Took them 3 expansions to make Anti-Magic Zone good :/
Silencing Shot only usable by Marksman? What the $%^& Blizz!
Happy that Archimonde's Vengeance is not a talented Thorns anymore.
"Fel Flame ... no longer increases the duration of damage-over-time spells."Damnit Blizzard! This is a totally unnecessary nerf!
If this go live Holy paladins will lose they're spot in raids (especially in 10 man) lol I guess i'm gonna play priest or shaman......
What I'm interested in is the virtual realms and what realms will be combined.
There's no reason to say that at all.
I know ugggh I was miffed when I lost an interrupt as BM because they removed Intimidation as a baseline spell and made me choose between Silencing Shot and it. Now I am losing Silencing Shot too :(
I like the rogue changes, but I feel like they're gonna be over-exaggerated by people who like to hate on rogues unjustly. I'd also like to see them address more issues with survivability.
I know ugggh I was miffed when I lost an interrupt as BM because they removed Intimidation as a baseline spell and made me choose between Silencing Shot and it. Now I am losing Silencing Shot too :(they're adding a baseline interrupt for all hunter specs, MM just replaces the interrupt with SS
Holy Cow! Warlocks are getting the ass end of the nerf bat hard this patch! I'm doing my best to hold in my nerd-rage...
So, Archimonde's Vengeance is now pretty much just vengeance.
It was AMAZING for certain things. On heroic Ragnaros if you timed it with popping one of the ground AOE's, the raid took almost no damage, it was beautiful.
ShamanGeneral Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).Thank you! HunterGeneralArcane Shot had its damage and focus cost increased by 50%.Hmm, funny at low level where you already oneshot everything and the talent makes a lot of arcane shot free. But, maybe it's needed at 90, i dont know that yet. WindwalkerMastery: Bottled Fury has been redesigned. All the changes for Mastery are awesome.
Windwalker mastery gets redesigned again? ugh Blizzard probably doesn't want Windwalkers keeping their Rune of Reoriginations through the next raid in terms of progression. I'll bet 10000 gold they'll redesign the mastery yet again on the next expansion.
"Fel Flame ... no longer increases the duration of damage-over-time spells."Damnit Blizzard! This is a totally unnecessary nerf!Agreed!
"Seal of Insight no longer has a chance to restore mana on attacks."What is the point of this one? Any ideas? Standing in melee range was fun as a holy paladin.Also, will the glyph of battle healer be any good for holy now?
Given that most of my characters are DPS, I revel in being able to interrupt casts with most of them. My BM Hunter losing Silencing Shot is a pain, but to be honest with the question of damage being delivered, I should be able to take out most things without spells being fully cast. It's just, you know, nice for certain bosses.So, Arcane Shot gets ridiculous, yet Rogues are having Eviscerate nerfed? I suppose 10% isn't the worst thing, and the amount of DoTs my Subtlety Rogue already has racking up along with S&D won't make for a shocking loss.I can live with these alterations. However, the amount of changes and backstepping that's happening to our 'locks - again - just makes me put my head in my hands and remember it's just a game. I'll begrudgingly adapt, but I've been happy with most things as they've been since 5.0; I always feel like 'locks lose more than they gain.I'll just miss casting Harvest Life on the move most of all.
If it's not broke, you can depend on Blizzard to fix it.
Overall paladin changes seem... lousy.