Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, weâ€™re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel thereâ€™s another gap worth fillingâ€”and to that end, weâ€™re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.
While itâ€™s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.
During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesnâ€™t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, weâ€™re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.
To fill this void, weâ€™re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10â€“25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, theyâ€™ll all be able to participate.
The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so youâ€™ll need to make sure you invite people to attendâ€”but if some canâ€™t make it, itâ€™s not the end of the world (or the Raid). Youâ€™ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear theyâ€™ll need to join your merry band is up to you, tooâ€”thereâ€™s no Item Level requirement for this Raid difficulty.
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finderâ€™s â€śper personâ€ť loot system, specialization choices, and bonus rolls, so you wonâ€™t need to worry about bringing the â€śwrongâ€ť person and having them win that piece of gear youâ€™ve long been waiting for.
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. Youâ€™ll also be able to complete portions of your â€śGlory of the Orgrimmar Raiderâ€ť raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that wonâ€™t be available in Raid Finder.
As with any in-development feature, weâ€™re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.
if new content "ends" a guild than that's a bad guild or something. I am sorry but this s a choice and only a choice. it hurts no 1 in the end....yes maybe raid guild people will screw there guild for this but then again maybe the raid guild needs a different class of member then. all and all I say if it does not directly screw you over than its 100% fine to add to the game.
so... what content will we be able to go into day one? is this current tier only or old expansions as well?
Good point volvo, I really hope it includes past raids. Lower difficulty and being able to do achieves would make it possible to train casuals before going onto more current content that they are not geared for.
As it was only announced today, I have to think that we won't hear whether or not it'll apply to previous MoP raids until at least next week. I'm with you in hoping that it does.
OK all here is something I expected to see some talk about but even to this point no one has said one word about this one thing. (or I missed it)1. If the only rule there is if they are on your Real ID or battle friends list. I have several friends that are on ali and my toons are horde. Can we all go?
hmmm.....Sounds interesting looking forward to the next PTR.
Great idea.. if you can get 10 people on. And even then, why would you not just do normal?
This is a step in the right direction for me however the fact the minimum is 10 is still not too helpful with my guild. We struggle to get even 10 players and then struggle even more to pug the remaining members.If it were as much as 7 or 8 minimum then we might stand a chance.
Please, destroy WoW more, Blizzard. Please tell me about how losing 1/3 of your subscribers after MoP launch is one huge enigmatic mystery. Please, add more $%^& in an attempt to extend our game time and to make us log in more frequently. Plz.
Not entirely true. If I have say 7-9 REAL ID friends on multiple servers, we can throw something like this together on say a Saturday night.
Great for alts that need to gear up still alot of us have them
I think this is fantastic for guilds forming new raid teams. If it applies to all mists content, then it's easy to just recruit, run through t14/15 to gel the team together, then move on to Orgrimmar when they feel ready. It also allows people to bypass LFR entirely for a team they can trust to not just chain pull the whole damn instance, kick them for the slightest mistake, etc.I can't wait to see how blizzard play this one out.
I think this is awesome for us casuals to do. our guild will use it. I just hope it doesn't take forever to do or it wont matter.
This seems to be looking at the issue of low population realms and instead of updating some of the old content to possibly bring in new people they just make is so people can raid in smaller groups. Don't get me wrong this will have it's uses but for the majority of the people already raiding this will have no real effect on them. It's just an optional thing if you can't get a full raid. They need to add something that will be useful for people that do already have a raid group.
After LK they removed the ilvl difference between difficulties to make gearing simpler... and here we are again with four different epic item levels during a single raid. I know that it's just a matter of numbers now instead of design, but still it makes little sense to me.
All this is, is easy lfr mode bosses for 10+ people you can choose. "There isn't an ilvl requirement for Flexible Raids, so new alts can tag along too!" meaning its going to be ridiculously easy. Bad idea if you ask me. You raiders out there, you know how it bugs you a little when you see someone in full 502 lfr gear, acting like theyre hot stuff? Well imagine people in lets say full 512 gear (somewhere between lfr and normal) "bragging" thinking they know more than you because they downed lei shen 12/12 ToT in flex mode. Well get ready to see a lot of em!
I like the idea. I'd like it even better if they when back to the pre-Cata raid style where you could run both a 10 and 25 man each week. But people would just complain about that too since it would mean going back to 10 man loot being lower level than 25 man loot.
Dat 15 Realm Firsts from each bossParticipated in the realm first defeat of the The Lich King in 10-player heroic mode.Participated in the realm first defeat of the The Lich King in 11-player heroic mode.Participated in the realm first defeat of the The Lich King in 12-player heroic mode.etc... > D