With the quest every week of the barrens, you can have a 489 set, why add a ilvl between normal and LFR (between 463 and 486 ?).I'd personnally prefer actual 25 man raids with that flexible difficulty so it can be done with 11, 14 or 23 friends.
So they didn't like that people were doing both 10man and 25man in ICC, hence the shared lockout, but now, during progression, there's LFR, Flex, and Normal/Heroic to run for loot?
So we still can't do 40-mans?-.-Awesome idea there.
I think this is a good move1. Brings back a bit of the realm-social aspect when forming pugs with people from your own realm2. Removes loot drama that is sometimes associated with PUGs3. Flexible means you can go with whatever you got...10M guilds won´t have to sit anyone.4. Gives 10M guilds a way to build to 25M content.Negatives1. wanna-be hardcore people will complain about being forced to do another lockout.My only thought is they should do away with normal modes and use this instead as the default. It will also be interesting to see how they handle healers, it could be one of those things were atonement priests really shine from 13-19 person raids where there aren´t obvious break points on how many healers you need.
WAAAAAAAAAAAAH /cry /throw fitwhatever, they gutted pvp im GLAD to see they are gutting pve too
With the quest every week of the barrens, you can have a 489 set, why add a ilvl between normal and LFR (between 463 and 486 ?).I'd personnally prefer actual 25 man raids with that flexible difficulty so it can be done with 11, 14 or 23 friends.because its not always gonna be there to get the 489essentially, itll be like 502LFR 512Flex 522normalstill wonder if this is the unannounced feature or not.
How will this work out?If you have 11 players is there just more damage for one healer or faster enragers for an extra dps in the raid?Sounds like a completely useless feature, raiding was never meant to be available for absolutely everyone.
With the quest every week of the barrens, you can have a 489 set, why add a ilvl between normal and LFR (between 463 and 486 ?).Don't know whether you read the whole post, but they haven't said a thing about this being for Tier 14. In fact Tier 16 is mentioned specifically.
Personally my favourite part of this announcement is the implication that I'm not going to have to wait until 6.0 for Tier 16 to go cross-realm so I can actually have a shot at the meta for whatever mount will be awarded.I play on Terenas EU, in a guild with friends. They are awful raiders, and I don't feel I should be shafted in this regard for wanting to remain sociable. PuGs simply do not exist on my realm Horde-side; not for Tier 14, and certainly not for ToT. I use Openraid to do Normal content cross-realm, and were it not for the fact that ToT's meta mount is just plain unattractive, I'd be protesting outside Blizzard's offices right now.
Interesting! I'm sure there will be many mixed opinions on this, but I'm quite looking forward to it.
So... now we have to do LFR, Normals AND Flexibles to get geared? Great, cause it's not like I felt I had to raid all the freaking time before...
what a brainfart from blizzbiggest issue I have with this is: Players will acquire loot via the Raid Finder's "per person" loot system.so not only are you gettin crap gear.. you're gettin the horrible lfr loot system stuffed down your throat as well... jeez -.-
i love the idea but i think that the raid needs to be in one part instead of wings and that the ilvl needs to be between normal and heroic, if not no one will want to do it.
All it's doing is allowing me to do a fun, easier raid cross realm with some people I normally can't do current raids with.imo you can then either:a) be social and "raid" with your friends (server transfer)b) keep raiding "properly"c) actually work a lil for it.. server transfer and raid properly with your friends making your own guildI know.. according to blizz you can now have both a AND b... but if you already have 10 realID buddies that you "can't" normally raid with... why not go for option c?The guy you quoted actually has a good point... add another dps (11th guy) and get punished for being social by gettin worse gear...not to mention that you'd have to get lucky to even get gear as how I read it you're gettin the horrible lfr loot system to top off the whole crappy idea from blizz (if you're being social and raiding with friends.. shouldn't you be able to sort loot out yourself with no/minimum fuzz? NOT according to blizz ^^ )but hey.. way to go for blizz to make sure their income isn't reduced as significantly... cause if ppl get tired of option a or b.. blizz makes a lil money on the few opting for c in terms of the server tranfer fees they get...now they can keep possibly 15 ppl paying a sub for perhaps 6 months longer than loosing the income of say 7-12 people who then just cancel their sub and quit the game
Or, you know, they could just remove the shared lockout for 10 man and 25 man that they introduced at the end of LK that just happened to coincide with the first exodus from WoW. That would be fine, too.
I like this feature....Social guilds will love it...
Odd feature after the repetitive 'remove LFR' requests, I don't know if Blizz can make this work. Boss designs are supposed to be fine tuned for 4 difficulties already (plus LFR), I doubt scaling will work as expected. IMO redesigning the whole loot/drop system would be top prio (no coins, no 'bad luck', nothing). Always fix what's beneath first
This seems pretty bad. Raiding is supposed to be a progression - not my newly minted 425 90 doing ToT with "flex raid" and potentially ending up getting better loot than LFR. They dumb and water the game down every chance they get. This is just like the "legendary" quests.
Why can't they say specifically if this is for the 5.4 T16 raid only? Or is it?BTW, one can experience the scaling right now in doing the Barren's Commanders. Those guys start at 16M HP, but I've seen them go up to 82M HP when a bunch join in. I've found those fights very interesting because many times you do not have the benefit of tanks or healers... I think I HAVE acquired some better survival skills.But it sure can be thought of as an easier way to get a pug together. Both because of the flexible number of folks AND the fact one can invite cross realm.AND, what about cross faction? Maybe it's just me, but I have at least 2 friends that created toons Horde-side on a different realm and are playing them extensively. I really see no reason why I shouldn't be able to play together with them...Still, I don't really get the complaints about the loot system (well, they addressed the bonus roll part BUT what has hampered me a lot is getting loot I already have equipped or that is duplicates of what I previously won; not getting anything is far better than getting a slap in the face when you DO "win").
So, this is designed so people can run with their friends instead of relying on PUGs, yet it uses the LFR I-don't-trust-other-people loot system. The logic is amazing.Other than that, I think it is a nice addition, but IMO should be baked into LFR instead of being made stand alone. Like, if a group of 10-25 queues, they would be sent right into the raid as they are, while solos and smaller groups would use the random matching system. This just makes it all more complicated and degrades 25s.