them. Some get involved in very complex theory-crafting while others are content to take the advice of those theory-crafters but all of those hardcore players stay with the game because it has become to some extent a part of their identity. They have wonderful friendships within the game and work at mastering nearly all of its aspects.That last group is the group that Blizzard has spent years insulting and devaluing while it has chased the ADHD subscribers who will never stay with the game. We don't play WoW because it is simple and easy. We play it because it is complex and difficult. We look to guilds that collect Realm Firsts and strive to play at that level one day. But devaluing the committed players doesn't attract more committed players.Under the guise of making the game more "fun" and "providing more options" we got a nerfed talent system that has left us with the cookie cutter and no "cookies". You now need to be in a coma to fail to reach exalted with Pandaria factions or miss your valor cap for the week. If you can log on for more than a hour at a time you can accumulate raid level gear without much effort either. I firmly believe that we don't need more mini-games or other ways of leveling/earning valor. What we need is more useful complexity. We need a talent system that allows for multiple routes to reaching high damage levels from more than a handful of talents. We need to put effort back into travel and leveling and quests.It is a very human thing that when we have "skin in the game" we have a greater commitment to that game. For two expansions Blizzard was been making WoW nearly "skinless" so why are we surprised that 7.7 million players have wandered away?
As someone who quited the game 8 months ago, there is no way im coming back, the game felt so grindy, boring and the combat outdated, also i disliked the shared realm thing, it killed the realm communityNot worth paying 15 bucks a month
Good for you, Fleurdelis! I couldn't agree more. Congratulations for finding a home in this great game.
Good points except for the 5 mans being easy. The normals were so easy they were a joke when MoP launched. I didn't die once running the first one (Stormstout) and I didn't know the first thing about it. The heroics were the same. I remember the Cat 5 mans as being terrifying with much harder mechanics. So either I'm suddenly awesome or these are trivial.
Whatever. I'll keep playing no matter what.
"only" 7.7 million players? Gee whiz.How will we ever raid now?Seriously though, I think more people are dropping off just because they have burnt out and are moving on (or now have kids and don't have time, as I've seen happen to several friends in the last couple years), than people who hate the content so much they are quitting.
wow was born with a cancer. it is rogues, they´re not as bad now as they use to be, but in vanilla, bc, and wrath, it was horrible. ppl are mentioning spoonfeeding, well rogues were the spoon. while leveling, you can walk around stealthed and not have to worry about pulling mobs. in pvp you could basicly turn someone into a target dummy. and in pve they did high dps. it was the definition of an instant gratification class. i remember in bc most server were 50% rogues with several servers being even more. arena was flooded with them. battlegrounds were swarmed with them. low lvl pvp twinks were mostly rogues. and this just killed ppl´s motivation to play. as a clothie in pvp, rogues were on you like mosquitoes. i remember trade chat being spammed full of "rogue LF" this and "rogue lf" that. the mentality of these ppl was horrendous. as if instead of just writing "lf" whatever in chat, let me make sure the ppl know i´m playing the superior class. so the ppl who didnt play rogue and picked their class based on what they WANTED to play, not the answer they got when asking "whats the best class?" or "which class is the best in pvp?" or "which class does the most damage?", players who were more patient, social, and more intelligent were pushed out of the game to make room for the numb skulls. in arena rogue teams were dominant, so ppl who played other classes(except of warrior druid teams) had no chance at a high rating and getting the arena mounts. so ppl who would have been good for the community lost interest in the game. and the ppl who were bad for the community stayed because they were having so much success. it is a slow acting disease. maybe not even a fatal one, but def one that makes wow weaker and will shorten it´s life. imagine if warriors had gotten finished first when vanilla went live and warriors were the class to play. imagine never having a problem finding a tank for pve. imagine there even being an overabundance of tanks. imagine all those ppl who wouldnt have lost motivation to play the game due to waiting hours trying to find a tank for an hc or raid to no avail. imagine pvp was about having balls and fighting an honorable fight instead of the cowardly mentality that took over due to rogues. imagine how many ppl when first starting out and doing their first few battlegrounds hadnt gotten a bad impression of the game due to getting ganked and laughed at by a rogue twink. or especially the ppl who were trying to lvl up in peace that got sapped, stunlocked, and had to watch their char die without being able to do anything about it, THEN got corpse camped. why play a class that requires skill, knowledge, practice, and time to play when other ppl just pick a faceroll class and laugh at them for trying to do it the right way. remember "Karate Kid 3" when Mr Miaggi said "a bonsai tree chooses how it grows". wow is like that too and it really chose to grow the wrong way. someone at blizz thought it was more important to make money short term in bc and wrath, by not nerfing rogues because all the adhd kiddies were flocking to rogue, instead of thinking 5-10 years down the road about developing a community that will stand the test of time. but they found it more important to make a few mill then than make billions over a decade or longer. and what do you know, the adhd kids lost interest when they hit puberty and stopped playing anyway. blizz is never going to get the players back that tried it but didnt like it back then. the adhd kids are all working at McDonalds and cant afford a pc thats good enough to run the game anymore so they cant play. what are we left with? ppl who were in a cave and only now learned of the existence of wow. another good analogy is with a bar or nightclub. you have bouncers to determine who can and cant come in. if the bouncer lets $%^&*!bags in the cool ppl leave. the *!@#$%bags might spend some money in the short term, but they will kill your customer base in the long run. and dont forget that the %^&*!@bags only wanted in because there were cool ppl there, once the cool ppl leave, the ^&*!@#bags wont want to comeback either.
& fanboys are sooooo mad.