Upon reaching 66% and 33% remaining health, Rook Stonetoe, He Softfoot, and Sun Tenderheart call upon the spirits of their fallen allies to aid them in battle.
Rook Stonetoe calls upon the spirits of his closest friends, which form Embodied Misery, Embodied Sorrow, and Embodied Gloom.These spirits continue their attacks against players until all three are slain.
In Heroic Difficulty, secondary targets are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled.
He Softfoot calls upon the spirit of his brother, forming Embodied Anglish, a manifestation that fixates upon the raid member who has the Mark of Anguish.This spirit continues to attack players until it is slain.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
Sun Tenderheart calls upon the spirits of her protectors, forming Embodied Despair and Embodied Desperation.These spirits continue their attacks against players until both are slain.
Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast.
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1% health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion.Bringing all three Protectors to 1% health simultaneously will restore clarity to their clouded minds.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.
In 25-player mode, 6 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 8 tears with each cast.
Three Klaxxi Paragons join the fight at the beginning of the encounter. You will only face three Klaxxi Paragons at any time. The order in which Klaxxi Paragons will join the fight changes each week; but remains the same for the duration of the raid week.Any time a Klaxxi Paragon is defeated, any other active Paragons will heal to full and gain Paragon's Purpose. Defeating a Klaxxi Paragon causes the next Klaxxi Paragon to join the fight.You can tell which Klaxxi Paragons will join the fight next by looking for which ones are Ready to Fight.Defeated Klaxxi Paragons can be interacted with, one time, to steal that Paragon's abilities.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 5.
In Normal and Raid Finder Difficulties, the Kunchong will perish when the control effect ends.
In Heroic Difficulties, when the control ends the Kunchong will enrage, automatically Molting if it hasn't already done so, and attack players at random.
In Normal Difficulty, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In Heroic Difficulty, Rik'kal the Dissector also uses the following ability: - Mutate: Amber Scorpion
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal will destroy any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 30% health remaining.
Periodically the call of Y'shaarj will transport Garrosh and the players into the Realm of Y'shaarj for 1 min. Garrosh will Absorb Energy from the Heart of Y'shaarj until players have defeated all Minions of Y'shaarj inside the realm and interrupt Garrosh.
After absorbing the Power of Y'shaarj, Garrosh will heal to full health as Y'shaarj bestows Garrosh with new abilities.
,6,7When Garrosh reaches 25 energy Whirling Corruption becomes Empowered.
,6,7When Garrosh reaches 50 energy Touch of Y'shaarj becomes Empowered.
,6,7When Garrosh reaches 75 energy Desecrate becomes Empowered.
,6,7When Garrosh reaches 100 energy Gripping Despair becomes Empowered.
At 30% health Garrosh will absorb the remaining power of Y'shaarj, gaining full energy, empowering all of his abilities.
From the character models and how Garrosh has been acting, it sounds like he is being manipulated by the sha of pride, not so much the old gods. If that is the case I believe the Klaxxi are getting involved because their god and the sha are both looking at this like "The enemy of my enemy is my friend" And you can't really blame the klaxxi for choosing their ancient gods over their new friends. Though if Garrosh is being controlled by their gods (much the way Deathwing was by the old gods) well.. That's really bad for us since we will have the god/garrosh abomination, the Klaxii and the Sha to deal with.. we better have some friends coming to save the day really soon
They are making HUD for hunter to aim etc! lol
Will Y'shaarj and the Sha be gone finally as Garrosh absorbed all Y'shaarj's energy and we kill him!Can't wait to kill Garrosh...he looks like one of those BOW from RE.
I can't seem to get the model viewer open for this. Anybody know how to fix it?
Garrosh's model.. It is very.. disturbing in my opinion. Even though he was an @sshole, I still didn't want him to become a mutant!
Are the gear designers smoking something? The appearance of gear has gotten steadily worse in my opinion. Too busy and way to "OMG WTF is that supposed to be?" for my taste.I mean, come on... the paladin set looks like they strapped a furnace grate to their face and the hunter just looks flat out hideous. The only one that comes close to "eh.. it's not completely hideous" is the silver and blue mage set minus the helm.Thank the Light for transmog.....
Well, given what was said earlier about the Paragons regaining their senses, perhaps when they said standing at the side of the "Old Ones", they meant ones that were "whole", and not split into fragments like Y'Shaarj was split into the seven Sha. Even Deathwing's "Master" was technically "whole". So perhaps the Klaxxi siding with Y'Shaarj would only happen if he actually joined his seven "pieces". Just my speculation, though.
Interesting observation. Garrosh has pooled together what our toons would recognize as old friends/allies. Our characters now, more than ever before, have a vested interest in stopping him once and for all before he takes everything away.So glad Sunwalker Dezco isn't in there. He's got a laundry list of things to be evil about. lol
Click garrosh modelEmotesitgroundEDIT: *Leaps with joy* Hahhahaha! Rest in pieces Nazgrim, i've been waiting to shove my sword into his face ever since the bastard nearly killed admiral taylor.If only we could kill off Zaela Nazgrel and the rest of them too.
So at 30% Garrosh will heal to full and begin phase 2. And then when he reaches 30% a second time, phase 3 begins with him becoming even more empowered than before. Blizzard knows how badly most of us want Garrosh dead and they're gonna make us work for it. It'll be one of those "JUST DIE! DIE DIE DIE!" boss encounters that goes on and on for what seems like an eternity.
As long as there's sha touched f*cking weapons again, idgaf.
I quite like the look of the S14 Shaman helms. So much more detailed and nicer looking than the currently-available wolf-head helms.
No ox pet? The ox is my favorite :[Certainly looking forward to Moon Moon though, I just hope it looks unique an isn't just a white worg.
That warlock set.
Okay, so, I just thought I'd post this up here: http://www.wowpedia.org/File:Descent_into_Madness_06.jpgSee that glass window on the far right? Take a glance at the Warlock tier helmet. See a resemblance? Now, do you know where those windows are from? Ulduar. Four years ago. Too freaking neat on Blizzard's part.
Aw, I like the Klaxxi, I don't want to kill them.