Now that the patch is on the horizon, we’ve narrowed down some of the key things you might want to know before the big day. If you want to find out more about everything that’s coming, you can check out the latest Public Test Realm patch notes, or even download and play on the PTR itself.
Hold on to some of those currencies you’ve been earning over the course of patch 5.2. The gear-upgrading Void Binders are returning in patch 5.3, but it will be cheaper to upgrade items using Valor and Justice Points. Upgradeable PvP items from Season 12 will be eligible for upgrade once again at their original costs. In addition, Heirloom items will be cheaper to upgrade, whether you’re using Justice Points, Honor Points, or Darkmoon Faire tickets. We’re also speeding up the leveling process from 85 to 90. Here are the details:
Item Level Requirements
Are you ready to face the Raid Finder, Heroic dungeons, and new Heroic Scenarios? Make sure that you’re geared up to dive right in:
Lesser Charms of Good Fortune
We’re adding more ways to acquire Lesser Charms of Good Fortune in patch 5.3. In addition to the changes that took effect in patch 5.2, which reduced the number of Lesser Charms of Good Fortune required to purchase three Mogu Runes of Fate from 90 to 50 and allowed players to earn Lesser Charms from Pet Battles, these new sources of Lesser Charms will be available in patch 5.3:
PvP Season Update
PvP Season 13 is still in full swing. We discussed many of the changes coming to PvP gear in our PvP Gear in 5.2 and Preparing for PvP in Patch 5.3 blogs, and the changes below are explained in greater detail there. As a reminder, the 7,250 Conquest Point requirement to purchase non-elite Conquest Point weapons is being removed with patch 5.3.
A number of significant changes are coming to PvP and PvP gear:
It’s easy to make sure that you’re ready to play when the realms become available on patch day. If you haven’t played in a while, one of the simplest things you can do is open the World of Warcraft launcher and allow the updater to download the latest available game files. If you use user interface add-ons, make sure you have the latest versions and that they’re updated and ready to go for the new patch. This is also a good time to update your video card’s drivers.
If you experience any patching issues, there’s a technical support forum thread all about patching that could help. You can also follow @BlizzardCS on Twitter for the latest support-related news.
Getting Additional Account Help
If you’re having an issue with your account, a number of resources are available to you. If other players are experiencing a similar issue, they may have already posted about it on the Customer Support forum located here, so that can sometimes be a good first stop. If you need more information or direct assistance, the Battle.net Support site will allow you to search through available solutions, submit a support ticket, or contact customer support directly.
A compilation of resources and information can also be found on the Customer Support forum, including information on in-game support, reporting bugs and cheats, submitting suggestions, reporting forum violations, and sharing forum feedback.
Good luck, and we’ll see you in Azeroth!
Maybe your carrot, but the massive difference between the power of someone with PvE gear and a well geared PvP player is the absolute biggest reason I stay away from all kinds of PvP. Back in the day, you didn't get gear that was vastly better for either, you just got "gear" and that was it. Back THEN, I used to PvP even more than I did PvE. Whoever came up with, and whoever agreed with the idea that there should be a difference should be sacked and thrown out of the window for good measure.
I don't agree on rewards being vital to pvp for one reason which i will give an example for to demonstrate why its not necessary. The example is guild wars, which was designed with pvp in mind almost more so than pve and which was meant to be balanced around guild v guild combat first and foremost but also had arenas for smaller scale combat. All gear in guild wars was normalized at lvl 20 and it was perfectly possible to create toons that were lvl 20 and which you could give whichever gear you wanted to(much like the arena servers in wow). pvp in gw thrived for years and was the main reason a good number of people played it at all(myself included). It was fun because all you had was your ability to make a build and play it as well as you could. The only real rewards were titles based on gladiator points or guild ladder rankings. Normalization is not a bad thing. This isn't to say that gear rewards are bad and that it isn't also a reason to play pvp but normalization can also work and be very successful for a community.
I can't wait for the patch, I'm really looking forward to the raid changes. I'll be able to gear up my off-spec easier; plus 8 normal rolls + 8 coins = 1 piece of (redundant) loot tonight, can't wait for some actual drops from these "bonus" rolls.
And we are only 2 days late. Chinese servers will update to 5.3 at Thursday, and change maintenance time as well.
The raid loot changes are definitely a welcome sight. I've gone two weeks of running all four new raid instances, with three bonus rolls each week without getting ANYTHING (ok, I lie, I did get two blood spirits...). The progressively higher drop chance change will hopefully compensate for that.
Nah, you are way too optimistic. Let's say you need the tier drop from Twin Consorts you and you have two bonus rolls left. Instead of getting the ring it will increase your chances at loot on Lei Shen and unless you save your bonus roll for next week you'll just get the offhand you already have, lol....Yeah, in theory this seems like a good change but in reality it will just be more reason for people to curse RNG...