Upon reaching 66% and 33% remaining health, Rook Stonetoe, He Softfoot, and Sun Tenderheart call upon the spirits of their fallen allies to aid them in battle.
Rook Stonetoe calls upon the spirits of his closest friends, which form Embodied Misery, Embodied Sorrow, and Embodied Gloom.These spirits continue their attacks against players until all three are slain.
In Heroic Difficulty, secondary targets are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled.
He Softfoot calls upon the spirit of his brother, forming Embodied Anglish, a manifestation that fixates upon the raid member who has the Mark of Anguish.This spirit continues to attack players until it is slain.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
Sun Tenderheart calls upon the spirits of her protectors, forming Embodied Despair and Embodied Desperation.These spirits continue their attacks against players until both are slain.
Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast.
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1% health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion.Bringing all three Protectors to 1% health simultaneously will restore clarity to their clouded minds.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.
In 25-player mode, 6 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 8 tears with each cast.
Three Klaxxi Paragons join the fight at the beginning of the encounter. You will only face three Klaxxi Paragons at any time. The order in which Klaxxi Paragons will join the fight changes each week; but remains the same for the duration of the raid week.Any time a Klaxxi Paragon is defeated, any other active Paragons will heal to full and gain Paragon's Purpose. Defeating a Klaxxi Paragon causes the next Klaxxi Paragon to join the fight.You can tell which Klaxxi Paragons will join the fight next by looking for which ones are Ready to Fight.Defeated Klaxxi Paragons can be interacted with, one time, to steal that Paragon's abilities.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 5.
In Normal and Raid Finder Difficulties, the Kunchong will perish when the control effect ends.
In Heroic Difficulties, when the control ends the Kunchong will enrage, automatically Molting if it hasn't already done so, and attack players at random.
In Normal Difficulty, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In Heroic Difficulty, Rik'kal the Dissector also uses the following ability: - Mutate: Amber Scorpion
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal will destroy any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 30% health remaining.
Periodically the call of Y'shaarj will transport Garrosh and the players into the Realm of Y'shaarj for 1 min. Garrosh will Absorb Energy from the Heart of Y'shaarj until players have defeated all Minions of Y'shaarj inside the realm and interrupt Garrosh.
After absorbing the Power of Y'shaarj, Garrosh will heal to full health as Y'shaarj bestows Garrosh with new abilities.
,6,7When Garrosh reaches 25 energy Whirling Corruption becomes Empowered.
,6,7When Garrosh reaches 50 energy Touch of Y'shaarj becomes Empowered.
,6,7When Garrosh reaches 75 energy Desecrate becomes Empowered.
,6,7When Garrosh reaches 100 energy Gripping Despair becomes Empowered.
At 30% health Garrosh will absorb the remaining power of Y'shaarj, gaining full energy, empowering all of his abilities.
Thanks for taking the time to make and post the images and info.
Seeing as garrosh has new special animations, this could possibly be the new animations for all the orcs in the upcoming expansion.
Honestly, I don't like most of the armor sets. A couple look decent and a few are cool, but other than that they look overdone to me. The rest of the models look great, though.
That PvP shaman set is imo one of the most beautiful things I have ever seen in WoW.
So, anyone else think the Hunter T16 Gear looks like Zero from Code Geas? 'Cause that is totally the reason I'm going to get this. On another note, I totally agree, it's sad to see lovely zones perma-wrecked like this. Hopefully Blizz will fix it back up after the expansion ends, sort of like they did with Stormwind (preferably faster and not half done, You realize having a big hole in your castle wall makes it effectively worthless, right?). I actually didn't finish the last quest in the Jade Forrest because I liked the statue in the middle and the warm atmosphere. Though I will not this and yes I am harping, you know what would be great to have in addition to all these intricately detailed armors and weapons? New Character models. Come on Blizzard it's like dressing minecraft pigs in prom in high resolution prom dresses. Your art team has to be cringing a bit every time they have to deal with the awful underlying models.
All of the armor looks absolutely atrocious. Especially the hunter tier 16....Very disappointing.
i really do like all the pvp tier 14 sets and that warlock set is nice :D i love it! ... i just really do not like the hunter tier 16 set, but i wont make my final verdict on that till i see the shoulders for it. another thing is garrosh's new character model, its really good :D like i would love my ork to look like that :3. over all i really love this, just that hunter set (shivers) :P
Beware the Sha of Pride's deadliest move: Soccer kick.
I'm happy to see the Alliance can be nice to the Horde.I also dont want to kill Nazgrim, nobody wants...
if you make the new garrosh model clap... he makes a creepy face lol
Hunter tier gear almost always ends up looking somewhere between boring and silly, but this set is beyond dreadful.
In my opinion I think these new armor models are not the best looking. I think blizzard needs some new artist, but that's just my opinion.
i do love his new animations :D if the orks do look like that i will make my first ork :D
Any way we could get all the new tier and pvp armor/weapons consolidated to one thread and stickied for ease of model viewing?
Anyone know what the ilvl require will be for LFR version on new raid?
i am glad the death knight gear finally looks different, BUT it doesn't tickle my fancy so i will stick with my 'barely there' transmogs (;
What belt are yall using for the tier 16 hunter set unblinking vigil?