Firstly, the exp thing isn't even for EU / NA realms so I don't see the huge issue there. Obviously I find it stupid, what with the other 500 options we have in boosting spoonfeeding exp on alts. It's so easy to level anything these days that even with this potion you'll only realistically be getting a 90 maybe 2-3 days earlier.Secondly, the issues with micro-transactions, P2W and in general, 'milking the cow WoW community' are I believe a great, if not main, problem with today's WoW. I have seen people saying 'oh, Blizzard are a business', 'they need their moneys', 'how do you think we will keep getting such epix roflmaobbqcopter new shiz-niz, that honestly makes the game a much better place than what it used to be (sarcasm)'. It is true, Blizzard are a business, and like any business, they do indeed need to turn a profit. However, the issue I find is that Blizzard has long lost it's sense of balancing need for profit and player well-being. Whilst I do not necessarily condemn WoW growing vastly over the last few years, it has meant that Blizzard has been increasingly side-lining the hard-core players who have been devoted for many years. WoW used to be magical. WoW used to be hard, but not boring. WoW used to entertain in every aspect, in PvE, PvP and quests. The raids were insane. The journey for gear was insane. Who feels like a hot balloon when they win some loot these days? Who feels those butterflies, when you're in with a chance of getting your staff after 2 months? Not me. Not any of my friends.Blizzard listened to the newbs. 'Make this easier. Make that easier. Make this faster.' Sadly, these newbs outnumber those who appreciated the work. Raids are generally easier, fights are overall simpler. Don't get me wrong, they're by no means a doddle, especially at Hc. But overall, the trend seems like boss fight : easier = boss : more hp. I yawn so much during raiding that I rarely foray into PvE these days. I prefer PvP... but oh wait, Blizzard listened to those same newbs again..Getting rid of resilience is meh to me. I played the game before resilience was implemented, I can play the game after it's been taken away. But this natural resilience of 60%? Ridiculous. Scaling PvP? Ridiculous. Sorry Blizzard, but Arenanet did a much better job with Guild Wars 2 than you did in terms of PvP. I see warriors in greens romping around battlegrounds hitting like trucks and not dying. I'm all for making PvP more friendly, but this simply isn't fair, yet again, to those who put effort and time in.What was the problem with gearing for PvP in the first place? Like everything else in WoW, we are spoonfed currency til it's coming out of our ears. I capped 4k honor with ease before even hitting 90, then afterwards it was a matter of days before I grinded a full set. It was never hard in the first place, so why do they make it easier?Anyway, I'd better stop now as it has turned into a huge rant at Blizzard, not only to do with current changes but changes that have been in place for some time. This game does not have a long life to live, and I fear I'll actually start to hate it before it reaches the end.TL;DR - WoW is a dying game, with Blizzard focused on money and not necessarily what's best for players. The decline has been in motion for a couple years, the real question is can they pull it back? It worries me that I see 'easier/faster', 'hp/damage reduced', 'exp boost' consistently plastered all over patch notes.
Please add Murki to this! Her skin is unique to Korea atm :'(
I like the idea of having the convenience of an ingame store. WoW has been really good about not incessantly spamming *cough*LOTRO*cough* ingame for stuff available in their store so far, I would hope this would also continue.
I miss this game being about more than end game .. *sigh*
I think there will be more and more ingame items, boosts from Blizzard itself. company has finally realized, that there is, still, no matter what they do, people, even small companies (maybe fake ones, but people are semi real :D ) who offers loads of stuff they are not. like powerleveling, profession boost and rest. even they ban loads of accounts every week, they are still here and they are selling stuff (gold, items, accounts even with small detail - buy now not auction as it was before on ebay).so one way they gona go on - offer ingame items for cash, boosts from blizzard subcompany (official one) and open market for people (like sony did with they mmo`s and they keep 10% cash from what You earn, real cash)orsecond way - make wow free to play and like most of free to play games - buy some sorta tokens, special currency to unlock, get something better, way better that you can obtain from mobs/players.expansions still gona bring them cash, same as ingame pets, mounts and rest. so why not expand that? pet store profit is not bad, as far I know, and why not make most popular game even better by changing it and giving people chance to p2f, those who wants something extra imba - ingame store is always there!
We don't need any new way to GET Lesser Charms. We need a way to SPEND them.I have more than 4000 (four thousand) on my main, and I don't know how to use them.I don't like the idea of appearing lots of ppl around wearing orange items and having rep titles just because they spent some money. Time is money. Unfortunately this is very similar to the life OUTSIDE Azeroth, which many of us are looking to escape INSIDE.However, to buy pets and mounts, which we can now do from the Store, is pretty convenient. But we CAN do this from the store. I don't like the idea of messing the game and the money directly.
An ingame store? %^&* that $%^&.
This is silly.They introduced mounts, sure we have other mounts and they now cost a pittance. I'm fine with store mounts, so fine that if I see an enemy player using one (especially the Golden Dragon) I make sure to kill them repeatedly.They introduced pets, sure we have other pets and pet battles. Most pets are cheap or can be captured. The Blizzard store pets suck and don't actually look that great. Some of them were for good causes so I confess to having purchased a couple.They are planning to introduce 100% XP gain. They have nerfed experience a ton, spent probably a chunk of their Cataclysm budget on making level 1-60 more enjoyable, introduced Bind on Account XP boosts from gear to potions and Guild leveling XP bonuses. I think the 100% XP gain is just unnecessary. Some people can already level 2 levels per instance with the current nerfed experience rates and items obtainable in-game. Recruit-a-friend is meant to be precisely that, recruit a friend. Obviously some people misuse it and Blizzard promotes this behavior by having their $5 Battlechest sales every time they are about to announce their subscription numbers.The Lesser Charms of Good Fortune. This is pushing boundaries. These are in-game currency. I don't care if you are limited to how many you can cash out per week, now, you can store them to huge numbers. I haven't been doing my dailies every day since Mists of Pandaria launched so I have far less than some people. If they were to launch some new NPC that required more charms to get better coins or something I would have no problem with having less of these coins that players who have stuck to their dailies and grinding a lot of coins. They worked for it in game, they deserve the advantage. This is how I felt when they added new Jewelcrafting Patterns at the end of Cataclysm. Some people had tokens saved up, others, such as myself, did not.I think the experience bonus should only go until 85 (or cap of previous expansion) and I think that the idea of selling in-game currency for real life currency should be scrapped altogether.What I have no issue with :Introducing new pets or mounts to the storeIntroducing Bind on Pickup Transmog items. Something like Cosmestic quality invisible shoulders, Cosmetic quality invisible belt. These should vendor for 1c.New Trading Card game items/mounts/pets.
Until they start selling epic gear for money like heroics gear i am ok. i dont care about this buff elixir you can find these things ingame too
Why some people don't understand the "Asian Realms only" is beyond me.. Many games have this kind of extras for KR or Asian Realms.. It's because they have to pay hourly in internet places, and most of them don't have connection at home. So it's convenience to pay less money in the long run by staying less hours in internet places. Stop whining now...
Another step closer to P2W huray ,blizzards lust for money is endless....
Never mind selling it, I think anyone who has levelled a character to max level should get the option to start their new characters at the expansion's starting level (so for example in MoP you would start at level 85, but also have the option to start at any of the other expansions, so at 60, 70, or 80 as well). As more and more expansions come out, we're basically being forced to play through four full games just to get to play Mists with another character.
I can' t imagine that paytoplay game could have item shop... That' s awful. I can stand exclusives mounts or pets but exp boost? Blizzard what are you doing? Blizz stop.
I'd actually pay to make leveling slower. I'm outleveling zones before I can finish all questlines and stories. Introducing this "convenience" F2P-like crap will definitely make me reconsider renewing my subscription.