I really don't like some of the changes.Blizzard was in my opinion on the right path, when they clearly divided PvP and PvE gear by introducing PvP Power, and actually increasing the effect of PvP Resilience by a huge margin from adding a 40% baseline for all players. This made 20% resilience from gear scale to 33%, 30% to 50% and so on. So the more PvP gear and enchants/gems you had, the more effective it would become.But in 5.3, the general difference between PvP and PvE gear will be very small. You only get gems which have half the amount of res/pvpp, and each point is almost only half as effective in rating conversion.Now add in PvE trinkets with insane procs like Unerring Vision of Lei-Shen, and we're back to pre-MoP eras where high ranking players always needed to farm PvE for a couple of BiS items.
I can't believe the game I played so many years is going down to this...
Taking the power of few to give to all, nice move !
No, it's removing the reward for hard work and making it welfare.
Cant blame those that want to do the holiday events without PvP players killing them.Even helped one other because they really didnt care for doing it.
The only parts I like and agree with are "...when queueing up for a battlegrounds, players must select a role--this should cut down on lopsided random teams with no healers." and "In addition, tanks in Rated Battlegrounds now take 50% increased damage when picking up a flag, and non-tanks take 20% increased damage". Everything else I feel meh about.
Maybe I will be twinking my monk (eventually) after all.
This is really interesting news. I've been out of World of Warcraft for quite some time now, and I think that this may actually draw me back to the game. PvP was the main aspect of my passion for playing the game. I was always the average player with average rating, and when I clocked out all of my gear to the highest, the season ends, and I have to work for it again. The rat race would Never end for me, and that definitely took a few points off on my incentive. At times, I would be 3 seasons behind on gear because I couldn't keep up with all of my characters. Especially playing arena on all of my characters and improve the rating was a real time sink. This patch puts the pvp platform on a much broader and fair scale, so that casual players who have skill can also compete against the very best on equal platform.Thanks for the information. Will definitely consider this highly.
Until Blizz actually lets players you know, play their characters in PvP (as opposed to running non stop in fear, dropping weapons, standing stunned, walking back and forth as a frog or sheep) they will continue to lose players. PvP IS broken and, in typical Blizz fashion, they managed to introduce a slew of wasted changes while ignoring the real problem.
What i don't get about all this - PvE players should have an easier entry into PvP, that's fine. You're gonna be able to PvP in your raid gear, while PvP players in their gear are dealing slightly more damage and receive slightly less.But the other way around? Try to raid in PvP gear, it's absolutely horrible. You don't have hit/expertise caps, PvPP and Resilience enchants and gems do nothing at all. In fact PvE gear is about 2-3x as effective from the same tier.
At the end of the day, people will still complain about PvP. Forever and always.
I only read down a few comments before feeling the need to chime in with my own opinion. I understand the effort to level the playing field. How ever if taking from hardcore grinders the extra they get for their effort, then offer a return, unify gear, make it scalable to event. I.E If I grind a full Tyrannical set, allow me to wear it to a PvE event with out loosing due to PvP Power and Resilience stats. Conversely allow a well geared PvE player to wear their gear set into a BG and scale in some power and resilience, it would allow player to enjoy the whole game, with out the otherwise insane grind it takes to keep BiS gear sets x2,3,4. As to the rewards available to the TRULY dedicated player, let them have the just deserts of the crazy long epic wep quest chains and related achievements.
The new "cosmetics" are kind of a waist of the conquest, it is now just a different tint, nothing very special about it, you could instead by like 100 spirits of harmony with that conquest. I love the new PvP enchants, and that tabard. Hope i will get a pvp tabard this season!And I am happy that we will not be able to blow up them noobs as easily, I hope the pvp gets a lil less gear dependent in this patch. :)I am interested about the conquest gear becoming honor bought for the gear if you've got 25000 conquest this season, which is a lil high, considering you should have at least 1 full conquest set with that amount of conquest, and then you will have that full set and go into bgs instead of Rbgs / arenas to get more gear for an OS and be distroying everyone that has just started... Thank goodness this is not set in stone, just yet.
PvP was the lst thing this game had ARGHGHAHAHAH GG blizzard! This "Facilitation" you are doing ALWAYS winds up making things worse - just wait and see. Wanna do something to make PvP better? Well then make Arenas more appealing, with better rewards, Gladiator brackets are down from 120 teams in TBC times to less than 20 nowdays in some battlegrps!I welcome any arguments/criticisms as to why "im wrong, and this will be awesome" - please direct them to me and i will shoot them down in an instant.
Although I try to balance out PvP and PvE, I do find myself doing PvE more. Both sides have their drawbacks, but what Blizzard should do is scale the game a bit to tailor to those who are hardcore and those who are casual. Without getting into too much on PvE, PvP will be my suggestion.Instead of making it a cosmetic upgrade, and bumping up the noobs, there should be the option to compete in a "higher class" PvP battleground. Not rated, but random "higher gear" class fights. Similar to LFR, you need to meet a certain PvP gear requirement to compete. If you are below that requirement, you cannot enter those battles. This would allow those who work hard, or on PvP realms, to have a more competitive class.As of right now, cross-realm and the PvP resil changes.....sounds like open combat for any class, any where. Possibly a future patch will open this up. No more PvP realms, just open combat everywhere outside a major city.