Ahh not my 900k heal.
Excited to see the Windwalker Mastery change in motion.
Could someone explain what is likely going to happen to Affliction Warlocks? Thanks!
The Paladin changes are a bucket of &*!@e. Really don't like the glyph changes, or the SoI change. It's not as if Paladin tanks have a %^&*ing huge amount of glyphs that we can use anyway. And tanking with anything other than SoI leads to mana drain. Serious mana drain. Is this in order to subtly nerf haste for Prot Pallies? The GC proc change (AGAIN FFS, that's the second change inside 2 patches) - it would be good if they'd make avoidance actually worth taking. A socket bonus of 160 parry? Worth 0.2% parry. Seriously, wtf? That's the reason Paladin Tanks avoid avoidance (so to speak) like a dose of the plague. It's virtually worthless and takes far too much itemisation in order to have any concrete effect. Make avoidance stats convert at a significantly higher rate than they currently do and maybe it would be different. God forbid we should block cap again.I just wish Blizzard would stop the complete pissing around of class mechanics mid-expansion. Here we are, heading into the final raid tier, and they're still #$%^ing about with how our class and spec plays? Seriously?They stated that one of the biggest reasons for players to leave the game, beyond reasons of time and money, was ability churn, and that's the reason why they kept it to between expansions. What the hell changed? Why the constant #$%^ing around with our class mechanics?And Hunters are in pretty much the same boat. One patch they have a silence, next they don't. One patch Stampede does good DPS, the next it's "fixed" so it's "Working as intended". Bull^&*!.This and the pay 2 win that's on the horizon in the form of the exp elixir and charms purchase has me seriously wondering if it's worth my while continuing to pay Blizzard money so they can screw me over at both ends.
Me likes the new Cloud Serpents Icons
Could someone explain what is likely going to happen to Affliction Warlocks? Thanks!I believe they're changing affliction locks so that nightfall will only proc off of your last casted corruption, instead of all corruptions. Then to ease this, nightfall will proc 7% of the time (up from 5% on live I think?). Also, soul swap will always copy dots instead of transferring them, and it's cool down for doing so is 6 seconds, down from 20. I think that's it, feel free to correct me on anything.I'd like to know how AV works now? Does it stack? Will we be using unglyphed life tap to boost our SP every 20 seconds?
I hope they really buff something to compensate the nerfs to SoL(don't think 3% more mana to divine plea is sufficient) and Eternal Flame mastery "proc", the EF nerf is not a small one.I like both the t16 holy set bonus.
I think that the datamining screwed up the Stampede data; Lore said on the forums they were going to buff the damage for it in PvE while leaving it the same for PvP so that in PvE, it was actually a DPS cooldown worth using for hunters.
So they are gonna kill Varian since we are killing Garrosh, blizzard's logic amazes me....Edit: Or is it Anduin?
Those serpent icons......I smell new mounts....
Did I miss a previous Stampede buff or is it going to just be a pure Arena/BG move. Right now it's less than 1% of dps for a 5 minute cooldown... but if it only does bonus damage in PVP then well... I'm just removing it. It's not worth the time.
What I meant was why all that? I'm following the evolution of things and am curious about what, exactly, are they trying to do... bad memories from Affliction in WotLK mostly :P
In the next Build we will see a "The Blood 2P and 4P Sets have been removed from the game, since DK is a fkn heroclass and doesn't need such a &*!@."But.. i like the Golden Cloud Serpent. BLING BLING. Maybe the "Golden Lotus reward" after completing our cloaks as mentioned in a bluepost.
Is that a Timewalker tabard I see? I hope they make an appearance."When you walk among the black forest, you will see..."I wonder what Ysaarj is referring to in that line.
Glyph of Impaling Throws (NYI): Heroic Throw now leaves an axe in the target, which can be retrieved by moving within X yards of the target to reduce the cooldown of Heroic Throw by X sec.I sincerely hope this makes it in because it is unbearably cool. Not the specific effect, but the fact that is a real and tangible choice of play style and the kind of benchmark to which more glyphs should be held.
Varian's (and Jaina's, two audio spoilers ago) death quotes are likely going to be related to the Zaela/Galakras fight. Take note of the achievement "The Immortal Vanguard". This is all merely assumption, of course, but it would make a whole lot of sense that their deaths are a consequence of fight mechanics rather than canon lore happenings.
Could someone explain what is likely going to happen to Affliction Warlocks? Thanks!I believe they're changing affliction locks so that nightfall will only proc off of your last casted corruption, instead of all corruptions. Then to ease this, nightfall will proc 7% of the time (up from 5% on live I think?). Also, soul swap will always copy dots instead of transferring them, and it's cool down for doing so is 6 seconds, down from 20. I think that's it, feel free to correct me on anything.I'd like to know how AV works now? Does it stack? Will we be using unglyphed life tap to boost our SP every 20 seconds?It's doubtful that Life Tap will be taken into account for AV. LT hasn't proc'd "on damage" effects in the past.It looks like they are dumbing down the spec, making it a bit easier to play for the average player - buffing the individual dots, and nerfing our filler dot-enhancers (MG and DS). Overall, I would expect this to be a slight nerf to overall dps, though that's just a hunch.
Varian's (and Jaina's, two audio spoilers ago) death quotes are likely going to be related to the Zaela/Galakras fight. Take note of the achievement "The Immortal Vanguard". This is all merely assumption, of course, but it would make a whole lot of sense that their deaths are a consequence of fight mechanics rather than canon lore happenings.^---- This is quite likely, it's similar to previous raids/instances/etc that had NPC companions who could die.
• Item - Paladin T16 Holy 2P Bonus: Infusion of Light also increases the healing done by Holy Light, Divine Light, and Holy Radiance by 10%25%.• Item - Paladin T16 Holy 4P Bonus: Reduces the cooldown of Divine Favor by 4560 sec. While Divine Favor is active, Mastery is increased by 15004500.• Item - Paladin T16 Protection 2P Bonus: While Guardian of Ancient Kings is active, 100%200% of the damage taken is converted into a heal over time that activates when Guardian of Ancient Kings fades.• Item - Paladin T16 Protection 4P Bonus: While at 3 or more stacks of Bastion of Glory, your next Word of Glory will consume no Holy Power and count as if 3 Holy Power were consumed.I love it that they are already having to buff up the set bonuses on Paladins so much because of the nerfs they have given us. The set bonuses will help, but that will just be a crutch to our real problem. Their blue post always seem to just be a PR stunt to me. I'm really not sure why I read it anymore honestly. I don't think any healer class in particular should be nerfed at all; just some things need to be buffed to put each healer class within the same output range. Which right now monks, druids, and priest are all within about the right area, but shaman need a serious buff. I know Shaman are getting a nice buff, but I really don't think it is strong enough. Holy needed about a mere 4-7% buff to be in range with priest and druids again; however, now with the nerfs that we are expecting, we need at least double that. I really hope Blizzard truly is looking these things over for this final tier of the expansion, or else their already dwindling player base will take another big hit for the next expansion.
Wrathion sounds just a little ticked. I can imagine him throwing things all over the place while saying this. I somehow knew this was coming. lol