Wow is a victim of its own success in many ways. It is seen as so old now - people always want the newest or latest. Those who are complaining about the daily grind -- that's been eased and it least there's a choice of dailies now. The REAL grind was getting a Netherdrake in Outland!.. While I thought heirlooms were a wonderful idea at first, I now think they proved disastrous. Once dungeons of all levels were challenging. You needed to work as a party, use your cc etc. It was good preparation for raiding. Once there were people in there with a full set of heirlooms they just charged through and the only thing that mattered was speed. Nobody knew or cared much about tactics -- just bang bang and out. Now I see many people like that attempting LFR for the first time. They have no idea what DBM is, they know nothing of tactics and care less. I remember weeks and weeks and weeks spent learning Kara. I appreciated raids getting shorter , not everyone could devote the time it took to do old raids, but now nobody seems to think they need to learn anything. Blizzard has tried to please all of the people all of the time and it cannot be done! Where they also seriously err is in not paying enough attention to all the bugs and problems people have. I have never found a GM less than polite and helpful -- but why in MoP am I having to complain about a bugged quest that came out in WotLK? Why can I STILL not fly in the blood elf and Draenei starting zones? Still, I will go on because I love it !
I agree with lankybirt on the CRZ hurting the game also IMO PUG/LFR is playing a part in my thoughts of leaving the game - I started playing over 4 years ago on what (at the time) was a mid to low pop server, there was enough players around to form raids and dungeon run and I had no trouble or hassles farming mats for any of my toons.Now I’m still on the same realm but with CRZ its now a high pop realm due to all the other realms being here also with all the problems with to many ppl for farmingwith the PUG/LFR system I’m finding more "rudeness" in the game the when I started - I used to belong to a great guild, we had dungeon teams that would run all the LK heroics - we learned how each other played our respective toons and roles, we took our time and really learned what to do in those dungeons (and we racked up the acvhements) - we formed core raid teams and took the time to explain what was expected of each player. now its nothing but "speed-runs", no talk, no help and most of all no fun anymoreand on a personal note focus has killed my hunter - I used to be able to pull close to 30% DPS in a raid (ICC - Lord Marrowgar 35% average - as a hunter I could stay far enough away to spend less time moving and more time hitting (and I had a macro to target the bonespikes - if you were in my raid I was the one that knocked you off the spike :D)with focus and the bull$%&# to generate it I’m dam lucky to get 17% in a 5 man dungeon. to go from being begged to bring my hunter to a raid to being embarrassed to take my hunter anywhere all because some dev had a bad ideathat’s my 2 cents (ok more like a dollars worth) - thanks for letting me vent
Technically, everyone has access to a legendary weapon, as long as your class is eligible to use it. Look at all of the people now a days who run around with Thunderfury, Hand of Rag and so on and so forth.
I am not surprised and can only see this number continuing to fall. How long can you keep a player base with the same formula? Sooner or later people are just going to get sick of the game and quit. How long can you keep folks doing quests to level and then doing a host of dailies to get even better gear and make a brand new area that has the same all over? The economy isn't going as great as before, more people are out of work and I would hope they cancel their sub if they were not working.Also there are a number of "free" games up and coming that seem to have very good graphics. I can see the ads now and how much Blizz is compromising to get folks to come back. I recently asked for a number of characters to be brought back (deleted) and they did it without any complaints. In the past I bet that might have been a different story.
I've only played since the start of Cata, which was arguably a bad time to start playing, but I'm still in the game for the social side of it, I play to talk to friends, and willing to keep paying my sub because it is only 30p ish a day. I have raided at a fairly competitive level before against other guilds on my realm, and that was fun and I do actually miss the buzz I got from raiding, but sadly had to stop for exams, so I wish that people who do have the time to play the game regularly or those who played from vanilla would stop complaining, because like another comment, a lot of the things put in WoW are good, CRZ have made levelling my warrior better as I am meeting others, doing some quests etc and seeing people of the other faction to duel with, which I missed when levelling my priest palla and mage. LFR is often ridiculed but the vast majority of people I have met on LFR have been nice, not acted like elitists. Obviously there are a few exceptions, and a few scrubs as well but LFR in Dragon Soul got me into normal then HC raiding, which was the best part of my WoW exp despite it being Dragon Soul. So to the 'old time players', realise the game has changed for the better, when WoW was released cult games were the thing, but nowadays most people are casual and have lives to live.
And there you go PROFITS are up and there is your Big problem see it is unending in its slow walk to death less profits means do something to fix the game more means just keep cutting costs and we will make PROFITS. This is a game and that way of thinking will kill it because it isn't about making a better game it is about PROFITS.
It's not "improving" the game for "returning" players Blizzard needs, it's improving on what they have for players who have stayed...as those numbers are declining also.I left in March as I was totally bored with the reputation rep grind, and reading the sorry excuses from raiders claiming, "you don't need to do them". Well, if you're not raiding what's the point in playing the game?Add to this misery is you can't even enjoy playing a class you do enjoy, because the game class/role mechanics get so screwed up. I don't bother to heal anymore because it's so boring I fall asleep (spend more time trying to generate holy power than using it). Oh, the dexterity is there to make even quests "complex", but if I wanted run around like a chicken with his head cut off...I wouldn't be playing a healer. -_-WoW has some serious issues in class/role mechanics; too much gating; a community full of 4chan players who prefer to troll more in trade than even play (and they remain ingame, but legit players get banned); and allowing excessive botting to overcome the game (they're multiboxing in dungeons and LFR now. Next they'll be in normal and heroic raids...and then just put a fork in the game as it's reduced to macros and multibox programs and become another F2P game of he who pays more wins).Why return to THAT mess? -_-
Why does this matter? I doubt any of us own stock in Blizzard.Who cares, guys.
Speaking as a casual player, I have found Pandaria to be surprisingly offputting. Yes, there's a lot of nice juicy content to explore (six different cooking paths, bunches of new reps to grind, easter eggs to look for, rare bosses that I can kill with my crappy non-raid gear, etc) - but in a way, it's almost too much. It was clear to me early on, and remains so now, that the casual player has very little hope of getting to see the raid content. I only reached the point where I was allowed to queue for LFR about two weeks ago.Granted, in the meantime, I took (and passed!) the bar exam, and started working - which means my time is roughly as limited as it was in law school - but when (for example) the End Time dungeons appeared, I had three characters that could literally walk into them, and was able to push one more in by crafting her some PVP blue armor. The same is not true in Pandaria - the reps I have to grind out to get decent crafted armor are the same ones I have to grind to buy decent rep armor. The quests I have to do to get those reps up give me these tokens, which are useless until I can get to a raid! So they pile up as a visual reminder of how far behind the curve I am.Bottom line, I feel like the present game is chasing away casual players. It well may be that PvP players and hardcore raiders are still the people that Blizzard wants, but I would like to point out that my money is the same color as theirs, and I pay just as much of it every month.The way to keep as many subscribers as possible is to cater to as many different playing styles as possible, and while I applaud the experiment that Pandaria represents, I have to say that it hasn't had anywhere near as much casual appeal as I hoped/wanted/expected.