Does this possibly imply a move to F2Play model is on the horizon? I hope so! Micro-transactions are the future, and Blizz needs to get on board!
When this is implemented, I end my subscription.I'm not going to play a game where the person with the most RL money is the superior. I play this game to get away from garbage like this. WoW is a level playing field right now. This 'feature' will nullify that.
i agree with the people that said this is a step towards f2p, bcs, i'm pretty sure they'd make way more profit if it was f2p as in selling boost items etc, bcs in case no one noticed, star wars makes way more profit as f2p than when it was required to have subscription. and in there u can still be subscriber but the perks aren't much so it's vry upsetting when u pay sub there and there is still a ton of stuff u need and u have to buy with real money or simply farm the credits. i dont agree with selling items in wow, we pay a sub, if they sell one item, then they will sell more bcs the profit will be high and then suddenly the game is f2p, or like star wars, f2p or u can also pay a sub but it's still difficult bcs for a load of stuff u still need to pay with real money. it's all abt business, nothing else. i don't mind if they implement this only in asia since it's different there, but EU or US... please, no.
I honestly hope that they leave the Buying lesser charms and the xp boost to china (also a bad idea for Chinese gold/money farmers). The ingame store like for buying pets and stuff is a good idea but if they even go close to being f2p they will be forced to go f2p because of drastic subscription loss
Not read all replies, so i apologise if i am repeating anything.I had this discussion with my sons the other day about what could be happening with the game in terms of it's future and there are a couple of options we can see;1 - Go Free to play in Asia with microtransactions and stay the same in the west2 - Go free download of the game and maintain the subscription fee in the west3 - Go pay for boxes and no subscription with microtransactions in the westThe difficulty with microtransactions is that they would have to make the stuff you buy well worth it as there is already so much content in the game already so then they also risk upsetting the existing player base.I would be a fan of the free to download and maintain sub fee method which would be a departure from the current trend of FTP games, but Blizzard have never really been known for following the crowd so i would expect them to come up with something novel.Somwthing has to be brewing soon though as we are almost at the end of this expansion and in a break from the norm, no new expansion has been officially announced and given the current patch release rate it must be well in to production by now!
Right now buying an EXP buff or lesser charms is "pay-to-be-lazy", simply because leveling faster isn't an in-game advantage* and there is a cap on the number of runes you can get a week which is entirely achievable via quests.However...This is a slippery slope. The second they remove that cap or start selling anything that translates to gear or more chances to get gear, it's P2W.*till the beginning of next expansion as every hardcore guild will be forced to buy those leveling potions to start raiding asap
Oh boy. Charms of lesser fortune. I can put those on my stack of a million other ones I have no use for.
In the asian market ALOT of players for one reason or another do not play at home, but play at what we would call an "Internet CaffĂ¨" They go into a public place and pay to use the computers there. This is often charged by the hour and is also subject to availability and store hours. Due to this the average asian player has much less time available to invest into the game, and with pandarias new model requiring more Ingame time than ever before, it became a problem there which has recently cost them quite alot of subscribers. This implementation of an xp potion and lessor charms is obviously pointed directly as these players, allowing them the opportunity to level more smoothly and get around some of the "daily" chores of lessor charms. Consider it this way, under the old model they had to get lessor charms just like us, say it takes an hour for them to collect those charms, well thats $15 (or however the rate is) that goes to an internet caffe, so they were not only having to "earn" them like we were but functionally were already have to pay for them aswell. In this new moddel blizzard can cost them at a particular rate, probably somewhere at or below the average cost of an hours internet usage, and now the players arent double penalized. Not only that but now blizzard gets the cash instead of the caffe. I think this makes perfect sense for their situation and is a good call by blizzard, and i doubt there would be much chance of this coming westward simply because we dont NEED it. And even if it did blizz knows better than to offer anything player power related. They've already had a cash shop afterall, just not one INGAME, and they havent done anything wrong with their offerings there so i dont see why people asume that if it moves from a website to ingame that it will suddenly have gear or something. Lesser charms are so easy to get ingame with very little time investment that you probably spent more time earning that $5 or however much there gonna cost than an average player would in earning them ingame anyway. So i dont believe they count as player power in any meaningful way.
Disgusting. This whole thing reeks of P2W. Seriously GTFO with crap like this.
Sad to see the firestorm hasn't abated over a week. People really need to stop and actually think about this. There's better exp buffs for free, and quite frankly if you're not getting enough Charms per week, you're playing the game completely wrong.
lesser charms is a horrible move. it's literally money for gear with a step in between to confuse people.
The amount of people jumping to conclusions is a little ridiculous. Pay to win? Oh no, someone paid $5 for their lesser charms this week, and they have the SAME CHANCE they had to win rolls with their 3 bonus roll tokens that they would have if they'd farmed instead. <sarcasm> This screams pay to win, all the way. </sarcasm>All this does is allow for people who hate farming, don't have the time to farm, etc. to continue being able to roll on a weekly basis. Gods forbid THAT ever happen, right?And as for the EXP boost... As MANY people have stated previously, RAF/dual boxing exists, and is legal according to Blizzard's EULA. That's TWO TOONS OR MORE with 300% exp boost. If you buy the second account during one of Blizzards sales for online copies of the game, that's potentially a full roster of level 80 toons for $30 per license in a matter of 3 months at the longest. I dual boxed my priest and shaman to 80 in 2 days using RAF. Thousands, if not hundreds of thousands, of other players have done the same thing, and to a greater extent. If anything, the new EXP boost will do one of two things: cost Blizzard money due to losses from extra accounts purchased for RAF purposes, or increase revenue by enticing players who don't want to drop a ton of money on a new license for their second account and learn how to dual box efficiently.And let's not forget the Elixir of Ancient Knowledge that already exists in-game, and how that item alone has to have made Krol the Blade one of, if not THE MOST, farmed "rare" mob since MoP launched.Just because Blizzard is developing an in-game microtransaction system doesn't mean they're going to become the next SWTOR/Zynga.