On Dungeons. And GC doesn't think people will get burnt out on Scenarios? Even quicker, probably. But I guess they don't care as much because they take less resources to create in the first place.Cheers.
"Ghostcrawler was pretty busy tweeting this weekend--of particular importance was that advance notice will be given before Patch 5.3 goes live, so players know what to do with their Valor Points."is that what he said, though?"Can we get a heads up as to VP incoming patch, will it be reset or can I have it stored ready?We will give you notification before 5.3 ships."It looks like there's a split infinitive there - it can mean as you interpreted it, but it can also mean that they'll notify us about what the deal is with valor before 5.3 ships.
Ah, well in either case, they're talking about some future notification we haven't gotten yet :) They did have a post on Valor Points and upgrades, but it was back in March.
Congratulations to Lore, but here's to hoping he doesn't become just another "Yes" man. I enjoyed his unbiased opinions, and hope they remain unbiased.
On Dungeons. And GC doesn't think people will get burnt out on Scenarios? Even quicker, probably. But I guess they don't care as much because they take less resources to create in the first place.How does it being a resource problem mean they don't care?It's a simple math problem. Given finite resources, what's the best way to allocate them so that you can create the longest-lasting content possible? If you can make a scenario in 1 unit of work, and it lasts for 2 weeks before people get sick of it, that's better than a dungeon that takes 4 units of work and lasts for 3 weeks before people get sick of it.
What we know is VP was always converted until the last patch, where they reversed that "SoP." So NO assumptions can be made... although my guess is pretty much everyone was happy to retain their VP. As it stands, I'd REALLY want to keep my VP through the patch.Realistically, I think we need something like 3 weeks notice so we have enough time to actually plan... didn't we have more than that prior to 5.2 landing? It DOES seem to give a hint that 5.3 is nowhere near imminent. It kinda seems reasonable to "assume" it's at least a month away at this point.Of course, complicating speculation is that we know about item upgrades and their reduced costs, so one could IMAGINE that may make them go for conversion so folks can't go on an item upgrade tear as soon as 5.3 drops.
After running a good number of alts through MoP dungeons and scenarios, I now run the scenarios in a much higher percentage. Content is old and repetative in both, but its a much shorter inconvenience in scenarios. I wouldn't run either any longer except the wait times to get into LFR can be long. I'm not clamoring for new dungeon content, I'll wait until they figure out how to easily/efficiently scale the dungeon(and loot) to the group's ilevel:)
There was an additional complication this past week where the PTR didn't work on Macs, so I imagine that has affected the launch schedule a little.
I have to say, I have found dungeons to have much nicer replay value, and when you run them with friends as I tend to, you are given a much faster queue and a better loot ratio than any scenario ever. It takes us slightly longer to complete a dungeon, but we are pretty much gauranteed payout (either loot or enchanting mats, plus gold), where scenarios are per person, and only supprt 3 person groups, which is a HUGE inconvenience.I got sick of every scenario after a second run, except for the arena one, and unga ingoo which I was sick of half way through (it is truly awful.)I prefer dungeons so much more, even though they are longer and more difficult. Payout per boss more than makes up for the length, and they aren't even that long - the longest is shadow pan, from memory, and it doesn't take that long. If they are that worried about resources, find inventive ways to make the dungeons a little shorter.I mean, let's face it, the only reason unga ingoo didn't take a significant amount of developer resources was because it already existed in the overworld - all they did was copy and paste the map, and add some mobs and objectives. But they did the same for the temple of the jade serpent dungeon, so it's just a crock - they are trying so hard to push their new idea, because they want to fix people complaining about queue times.I just think they are copping out, they have experience making dungeons, and I think that experience is worth more than they are giving credit for - they had to create new tech to make scenarios, and I bet that took up a whole bunch of time. I don't want to sound ungrateful, because I do think that when they figure out the right direction to go, scenarios will be great, but this bull about dungeons being so much harder to create just doesn't cut it. They could easily copy and paste sections of ToT and slap it into the caverns of time, in a dungeon setting, and it would fit lore so much better than some junk about pirates.I just hope they realise that sooner, rather than later, people would get very upset if dungeons were only coming every expansion.
I could see how it would be a pain for blizzard to put all the effort into making a new dungeon just for everyone to get burnt out on it. To be fair, though we see it as a game, it's understanding that you must see it as a product for your company, and putting forth the creative design to make a whole new dungeon means more company spending. I get it, you're not cheap, and you must be realistic, but you could meet in the middle with us. Something like, I think it would be cool to see a new dungeon difficulty, like an elite version that you would have to be attuned for, something similar to Burning Crusade Heroics. Have it drop 476-483 ilvl gear off of last boss or a bonus roll token to use in the current tier of raids. Before you go saying, "well we did come up with challenge modes." There's a difference between trying to zerg through a dungeon as fast as you can versus trying to enjoy the difficulty of a dungeon and overcoming it bit by bit. I was one of those players that enjoyed BRD taking 6 hours, and having to get a key for every difficult raid or dungeon I wanted to do, it made the game longer. Maybe I am the only player that feels this way, mainly because I could care less of the achievements and transmog gear and mainly focus on the actual gear that drops after completing each boss.
"We know some like dungeons. But players burn out on a couple of new dungeons in a week or two. Raids keep them engaged for months.We'd like to figure out some way to do both, but that means a dungeon that doesn't get stale after 20+ runs.A raid boss might also get stale after 20 kills, but that's 20 weeks with weekly locks. Dungeons encourage faster burn out.Again I am talking about trends overall. I understand players are individuals with their own desires."I usually like GC but this shows a huge disconnect. Last night I get on my alt and see I have 1k vps to earn before the reset. What am I looking at? Dungeons, raids, scenarios (forget dailies not enough vps earned while doing them except Champions of The Thunder King). So to rack up 1k vps I have to do a combination of the 3 burnout is inevitable since my queue time on raid when I play is 1hour + every time (i play at night). So he wants to avoid dungeon or scenario burnout but make them worth so little that you have to run a ton of them to get vp capped. Makes no sense....
Sweet. Gratz to Lore. The employment is well deserved. =D
*Wonders what Lore's Avatar will be*I have to say, I have found dungeons to have much nicer replay value, and when you run them with friends as I tend to, you are given a much faster queue and a better loot ratio than any scenario ever. It takes us slightly longer to complete a dungeon, but we are pretty much gauranteed payout (either loot or enchanting mats, plus gold), where scenarios are per person, and only supprt 3 person groups, which is a HUGE inconvenience.I got sick of every scenario after a second run, except for the arena one, and unga ingoo which I was sick of half way through (it is truly awful.)I prefer dungeons so much more, even though they are longer and more difficult. Payout per boss more than makes up for the length, and they aren't even that long - the longest is shadow pan, from memory, and it doesn't take that long. If they are that worried about resources, find inventive ways to make the dungeons a little shorter.I guess it really depends on who you're doing them with, and what you're trying to get out of it. For me, Scenarios are amazingly efficient - 50 VP for 10-15min of work (which I can easily solo by now, if the other 2 are a bit slow). 9 times out of 10 i'll get loot, too... and as an enchanter that's nice - but honestly, if i'm jonesing for shards it's faster to take a quick fly around Pandaria killing rares.
I think the patch will be on the 21st. We'll get a warning sometime this week, and I don't see it being on the 28th because that's right after Memorial Day, and Blizzard treats its employees real well with time off during major holidays.
WTG Lore! :)
We think so. We were just too generous with Cloak and Dagger. We were nervous Burst of Speed would be more popular.WHA? I mean really? The problem is that Burst od Speed is last choise from that tier. Why? Becouse it isworst of thous 3. No one and I mean no one(expect I) uses BoS. Why no one uses it? Couse it is useless after it got nerfed. Yes I QQ. It's atm CoD>SS>BoS. BoS would be too popular? How many Rogues have you seen using it? 0? Am I right? You have seen none! And you think it would go too popular after that big nerf? I would say something but I would get banned from Wowhead so I won't.I'm just mad when theres guy like GC who doesn't know anything about Rogues talent or anything about abilitys in PvP.- 90lvl Combat PvP Rogue
What game Gc is taking about ? O_o