The changes to Demonic Gateway will either make the Green Fire quest a lot easier; or a lot harder.
Yay for Warlock nerfs... =/
Warlocks should be a little happier now about the Kil'jaeden's Cunning change. They are still allowing the most used channel spell while moving, but it will hurt during 20% when you should be casting Drain Soul (as affliction at least).
I knew they'd backtrack on that whole nerf to Kil'jaeden's Cunning and likely apply it only to certain abilities. The shift was too extreme from one end of the spectrum to the other especially for destro locks who need to hardcast everything.
Shield Wall and Spell Reflection no longer require shields.-_-
So much for no plans to take Bestial Wrath off Readiness.And oh good, Mages do even more damage now.
Stap nerfing huntards :<
The changes to Demonic Gateway will either make the Green Fire quest a lot easier; or a lot harder.MUCH harder.
"Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms."If this is a negative change, meaning RNG only players role here, this will make ferals completely useless in arenas. When you know you're about to get off a finisher, you know to call out clones. With this, either fix the tooltip to be more specific in what blizzard is changing about it, or get rid of it.
Noooo, not Silencing Shot! T_T
Every class now Buffed, except for Warlocks who they are nerfing to death in spite of the Warlock guy they hated and fired over a Blizz a few weeks ago.
Why do you remove the 15% dmg reduction on Moonkin form? Balance doesn't even have anything shielding except for barkskin, which is still kinda weak ;_; !
Not silencing shot, please! Take distracting shot instead
Yay for removing silencing shot!Also, this new sacred shield is more or less the original ret spec one isn't it?
Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.Up from? Did you mean the other way around?
Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.Up from? Did you mean the other way around?Maybe it's because a 35% cap is better than a 40% cap (for you), since now you can only take 35% of your health from one hit rather than 40%.
The readiness nerf is quite substantial to Hunters and their opening burst. It saddens me...Yet on the other hand they're buffing Prot Warriors' DPS <3
They state nothing about the Kanrethed fight (for Warlocks' green fire) , but state that they are nerfing Demonic gateway to 60 seconds up from 15. The fight is hard enough as it is.
Again PvE Hunters suffer greatly because of whinging PvPers .Just make some spells not usable against other players instead
Why must they try to fix things that are not broken. Warlocks are fine just the way they are right now in 5.3 in my opinion. I am okay with small changes, but i am not seeing anything good so far for 5.4.