Very nice change with enhancements. I always wondered the point of having enchanting because people always just stick to the most powerful ones and you have 99% of everything else a waste. Also leveling alts makes enchanting semi-pointless because most of the time you out-level your enchants so fast it doesn't even matter. This is a beautiful fix that was long over due. Enchanting will be a dominant force in the economy that's for sure! Awesome.
Unless Virtual Realms is somehow not at all what it seems to be, I'll be resubscribing. Blizz finally solved the only substantial problem for us on low pop realms.
I don't know about the class changes,I'm just a little upset that as an enchanter all those low level enchants I worked so long to get are going to be useless now. All those MC,AQ and Kara runs (long after I had exalted with those raid factions) seems like a waste of time /sigh And I always made a good bit of gold enchanting the heirlooms for the the new classes/races after an expac. /floods AH with enchanting mats. Oh well I'm a completionist anyway,lol. And all things change....even WOW
What teh hell is this! Arcane Shot had its damage and focus cost increased by 50%. Silencing Shot is no longer a talent and is now an ability for Marksman Hunters. We cant even kill healers now! Like what the *!@#. ;/
I'm really hoping Proving Grounds will scale down gear like Challenge Modes.Would be kinda boring if I couldn't preform just because I chose to PvP instead of PvE