Fury Warrior Polearms! ^.^
Good changes for Warriors! Thanks Blizz!
What a surprise! Mages got buffed again!
Did I see warrior buffs? :-OTasty!
Why do you remove the 15% dmg reduction on Moonkin form? Balance doesn't even have anything shielding except for barkskin, which is still kinda weak ;_; !Balance is the elemental shaman of druidism. That's ok, I'm still not switching to feral.
They state nothing about the Kanrethed fight (for Warlocks' green fire) , but state that they are nerfing Demonic gateway to 60 seconds up from 15. The fight is hard enough as it is.I do not know the fight at all, never did the quest. But isn´t this ´nerf´ going to be offset because most players will have much better gear than the original guys had when they went through it?
Readiness now finishes the cooldowns on Rapid Fire, Feign Death, Deterrence, Disengage, and Camouflage when activated (was all Hunter abilities with a base cooldown of less than 5 minutes).So, no More Murder of Crows or Dire Beast refresh huh? Thank you sir! May I have another? (/sarcasm)Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.It's things like this that make me wonder if anyone at Blizzard actually plays an SV Hunter.Arcane Shot had its damage and focus cost increased by 50%.You buff a focus dump ability and increase it's focus cost instead of buffing Explosive Shot? Who's driving the ship over there Blizzard? I think they need to be tested for drugs.And don't even get me started on the loss of Silencing Shot. If Blizzard was wondering why everyone was taking it over the other choices, it's because it's an ability that should be baseline (not to mention the other choices are situational).I'm just wondering when Blizzard will get a clue and figure out that they need to start making PvP and PvE changes separate so they do not affect each other. This, "PvP dictates how PvE is played" is really getting old. They've had enough time to figure out another way of dealing with classes and specs in PvP being over powered or unbalanced. So, the fact they have done nothing just leads me to believe they are lazy and really don't care.
They state nothing about the Kanrethed fight (for Warlocks' green fire) , but state that they are nerfing Demonic gateway to 60 seconds up from 15. The fight is hard enough as it is.I do not know the fight at all, never did the quest. But isn´t this ´nerf´ going to be offset because most players will have much better gear than the original guys had when they went through it?No, the fight requires you to keep resetting your agro from the boss and the adds that spawn (which passing through demonic gateway does). Making the debuff 60 seconds means that the fight will be harder. The fight is not really a gear check, but rather a skill fight. Yes damage will help, but knowing the mechanics and resetting agro are the bigger parts of the fight.
Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).Are they INSANE?Ring of Peace has a new visual effect and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.A ring of peace buff, Great. Frost Bomb now deals 70% damage to players (up from 60%).Living Bomb now deals 85% damage to players (up from 70%).Nether Tempest now deals 85% damage to players (up from 70%).Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.And Mages weren't doing enough already?Eternal Flame's initial healing has been reduced by 30%.Because it wasn't weak enough already.now increases the Priest's armor by 60%Translation: Physical classes are screwed, yay for mages.now increases the healing of Recuperate by an additional 1% (up from 0.5%Because healing to 10% to 100% for 3 combo points is balancedWhy do they insist on every class being able to heal truckloads?This, "PvP dictates how PvE is played" is really getting oldFor once pvpers don't have to put up with stupidly unbalanced pvp so that pvers could be happy and you immediately complain?
Silencing Shot being MM specific again = fine, then give us a different int, because all classes should have at least one!Also, thrilled about the stone change out option and the additional chance at ToT pets!
So Blizzard, I believe you owe me a new 90 character complete with a 528 ilvl, considering my warlock won't be wanted for raiding anymore, at least switch my class to a mage, considering they are already doing top damage along with hunters, and mages are getting buffed yet again... -_-Actually kind of pisses me off honestly, im gonna go through 5.4 with my raid group pissed off at me because im moving to survive mechanics and not hitting chaos bolts or my CDs because i cant stand still long enough to get one off. Have you even taken into consideration something like the Tortos fight? I am ALWAYS moving in that to avoid Rockfall, turtles everywhere, kicking turtles, bats. Just seems like a pointless nerf. This is discrimination!
Just wondering, with there being no note of Glyph of Inquisition being changed, does that mean that it can be made to last like 90 seconds?