There comes a time in any healer, tank, or damage dealerâ€™s life when they decide to take their collaborative skills and abilities to the next level. When that time comes, the Proving Grounds will be waiting. Set within the Temple of the White Tiger, this new feature will provide a repeatable solo Scenario where level 90 players can test their mettle or try out different roles in a safe, controlled environment.
To get started, youâ€™ll need to talk with an NPC in the Temple of the White Tiger in Kun-Lai Summit or class trainer, who'll grant you entrance to the instance. Upon entering the Proving Grounds, your gear will be scaled down much like it is in Challenge Modes. Depending on the role you choose, you may not have to go it alone. (Then again, you just might. Arenâ€™t you brave?)
Within the Proving Grounds, much like in any dungeon, youâ€™ll be able to choose the role of tank, DPS, or healer. Once youâ€™ve decided, youâ€™ll be faced with a series of challenges based on the kinds of combat mechanics that role would encounter in a dungeon.
Tank: You will be tasked with protecting an NPC from oncoming waves of enemies, which will test your tanking skills in various ways. Fear not, though a friendly NPC will assist, by healing you, and damaging the enemies.
Damage: Sometimes you just have to go it alone. You'll melt the usual faces, while handling a variety of mechanics including interrupting heals, chasing down runners, timing cooldowns, avoiding harmful mechanics, and more.
Healer: Four NPCs will join you to form a full party. It will take a special healing touch to keep your friendsalive, as you work together to face the challenges of attacking enemies.
Proving Grounds will be available in four different modes: Bronze, Silver, Gold, and Endless. Each mode allows you the opportunity to test your mettle and learn a bit more about your role by putting you in the thick of a grouping experience. Youâ€™ll have to beat each one (beginning with Bronze) to take on the next mode. Once youâ€™ve beaten Gold, youâ€™ll unlock Endless and be truly prepared to astound and amaze your friends with your prowess.
In Endless, youâ€™ll push yourself to the limits and see just how long you can survive as each wave of foes becomes more and more difficult to withstand. The longer you survive Endless, the higher your score, and the system will track your progress so you can see just how well youâ€™ve done.
Youâ€™ll be able to reenter the Proving Grounds as much as you want as you work to improve your skills earn Achievements, and claim some bragging rights when you survive longer than any of your friends. Itâ€™s just a quick chat with the NPC, and you're quickly back in action.
You wonâ€™t need to worry about death or taking durability damage. Food and flasks will last their full duration, but leave your potions at home â€“ you wonâ€™t be able to use them here. Youâ€™ll also have access to various amenities within the Proving Ground such as Vendors, Soulwells, repairs, and Reforgers.
Now that you know whatâ€™s in store, sharpen those blades, enchant that new robe, and get ready to go boldly into the Proving Grounds.
I see 2 big problems about this:1. Why would your average annoying noob bother improving his skill when he can jump straight into dungeons? Definitely needs some rewards, minor ones, but definitely something.2. Level 90? Seriously? Why do players have to reach maximum level to unlock a tutorial-ish feature? That is counter-productive, players are supposed to learn to play while leveling, after all.Suggestion: Make it available since earlier level (20-30) and add some rewards, perhaps gold or experience. Or make it so one has to complete the bronze difficulty before being allowed to queue for LFD.
This seems to be a first implementation, to see how it works out, is received etc.It can then be scaled down for early levels to act as a tutorial of sorts.
As someone who always wanted to learn to Tank I immediately thought this was a great thing.Then I realized 2 mins after this goes live you wont be able to get in any group without the appropriate (Wave 30) achieve.. which I find super annoying :(
This needs a ton of epic rewards so maybe all the noobs will be tempted to use the feature and actually learn something in the process.Sounds like a great mechanic for improving your skill, I just pray the people who need it the most actually use it.
I personally am highly intrigued by this and look forward to it.
This actually looks kind of cool for someone like me, who's been DPS for their whole life, but really wants to try out healing or tanking... The thought of hopping into a random dungeon as a zero-experience tank or healer has always made me really anxious.The only negative thing is the level 90 restriction... Now I gotta actually level my non-pure-DPS characters first.
I just hope the NPC helpers for the healing bit are able to click the lightwell...Didn't want Glyph of Lightspring (--> Glyph of Lightwell) to be mandatory.