The proving grounds sounds great! I can't wait to try it.
Please please please let Virtual Realms replace CRZ... please.Fel Armor no longer reduces all damage taken by 10%.Why can't they just say "no longer reduces damage taken by players"? =(
Virtual Realms. I don't care for any of the other stuff, I want that.Little funny because my guildmates and I were talking about how Blizzard should combine servers in a way that let people keep their names while having access to one single AH.
Kil'jaden's Cunning is no longer a passive ability. Kil'jaden's Cunning now now has a duration of 15 seconds with a 1.5 minute cooldown.Dont like this :(
well so much for non-marksman hunters standing a chance against healers.....
Fused realms! I think I'm in heaven! Horde on my server is non-existent. Finally a solution comes! I'm so glad I can cry :D
I'm extremely excited for this!
Well damn. Here I was thinking Blizzard was going to slowly start moving towards tuning all casters around being able to cast while moving in return for removing instant-cast spells. It feels so horribly clunky playing a turret.
Wait...wait..New Feature: Proving GroundsAnd it's not a 5v5 battleground?
So the only way virtual realms aren't a server merge is that you get to keep your character name? Well, and the words "server merge" make an MMO look like it's failing, so they're going to name it something else so that people think it's something different?
I know right....Gonna suck for PvE too.Too often in LFR I'm the only one interrupting the baddies.
They're taking Silencing Shot away from us and banishing back to the realm of being MM only? %^&* and goddamn. Welp, guess no one is going to be using it ever again.
So with Virtual Realms will there be a list posted down the road that shows what realms will be combined?
Not happy about losing Kil'jaeden's Cunning as a passive ability. I rather like being able to cast on the move, even with the movement speed reduction. Maybe Blizz will rethink this one...
Fury Titan's Grip now works with polearms.Hurrah!All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items. High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range. Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range.I think this is going to make for some fun play style experiments.
Not happy about losing Kil'jaeden's Cunning as a passive ability. I rather like being able to cast on the move, even with the movement speed reduction. Maybe Blizz will rethink this one...Yeah i'm not so sure it will stick. Move-casting is essential for some Brawler's Guild fights *coughNibblehcough*, and at the least very helpful on many raid bosses. I guarantee this is another attempt at nerfing PvP utility.15 seconds of free movement every 90 just won't cut it.
..... So Is my balance druid weaker at each new patch? This is insane.... My class is the worst TANK and, have I to be a shame RDPS too?.... The only way what a druid will get better is on next expansion?
If you think your class is the worst, than you aren't playing it right. Druids are so freaking OP right now. It blows my mind that they are buffing them some more.
All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.So that marks the end of 90%+ ratings for lvl80 characters (windsong). It was fun while it lasted! :-(