All in all, I'm happy about these class changes. They're nerfing the overpowered classes (the ones that everyone play in the higher ratings, not my personal opinion of "overpowered") and buffing the underrepresented classes. There are some buffs and nerfs that feel like a bit too much, but it's a step in the right direction and these notes aren't conclusive yet. I personally doubt that some of the lock and WW buffs will ever make it live and hunters won't shut up unless they get a bigger compensation for the loss of Readiness.
seriously tho, blizzard. You gonna take away rogue's reset? How about cold snap.
"Your pets deal 175% of their normal damage in Arenas and Battlegrounds"This must be a typeo mistake in the tooltip. Should say, "Your pets deal 25% of their normal damage in Arenas and Battlegrounds."All you pve players should be very happy cause this means that your pets will deal 100% in raids and so forth. I guess us pvp players will at least get to take advantage of this in world pvp.
PvP really needs to be made a separate entity so it stops slapping us PvE'ers in the face all the time. "Oh this works too well against players, but it's very important in raids....DELETED"
Honestly, after 4 expansions of having our PvP wrecked by every new PvE mechanic, I think it's time for us to actually get some respect rather than half-baked solutions.
I'm really surprised after all these years they haven't embraced "this spell does this in PvP and does this in PvE" like other MMOs have done. It would really help out the whole "we need to nerf the whole spell because it's OP in one area" when it isn't neccesarily doing all that much harm in the other. I've seen MMOs just streamline damage or CC for each area, and it was EFFECTIVE. Why Blizzard has not caught on to this fully surprises me. At least then we would see less of the "I hate PvP/PvE, stop wrecking my world." :)
Conductivity may now cause moves to increase the duration of healing rain, but I still wouldn't take it. It may save some mana/a gcd here or there but the talent to improve Healing Tide Totem looks to turn it from an already powerful raid cooldown to an incredibly powerful one. Though, I suppose you might be able to have multiple healing rains up all over the place if you keep the casting up, would need a bit more spirt though. Probably would still take healing tide talent.
Honestly, I think they should implement a glyph for rogues where Crimson Tempest applies rupture to all targets.
I love that a lot of the Pve only players are whining about spell changes when the pvp players have been putting up with the same stuff for multiple patches now, just saying it works both ways. Until Bliz changes Pve and Pvp into different systems entirely youll just have to deal with it like we have been for a long time. Im sick of seeing raid gear running around in world pvp beating pvp geared players so consider it even.
I did not see a single comment about entire servers getting CRZ'd... To me this is one of the most interesting things here.If I have ten toons each on two realms that are CRZ'd, can I have a private 20 toon guild? Will we be able to mail across realms finally?While I felt that zone CRZ sucked because you had to fight for resources w/ more people, this seems more attractive because it opens up the market place, especially on low pop servers where there is no AH competition or worse, nobody posting anything worth buying. Essentially before, resources could be farmed up more by players from one server, but the other servers would never be able to purchase the fruits of their labors since AH not linked. Now, if you can't get the mats, you can at least buy the crafted results.
Dat (overall) rogue buff AWWWYEAHHHH