True story: Worgen are exactly the same weight as Ogres.
Hyah ghost-steed! Later I’ll feed you some ghost-oats in the ghost-barn.
I don't think WoW will ever become like that... I mean, they have always sold vanity items in the store, with the intro of transmog, that's one more possible type of vanity items that can be sold, nothing more.
I remember people saying "it's a slippery slope" when the Celestial mount was introduced. I didn't really react to that, I went and bought it because it meant having to spend less gold in-game in order to get every alt a flying mount, in fact I think they even marketed it as such. Then they reduced the cost of flying mounts. Then they introduced account-wide mounts. So really, the Celestial mount wasn't all that valuable after all.What buying mounts/pets does still get you is closer to the collector achievements, which if memory serves reward other mounts/pets.I couldn't give a toss about transmog gear being available for cash, but I do draw the line at being able to buy in-game buffs or currencies that you'd otherwise have to spend time playing. This is one foot on a very greasy, slippery slope in my opinion. They've selected the least contentious currency to begin with - Lesser Charms - but if that proves profitable then there's no doubt in my mind that other currencies will appear, even if Conquest and Valor don't make an appearance, you can be certain that the next expansion will have new currencies that can also be bought in a cash shop. The conspiracist in me thinks that Lesser Charms were introduced in the full knowledge that they'd be made available for cash at some point. Perhaps LFR was introduced with that in mind as well.There is the argument that diverting design time away from things available in-game, in order to create these "cool" transmog items, that they're devaluing the game for everyone, I mean they've spent years saying things like "you can have 2 dungeons and a short raid or 1 dungeon and an awesome raid" and "we can't afford the design time to prepare Ghostlands for flying" etc. But suddenly they have so much design time available to create more and more TCG-like things that they can sell for cash.Of course it's entirely possible that this new direction is the result of moving so much manpower from Titan back onto WoW - perhaps the fact that Titan has been pushed back meant they needed to do something so as to not have a Titan-shaped hole in their accounts? Who knows.Me? I think this is the first baby steps on the way to Play to Win. It's inevitable that WoW will need to change its funding model at some point, but I think this'll help drive away the people who consider themselves 'progression' raiders while at the same time appealing to those who are happy with seeing LFR. It'll help push the game to a more 'casual' place (hate that term) that'll more easily support a micro-transactions funding model. It is, in my mind, the beginning of the end of WoW for a large majority of those who have played the game since vanilla. It won't necessarily be a bad direction to go but the game has already changed from "time spent = best progression" to "skill = best progression". The next evolution of that will be "cash spent = best progression" but it could still be years away.
Vanity items.... I like IT! Though, hopefully they won't be ridiculously OP.... (overpriced)The horse mount seems very nice, but TBH I thought this model suited a drop from Siege of Orgrimar Better... I guess Blizz could make and ever better looking version as a raid-drop/Meta-Mount.Cause Seriously, the Thunder-Crow Mount... seems to have nothing to do with either the story or the theme of Siege of Orgrimar... Would better have been a drop from Throne of Thunder, unless it was something like "Pride-Corrupted Crow" or something...Hopefully the horse buff will persist through death and last something like 10+ mins... or else it prolly would be a waste to use it on Bgs...Btw, Helms look awesome. But what about different realms? Will every carachter get one on the mail?
At first I got a little disappointed over the mount because it's temporary...then I seen the seesaw. A FREAKING SEESAW. Want.
It's bad. And here's why. Sure, there's no impact, and it's optional - But what does it mean for the rest of all the new items we'll be able to obtain "ingame"?Compare this to the Diablo III auction house debacle. A blue confirmed that drops and loot were affected by the auction house, to help encourage players to use it. EVEN IF YOU NEVER TOUCHED IT.What I fear is that they'll put more and more effort into these store bought items, and less and less into the real sets. WoW has for a long time had a next to "pure" sub model. Most things ARE obtainable by PLAYING the game. Sure, some things are difficult, some are not - But the possibility is right there.Now instead it seems we'll be presented with these really neat-looking items, that so far are completely unique in looks and presentation. - With no option to get them by playing the game - Which I should remind you - We pay for.Hell, just the recent outcry against the uninspired and bland Tier 16 sets should wake people up. A great mass of players are against it, and now as salt in the wound, we're told that HEY - We can just spend MORE money so we dont have to hide that helmet we dont like.Not to mention that again; These new things are unique. They clearly have a lot of thought into them.
i dont really get why would anyone needs to pay for content when the game is already on subscription basis. they are introducing more and more things into pet store and TCG instead of adding to the content we are paying for. Losing subscription does not mean they can leech more from loyal players...
I agree, and like I said, it is a little worrisome about putting in-game currency up for purchase for real cash .... however, the idea that the ability to buy lesser charms giving an advantage over someone else who couldn't or wouldn't buy them is ludicrous. There would hardly be a noticeable difference in progression rates, especially once you consider the time required to gain 50 lesser charms per week is less then the time it would take to actually use those greater charms. Anyone who does anything other then pure raiding, anything at all, will easily get those 50 lesser charms per week, since they drop from mobs, daily quests, pet battles ect, it's hard to do anything where lesser charms won't drop.Beyond that, the actual blue post stating their plans to include Lesser Charms in an in-game store will not only be tested out in Asia first, which has a much different subscription model then we do in North America, they never actually said it would require real money, but in fact said it would be an alternate way of obtaining something that's honestly already quite easy to get. That can simply mean you can exchange previous tiers of greater charms for lesser charms for all we know, yet you and everyone else automatically assume the game will turn into Pay to Win at the mere mention of an in-game store and an alternate method of obtaining an already easy to obtain item. This wouldn't be the first MMO to add an in-game store to their game. Many other games have done so, successfully I might add, even transitioning to Free to Play, Everquest 2 being a good example, hell, even SWTOR's F2P model isn't half bad. That said, it seems a little early to start screaming and running for the hills claiming Pay to Win. And let's be honest, if it does, oh well, there isn't much we can do about it except stop playing, as Blizzard will do whatever it wants with it's games. Bad business? Perhaps, but still no sense is worrying about it. P.S. Also, little off topic, but I'm curious about all those who keep claiming the loss of subscriptions from 10 million to 8.3 million signals WoW's impending death. Have any of you took a good hard look at the economy lately? It's still crap, especially with the majority of WoW's player base being between the ages of 17 and 26, which tends to take the hardest hit in times of economic downturns.
is this gonna be like other in-game stores where you buy credit in the form of coins or tickets or w/e then turn them in for items?
I wonder if this new cash store expansion into items and potions is Blizzard slowly wrapping up WoW (in order to start the next big game for them) & them thinking about the business side of WoW once they do. I only say this because having gamed for as long as I have every time I see a cash shop open up with more and more 'glamour' items, limited time items and EXP tokens that game eventually has ended up F2P while the company places its focus onto other projects. I'm thinking of games, for example, like Tera, Aion & LOTRO which all opened up a cash shop with a extensive list while you still had to sub for the game, then the game went F2P when cash shop purchases became more lucrative then subs. IDK just has that feeling about it with these sorts of items being introduced.Any which way that fiery lock-like horn helm is pretty bad-ass.
Wow is not going free to play anytime soon. There's still 8 million paying subscribers last i saw... that's a helluva lot more money than these vanity items will bring in. This is just another means to milk more money out of a player base.