Firstly, the exp thing isn't even for EU / NA realms so I don't see the huge issue there. Obviously I find it stupid, what with the other 500 options we have in boosting spoonfeeding exp on alts. It's so easy to level anything these days that even with this potion you'll only realistically be getting a 90 maybe 2-3 days earlier.Secondly, the issues with micro-transactions, P2W and in general, 'milking the cow WoW community' are I believe a great, if not main, problem with today's WoW. I have seen people saying 'oh, Blizzard are a business', 'they need their moneys', 'how do you think we will keep getting such epix roflmaobbqcopter new shiz-niz, that honestly makes the game a much better place than what it used to be (sarcasm)'. It is true, Blizzard are a business, and like any business, they do indeed need to turn a profit. However, the issue I find is that Blizzard has long lost it's sense of balancing need for profit and player well-being. Whilst I do not necessarily condemn WoW growing vastly over the last few years, it has meant that Blizzard has been increasingly side-lining the hard-core players who have been devoted for many years. WoW used to be magical. WoW used to be hard, but not boring. WoW used to entertain in every aspect, in PvE, PvP and quests. The raids were insane. The journey for gear was insane. Who feels like a hot balloon when they win some loot these days? Who feels those butterflies, when you're in with a chance of getting your staff after 2 months? Not me. Not any of my friends.Blizzard listened to the newbs. 'Make this easier. Make that easier. Make this faster.' Sadly, these newbs outnumber those who appreciated the work. Raids are generally easier, fights are overall simpler. Don't get me wrong, they're by no means a doddle, especially at Hc. But overall, the trend seems like boss fight : easier = boss : more hp. I yawn so much during raiding that I rarely foray into PvE these days. I prefer PvP... but oh wait, Blizzard listened to those same newbs again..Getting rid of resilience is meh to me. I played the game before resilience was implemented, I can play the game after it's been taken away. But this natural resilience of 60%? Ridiculous. Scaling PvP? Ridiculous. Sorry Blizzard, but Arenanet did a much better job with Guild Wars 2 than you did in terms of PvP. I see warriors in greens romping around battlegrounds hitting like trucks and not dying. I'm all for making PvP more friendly, but this simply isn't fair, yet again, to those who put effort and time in.What was the problem with gearing for PvP in the first place? Like everything else in WoW, we are spoonfed currency til it's coming out of our ears. I capped 4k honor with ease before even hitting 90, then afterwards it was a matter of days before I grinded a full set. It was never hard in the first place, so why do they make it easier?Anyway, I'd better stop now as it has turned into a huge rant at Blizzard, not only to do with current changes but changes that have been in place for some time. This game does not have a long life to live, and I fear I'll actually start to hate it before it reaches the end.TL;DR - WoW is a dying game, with Blizzard focused on money and not necessarily what's best for players. The decline has been in motion for a couple years, the real question is can they pull it back? It worries me that I see 'easier/faster', 'hp/damage reduced', 'exp boost' consistently plastered all over patch notes.
Please add Murki to this! Her skin is unique to Korea atm :'(
WoW used to entertain in every aspect, in PvE, PvP and quests.Unless of course...you were someone who hated those aspects.And honestly, WoW still entertains me; if it didn't I wouldn't be paying a monthly sub.
I like the idea of having the convenience of an ingame store. WoW has been really good about not incessantly spamming *cough*LOTRO*cough* ingame for stuff available in their store so far, I would hope this would also continue.
I miss this game being about more than end game .. *sigh*
I think there will be more and more ingame items, boosts from Blizzard itself. company has finally realized, that there is, still, no matter what they do, people, even small companies (maybe fake ones, but people are semi real :D ) who offers loads of stuff they are not. like powerleveling, profession boost and rest. even they ban loads of accounts every week, they are still here and they are selling stuff (gold, items, accounts even with small detail - buy now not auction as it was before on ebay).so one way they gona go on - offer ingame items for cash, boosts from blizzard subcompany (official one) and open market for people (like sony did with they mmo`s and they keep 10% cash from what You earn, real cash)orsecond way - make wow free to play and like most of free to play games - buy some sorta tokens, special currency to unlock, get something better, way better that you can obtain from mobs/players.expansions still gona bring them cash, same as ingame pets, mounts and rest. so why not expand that? pet store profit is not bad, as far I know, and why not make most popular game even better by changing it and giving people chance to p2f, those who wants something extra imba - ingame store is always there!
We don't need any new way to GET Lesser Charms. We need a way to SPEND them.I have more than 4000 (four thousand) on my main, and I don't know how to use them.I don't like the idea of appearing lots of ppl around wearing orange items and having rep titles just because they spent some money. Time is money. Unfortunately this is very similar to the life OUTSIDE Azeroth, which many of us are looking to escape INSIDE.However, to buy pets and mounts, which we can now do from the Store, is pretty convenient. But we CAN do this from the store. I don't like the idea of messing the game and the money directly.
An ingame store? %^&* that $%^&.
Maybe it seems like an XP buff is "optional" at the store on first look.But soon, the leveling speed with the buff will be baseline and all regular players who refuse to buy it are on disadvatage.Either Blizzard thinks the leveling speed in the game is fine ( IMO it's way too fast with existing boni already), or it is too slow and gets increased with a patch for everyone. But if you'd have to pay for "XP Pots" instead of a general buff, then you have in fact Pay2Win.Now - i've paid over 1000€ for WoW subscriptions since release. But if anything goes even slightly into the "F2P/P2W" direction, i'm going to quit.Don't get me wrong, WoW is a great game and, despite its age, probably has never been technically good like it is today.But i absolutely hate any kind of so-called "F2P" games because they are all a complete rip-off for the player.Also the idea of an MMORPG with monthly subscription is that everyone pays a very small entry fee, and after that, players are only judged by their skill, ambition and personality.Very much unlike the "real world", where mostly social status, profession, salary, education etc. define a person.Any kind of advantages from an in-game shop would destroy that balance - it's bad enough as it is when people buy gold from 3rd party sites because they don't have time (or are too lazy) to farm, so we certainly don't need a game model where the investment banker can pay 5€ more to level 300% faster than the unemployed highschool teacher.First of all an unemployed person, by the very nature of them being unemployed, cannot be a high school teacher. They could be a former high school teacher, I suppose..Secondly, the one item so far that we've seen that might end up in the blizz cash shop only grants 100%, not 300%, bonus experience. Also, you can already so called "P2W" with 300% xp if you just RAF yourself. Hrmm? Whats that? You forgot about that? Don't worry, it's ok, this is the internet! Irrational knee-jerk reactions are the norm around here.Also, an extra exp boost is not P2W for anyone under any circumstances. The only feasible scenario in where getting to level "XX" faster would be if you were gunning for a world first kill. But wait, whats that? Raids are released on a schedule you say? So everyone has an equal shot at being at the max level on a toon when it releases? YOU DON'T SAY?I suppose you could say that top tier raid guilds (you know that 0.000001% of the wow population that this would matter for, like a whole 200 people worldwide) would be required to buy this so they could have multiple max levels for different comps, but in reality, the race for a world first is usually so tight they figure out the comp they want to run before the content even releases, so they don't need more than one or two toons at max, which is easily attainable without this pot. I doubt they could even get three or more toons raid ready before the raid even releases so it wouldn't benefit them in the slightest.The important part to note here is that all of this completely disregards the simple fact that it will MOST LIKELY stop working after 84, and if not 84, then definitely 89. So you know, when the next xpac rolls around, this is going to be totally meaningless for world first raiders in leveling from 90 to 95 or 100 or whatever its going to be..What you are really raging against (and probably don't even realize it) is that you don't want to have to pay for less tedium. Which is all this pot does. Grants 100% less tedium, nothing more, nothing less. The game is still 100% open to you and nothing is holding you back except for your own skill, ambition and personality. But I suspect that if you aren't willing to pay for less tedium, then you don't want anyone to have less tedium either.
This is silly.They introduced mounts, sure we have other mounts and they now cost a pittance. I'm fine with store mounts, so fine that if I see an enemy player using one (especially the Golden Dragon) I make sure to kill them repeatedly.They introduced pets, sure we have other pets and pet battles. Most pets are cheap or can be captured. The Blizzard store pets suck and don't actually look that great. Some of them were for good causes so I confess to having purchased a couple.They are planning to introduce 100% XP gain. They have nerfed experience a ton, spent probably a chunk of their Cataclysm budget on making level 1-60 more enjoyable, introduced Bind on Account XP boosts from gear to potions and Guild leveling XP bonuses. I think the 100% XP gain is just unnecessary. Some people can already level 2 levels per instance with the current nerfed experience rates and items obtainable in-game. Recruit-a-friend is meant to be precisely that, recruit a friend. Obviously some people misuse it and Blizzard promotes this behavior by having their $5 Battlechest sales every time they are about to announce their subscription numbers.The Lesser Charms of Good Fortune. This is pushing boundaries. These are in-game currency. I don't care if you are limited to how many you can cash out per week, now, you can store them to huge numbers. I haven't been doing my dailies every day since Mists of Pandaria launched so I have far less than some people. If they were to launch some new NPC that required more charms to get better coins or something I would have no problem with having less of these coins that players who have stuck to their dailies and grinding a lot of coins. They worked for it in game, they deserve the advantage. This is how I felt when they added new Jewelcrafting Patterns at the end of Cataclysm. Some people had tokens saved up, others, such as myself, did not.I think the experience bonus should only go until 85 (or cap of previous expansion) and I think that the idea of selling in-game currency for real life currency should be scrapped altogether.What I have no issue with :Introducing new pets or mounts to the storeIntroducing Bind on Pickup Transmog items. Something like Cosmestic quality invisible shoulders, Cosmetic quality invisible belt. These should vendor for 1c.New Trading Card game items/mounts/pets.
Until they start selling epic gear for money like heroics gear i am ok. i dont care about this buff elixir you can find these things ingame too
Maybe it seems like an XP buff is "optional" at the store on first look.But soon, the leveling speed with the buff will be baseline and all regular players who refuse to buy it are on disadvatage.I fail to see how taking longer to get to the level cap will be a severe disadvantage. It will almost certainly be deactivated for the highest levels for at least a month after each expansion so it won't affect raid readiness for any serious raider. If your guild needs you to level an alt to fill a role, the guild already has severe problems being competitive so, again, it won't affect top level competition. The role it will fill is allowing additional alts the ability to not be completely tedious.
Why some people don't understand the "Asian Realms only" is beyond me.. Many games have this kind of extras for KR or Asian Realms.. It's because they have to pay hourly in internet places, and most of them don't have connection at home. So it's convenience to pay less money in the long run by staying less hours in internet places. Stop whining now...
Why some people don't understand the "Asian Realms only" is beyond me.. Many games have this kind of extras for KR or Asian Realms.. It's because they have to pay hourly in internet places, and most of them don't have connection at home. So it's convenience to pay less money in the long run by staying less hours in internet places. Stop whining now...Been said over and over amigo. Either people can't comprehend or won't.Easier to rant and jump on the bandwagon than to engage brain I guess.Maybe it seems like an XP buff is "optional" at the store on first look.But soon, the leveling speed with the buff will be baseline and all regular players who refuse to buy it are on disadvatage.So people who have no heirlooms are at a disadvantage too because some players refuse to grind?Krol the Blade only being soloable from about 88-90 for his wonderful 300% XP elixir is wrong because that should be open to everyone, which puts lowbies at a disadvantage?You have a friend who wants to play or you recruit someone from Wowhead and get the XP boost putting people at a disadvantage.Maybe you took a ride on the Darkmoon Carousel and newbs don't know about the xp boost, putting them at a disadvantage.All these things are already in game, and there is no disadvantage in someone leveling faster than you because they spent time, money or simply just know how to do so.
Another step closer to P2W huray ,blizzards lust for money is endless....
Never mind selling it, I think anyone who has levelled a character to max level should get the option to start their new characters at the expansion's starting level (so for example in MoP you would start at level 85, but also have the option to start at any of the other expansions, so at 60, 70, or 80 as well). As more and more expansions come out, we're basically being forced to play through four full games just to get to play Mists with another character.
Never mind selling it, I think anyone who has levelled a character to max level should get the option to start their new characters at the expansion's starting level (so for example in MoP you would start at level 85, but also have the option to start at any of the other expansions, so at 60, 70, or 80 as well). As more and more expansions come out, we're basically being forced to play through four full games just to get to play Mists with another character.Fully agree, although maybe restrictions could be applied like they do with DKs, you can boost 1 character to expansion level per genuinely leveled 0-90 character.This is what it basically boils down to, it's not about P2W because this is nowhere near and never will be. It's jealousy plain and simple, some people might be getting something for nothing or perceived to be and the bitter whiny fan-base can't take it.Same happened with DK's, They got a little boost, massive hate.You babies spouting P2W have no clue what it means, you need to grow up and stop whining about nothing. You are part of the reason the community is in such a pathetic state.Or you could do genuine players a favor and show your convictions by voting with your feet and un-subbing. (will never happen)I'd rather the game go pay to win than pay to whine like it is now./rant
I can' t imagine that paytoplay game could have item shop... That' s awful. I can stand exclusives mounts or pets but exp boost? Blizzard what are you doing? Blizz stop.
I'd actually pay to make leveling slower. I'm outleveling zones before I can finish all questlines and stories. Introducing this "convenience" F2P-like crap will definitely make me reconsider renewing my subscription.
The point of choosing an mmorpg that has a monthly subscription is that you want to have access to all the features of the game,and to have to make the same effort as everyone else to achieve your goals.I have paid more than 80 months of sub,and i feel betrayed seeing blizz telling me "We are going to charge stuff we developed using your money".I'll once again ask how people are making the leap from a potion that gives an xp boost to WoW going free-to-play. RAF and the Blizzard Store have been available for years. The game is almost a decade old now. Stop acting like the sky is falling.Because F2P is a growing trend...SWTOR did it because of a declining subscriber base...and WoW has a declining subscriber base.