The problem is that we've replaced frustration with boredom. Tell me, have you stopped playing a game more times because you were bored, or because you were frustrated because something took a bit longer? The problem these days is that there is a lack of inconvienience. Back in the day things were more frustrating, so we complained about them on the forums (eventhough we still played the game and enjoyed it when we accomplished something; Blizzard then spoonfed is so it's less frustrating but we consume the content so fast we're bored to tears. I'm not talking about difficult in raids by the way. This isn't a good way to go about a game, especially if the game makes it's money through a subscription that can be canceled if the game is too boring.
Yes exactly...those were the good old days.Running around and waiting for people to help complete a group quest kept you occupied and playing.It was a time sink. To do anything important took time and maybe some effort.Horse pucky? It was just frustrating as all hell, especially for people like myself who have a little bit of OCD about completing things. I did play during the 'glory' days...and I never got any farther then ZG in Vanilla, as I was in a guild that was not up for going any farther. Same thing happened in BC: I loved my guild, but we were stuck in Kara and ZA when it came out for the entire expansion.The fact is, everything that people complain about now a days, existed back in the 'glory' days; you want a piece of gear? Have fun grinding every single week to possibly get it(why does that sound familiar). Want to even be able to do those raids? Have fun grinding for months hoping that one specific piece will drop for you out of the dungeons. The so called 'glory' days of WoW sucked ass, but people just enjoy looking back with nostalgia goggles way too much.
I guess Vivendi just doesn't like having profitable properties (although I speculate that they bought it to sell, thinking to turn a tidy profit...silly French).Vivendi is in the process of streamlining the company - they want to reduce their size and focus more on the parts they'll keep. They're also in a fairly large amount of debt which they'll need to reduce in order to be able to do so. The fact that WoW is very profitable is of course reflected in the share price - they'll make more money on selling the shares than if that hadn't been the case so it's not like their automatically losing money just because they're selling something that is profitable.Some more detail :Those deals --if pulled off--would put Vivendi in a position to begin a much-bigger transformation pushed by the company's 74-year-old chairman, Jean-Rene Fourtou: A plan to spin off French phone operator SFR, Vivendi's biggest unit by revenue.Slashing Vivendi'sEUR13.2 billion in net debt is a key step in Mr. Fourtou's plan, because without SFR, the remaining pieces of Vivendi could not shoulder such a burden. The result of such a deal, which some people close to the company say could happen by fall 2014, would be a smaller Vivendi, built around media businesses, such as Universal Music Group and French pay-TV company Canal Plus.source: http://www.nasdaq.com/article/vivendi-board-to-discuss-activision-blizzard-dividend-monday-sources-20130721-00005#ixzz2aAiqK2WR (this article is from July 21st, i.e. before the deal was announced, but it gives some background information)Some more details for the deal that was made, from MMOC:Activision Blizzard Purchases Shares From VivendiActivision Blizzard is purchasing 429 million shares from Vivendi for $5.8 billion. This purchase is financed with $1.2 billion of cash that was on hand and $4.6 billion of debt proceeds, leaving them with a $1.4 billion of net debt at the end of the deal in September 2013.An investment group that includes Bobby Kotick and Brian Kelly, who put up $100 million together, as well as Tencent and other partners is purchasing 172 million shares for $2.3 billion. This group will own 24.9% of the company and Vivendi will retain ownership of 83 million shares (12%) of the company. Put together I don't see anything strange here.
More or less, I love playing on my Blood Elf Warrior but i am just getting bored of it or just weighted down because of other games through steam. I have played since Naxx Wrath of the Lich King and I sorta missed that, right now I don't expect a free 2 play just because some god damn cosmetic TF2 hats and exp boosts, In fact. That is really really good because of getting an alt from lvl 20-ish to level 90 is extremely time consuming and takes about a week or two "no-life" wow to get it up to 90 at my phase. 7.7 Million subscribers is still good. And people can continue whine about "Wow nut bin 10 million subzZzZz" That's fine. I just getting tired of it and most people who have played since BC is understanding that it is fun but with either alot of other games or just Real life issues you can't expect to pay 130 SEK or 15 euros per month for it to like do a raid or two then go to work or play something else.I will place this message here: WOW WILL NOT GO TO FREE TO PLAY CAUSE OF HATS!
Things that would make the next expac sell / bring people back1. New Player Models.2. Shift to Free to Play, Make further use of the ingame store3. Make further use of dynamic events and things MoP brought to the game people liked4. Follow up of 1, make a new character creator. Allow everyone to change just once5. Make the game prettier, as much as possibleAnything else im missing? Didnt mention fix pvp or bring back the cookie cutter talent system because i like how it is myselfBoy am I glad you're no one of any power or importance, because aside from the obvious "DER MAKE IT LOOK BETTA!" ideas, that is a terrible list.1. That is one of the "der" things I mentioned above.2. A game, especially MMOs, going F2P is almost alwyas the death sentence for that game, it is a last ditch effort to squeeze the last bit of money from it, not the hail mary attempt to save it. And given how Blizz is known to treat their customers and be money hungry, do you really think it won't be pay to win? Regardless, when a payed game goes F2P, it is pretty much the end of that game being anything like what it was before.3. Re...really? Lack of dynamic events are one of the things that always separated WoW from other MMOs. One of the reasons many people stopped playing every other MMO to come and fail is because the player felt to cut off and streamlined down a path. It didn't have that open world, sense of freedom that WoW tends to have. The last thing Blizz needs to do is step away from what has help to keep it above everyone else for so long.4. Yea that won't happen. I don't know if you mean change once as in looks or their entire character, but that won't happen. For example...Blizz exacerbated the low pop realm problems by taking advantage of it and gouging players pockets with realm transfers mania instead of actually taking steps to fix the problem. Now that the realms those were targeted at are to the point of there not being enough players left to make it worth it, they're merging realms..which is a slap in the face to people who did buy realm transfers to escape a dying realm..especially if they bought it anytime recent. So do you really think they're going to give away something for free knowing they can charge for it? ESPECIALLY if they went to a F2P model which would make *!@# like that even more important to charge for.5. Der.It sounds to me like you think Blizz should basically turn into every other failed MMO. Go F2P, rely on tons of microtransactions (which they already do, even though it is a payed game) and have heavily instanced gameplay.A few things they could do, IMO, would satisfy most everyone and are rather quite simple.1. Go F2P but keep the subscription. With the subscription comes everything in the F2P store. However if someone doesn't want to pay the sub, they can play for free, but have to nickel and dime their way along like any other F2P game.2.Stop releasing expansions. They're costly, uncertain, and with expansions come major changes and those are risky and can scare people away from an already old game (and if you don't change much, people feel ripped off). Also, the older a game gets, and the more faults the game has and aren't fixed, the less likely people are to spend 40 bucks on a new xpac. So just stop with xpacs and go to a major patch model. Every 3-4 months release a major patch, and slowly tweak things to get it just how it needs to be. This will not only make people feel more comfortable, but you don't have to worry about releasing all this content at once..which breaks the game..and then spend the next year trying to fix it.and 3. SEPARATE PVP AND PVE. With the current state of the game, those two things simply cannot co-exist within the same talent trees and abilities. They are simply too many variables and too many things to consider to ever have a hope of even remotely having them both be balanced at the same time. they either have to be entirely their own things, or abilities heavily modified. Let's be real, most changes made to combat are done so because of PvE combat (which isn't surprising, this is, at its heart, a PvE game) so that makes PvP dominated by a constantly changing FOTM class, decided by PvE nerfs and buffs, instead of being decided by skill using a balanced combat system.
OMG ONLY 7.7 MILLION! PANIC PEOPLE! Are you kidding me? They are still by far the largest MMO in history! I love this game and I have multiple accounts about 10 (multibox lol) but 1 on active now. I have different mains because I really love things about each class however I do suck an dislike playing a rogue at high levels so I don't. I play my lock the most. Maybe it's down because the economy sucks the big one! I have been playing since the end of BC about 2-3 months before Lich King. I however never knew how to really play until 3.2 when an unsuspecting boss of mine that was a huge wow player and well established turned me on to Elitest Jerks. I learned and since then read noxxic an icyveins and tankspot. I really wish I would have started earlier cuz I had several friends that were playing but at that time I just played RTS's. So the things that annoy me that I would change if I owned the company are,1. Close about 10-15 servers to eliminate the ghost town servers, and make those peeps transfer to any server that's low to medium. This would then make more servers medium-high populated to help even out the Haves and the Have Nots. Have you seen prices for the things on low servers AH?2. Offer free transfers off high/locked servers like Area 52 for individuals and esp guilds with gifts like a free mount, sub fees, pets, valor/justice, gold, or a transmog tier like say tier 3 and make some goofy achievement for it!3. Take 4 servers and make them Vanilla 2-pvp& 2-pve only servers 1-60 you can only trans out an not in. Maybe for BC as well after.4. Lower the outrageous fees for race/faction and transfer fees by 50% make it permanent!5. When designing the mounts and selling them for money make them faction specific colored. Nobody on the horde side wants a pretty mount. Make horde mounts red/black themed with spikes and fire and evil! Make alliance mounts blue gold pretty an girly! lol6. Let us queue up in df for Heroic scenarios!7. Make the reputation account wide either after 1 or 2 toons reaching exalted. I say 2 would be fare.8. Make things like sigils of power/wisdom and motes of harmony bind on account.9. Take away the cooldowns for previous an expac profession items like Alchemy items or separate the cd's by expacs.10. Bring in a Satyr race for horde so I can make my Lock more f-ing evil!I so want to go to a Blizzcon soon!
4. Take out these ridiculous BoA's. These noobs powerlevel 1-90 and know about 2% of WoW-lore, which is honestly a huge shame and a waste.I don't agree with this at all, I've leveled 10 toons to 90 completed the complete loremaster achievement (every zone vanilla and up.) in wrath, cata and pandaria, all on separate toons. I still don't know half the lore and nor am I that interested. I enjoy playing the game for the fun I have with my friends not with reading the lore. Hard bosses, dungeons and raids are a lot of fun but at this point you can't deny the fact that a huge portion of the player base are casuals, who just don't have time to raid 6 hours a night 3 or 4 nights a week to progress. If you want a challenge then go clear heroic Ra-Den with everyone in gear from the first tier of Mists with maybe 2 pieces from ToT then come back and tell me you still need more challenge.tl;dr Many don't care about lore. You want hard do heroic raids.
The responses in this thread are sad.
4. Take out these ridiculous BoA's. These noobs powerlevel 1-90 and know about 2% of WoW-lore, which is honestly a huge shame and a waste.I don't agree with this at all, I've leveled 10 toons to 90 completed the complete loremaster achievement (every zone vanilla and up.) in wrath, cata and pandaria, all on separate toons. I still don't know half the lore and nor am I that interested. I enjoy playing the game for the fun I have with my friends not with reading the lore. Hard bosses, dungeons and raids are a lot of fun but at this point you can't deny the fact that a huge portion of the player base are casuals, who just don't have time to raid 6 hours a night 3 or 4 nights a week to progress. If you want a challenge then go clear heroic Ra-Den with everyone in gear from the first tier of Mists with maybe 2 pieces from ToT then come back and tell me you still need more challenge.tl;dr Many don't care about lore. You want hard do heroic raids.How can you be a "NOOB" if you have BOA's as in the heirlooms. One must accumulate a lot of jp to get them! If anything it make peeps op and thus play more aggressive and poorly which you see in lvl90 dungeons and raids esp lfr! I will agree that a majority of people don't care for the lore as well. Too much time to invest in learning lore. maybe up to bc people cared for and learned lore but to the noobs blizz has focused on end game raiding an getting people to 90 quicker with the notion that at 90 peeps will want to raid get gear and stay playing. This is what makes sloppy an ignorant to their class players.
how about allowing every race to play every class?that may get people coming back .adding a couple new races AND actually having the racial abilities actually have an effect on your character.as it is now they matter very little.also adding content for low end characters would help.everything added is always end game.oh and btw blizzard not everyone has 5 lv90 alts to send gold to their new lowbie alts.so making gold easier to earn at lower levels will help new people also. so many get frustrated at all the grinding for little rewards they stop playin. just sayin.
Interesting. Hopefully this will not impact the current (excellent, actually) customer service and responsiveness to community feedback. I am among a group of adult (ok, old!) gamers who are coming into/back to MMOs like WoW as we have more time to play as kids grow up. Friends my age are playing with their kids (or grandkids). Face it, you may well have been pwned by somebody's Granny!Going after teenagers is only one possible market for Blizzard.
One thing that seriously burns me now while I have been raiding a lot in lfr is for the Locks out there. When you enter a raid and subsequently before the boss lay down a friggin SOULWELL! When I play my lock this is what I do for everybody cuz I know that healing can be dodgy at times. When I'm on an alt I will always ask for lock stones but either the locks can't read or they don't know. For all that is holy just drop a sw! Also for the noob locks you can battle rez with a soul stone during a fight for tnks/heals/highdps. I stopped SSing peeps and just brez tanks/heals high dps. I will not brez the idiot that died 30sec into pull! Shammies pay attention and battle rez tanks healers and the high dps. And for all the HUNTERS out there quit raiding with all these goofy pets! GET A QUILLEN set on tenacity with GROWL OFF! WHY A QUILLEN? They have a special talent they can battle rez. My hunter has one and I raid with him, not my rare turtles/gorilla/trex/spirit beasts/chimaeras/striders/spiders/wolfcatbear whatever we get it you tamed a cool pet. I have chromag as well but once again GET AND USE A QUILLEN, DROP A SOULWELL!
Things that would make the next expac sell / bring people back1. New Player Models.2. Shift to Free to Play, Make further use of the ingame store3. Make further use of dynamic events and things MoP brought to the game people liked4. Follow up of 1, make a new character creator. Allow everyone to change just once5. Make the game prettier, as much as possibleAnything else im missing? Didnt mention fix pvp or bring back the cookie cutter talent system because i like how it is myselfmaking wow free to play will destroy it. free to play will most likely mean it will become pay-to-win like almost every free to play game out thereI agree with all of the above and for me, I am gravitating more to games that offer player and guild housing that give you rest XP and I am sucker for getting to decorate my own space in the game. That would be awesome for me!
I will quit if it becomes F2P. F2P is TRASH.Allow me to rebut that statement by citing the only F2P game in the same genre that isn't total ^&*! (that nobody is playing).After that I'll rebut it by citing F2P games that are in totally different genres that are acceptable or in two cases actually good.Finally I'll walk away feeling smug not realizing that you were right and that I was wrong.
They need to focus less on adding content and more on trying to make the game less expensive. If they knocked the price down to 10 or even 5$ a month that would be a huge boost. This is the main reason why I had to leave the game. 15$ may not sound like alot but most people have to buy other things like food, gas and rent etc... Also if you're young and don't have a job asking your parents to give you 30$ every 2 months is kinda of alot. Me personally I'm spending my time playing LoL. Adding content in my opinion is super annoying you spend tons of time an energy gearing up and when the patch rolls around its more or less back to square one and the grind begins all over again, people don't like that. They need to go back the vanilla model where you keep progressing in the content, such as MC > BWL > AQ > NAXX etc... while keeping all the good things that came with the patches like justice points, rep tabards and Hard mode. Also they need to make 5 mans harder imo. They should also add south american servers, there's a huge audience in S america that is turned off to the game because of lag. Add WoW servers to Argentina, Chile and Uruguay.
This game is just old. They need to make maybe two more Expansions then move on from WoW. They can still add in patches for content, but seriously there is no concrete argument for why they should keep making expansions. I don't know why but people seem to hate that idea, even though most of them want an item squish. Why should Blizzard nerf everyone back to Wrath level gear when they could just stop being greedy and make another Warcraft game? Nothing is going to fix this. It's only going to get worse.
Considering the population difference between this and other games, I don't think WoW is ready to go F2P yet. But if they do, I hope they will consider keeping some sub-only servers, and pushing out new content to those servers before the free servers. Perhaps increase the EXP needed on the free servers as well, so there's a perk to saying sub (getting to keep the same old leveling curve). Dunno, there's a lot they could do to differentiate between them.They might also try dropping the sub price before going F2P. $9.99 maybe?That is why they should make something to attract new, younger players who have all the time in the world when they don't have to go to school.Unfortunately, with the way the industry works now...younger players (in general) seem to care more about shiny graphics than gameplay, and don't seem to look for a long term investment (time or money wise). They also don't know how great WoW's gameplay actually is compared to all those enticing shiny free to play games.Admittedly, WoW's graphics look great for the most part. Updated character models will help as well. But the style is much different and more cartoony than all those games with generic fantasy/more realistic characters.
Agreed on getting rid of BoAs.Does everyone really hate leveling in WoW? It's the best part of playing experience for me. There is no real difference between lvl grind and any other grind at lvl cap maybe with the exception of raid progression or high lvl arena PvP.Getting rid of LFR and CRZ completely is of paramount importance, imo.Nerfing classes would be a mistake. Buff mobs/enemies instead (yeah like that's going to happen /sadface).Stop with linear questing design, already.
In my opinion, one thing that they could do which would definately bring back old and new players alike would be to change around the levelling process a lot, not necessarily making it 'easier', ( although with the new xp buff you can buy from the store soon, it looks like that is the path they're going down ), but make questing more rewarding, and give players of all levels access to different zones, instead of rinse and repeat whenever you want to level a character to max. level. Back in cataclysm, the devs spent a lot of time re-doing old zones, which, for the most part haven't been fully re-visited, and have been substituted by dungeon finder, etc. what i propose they do is have the health, and difficulty of enemies scale ( Isle of Thunder rares for example ) dependant on number of people in your group while questing, and dependant on your level, this in combination with having zones where players must be within a certain level to attack one another ( following the level gaps they have in battlegrounds ) would certainly make the game more enjoyable, as it means that players will be more encouraged to go out and explore these zones, and will be a good way to kill boredom, for instance, if you're tired of the pandaria or cataclysm zones, and need a few more lower level zones for loremaster, you can go back and revisit them and have all quests and enemies scale to your level, meaning that you'll still receive experience, yet also be able to complete zones and get achievements without the problem of being overlevelled for it because of BoA and whatnot. they could also add new rares that would drop things like pets or vanity items to all of the old zones, encouraging people to go out and camp for them, similar to what they did with the unborn val'kyr. They should also make an in-game store that allows you to buy vanity items based on the number of achievement points you have, this will be a surefire way to make players work harder and play more in order to get whatever it is that they want from the store.And of course new character models, certainly for tauren, troll and undead would be nice. Also, fix PvP!Thanks for reading if you did and i'd like to stress that this is only MY opinionEDIT: we've got new character models!
This game is just old. They need to make maybe two more Expansions then move on from WoW. They can still add in patches for content, but seriously there is no concrete argument for why they should keep making expansions. I don't know why but people seem to hate that idea, even though most of them want an item squish. Why should Blizzard nerf everyone back to Wrath level gear when they could just stop being greedy and make another Warcraft game? Nothing is going to fix this. It's only going to get worse. You mean like a wow2? If they were going to redo everything including the game engine and start all over it would takes years and hundreds of millions of dollars to really make it worth it. Titan is their next big thing. Wow will continue as p2p through two more expansions imo then they may consider going f2p. Maybe another fantasy epic following Titan of some sort.