"The Dalaran sequence was a pretty awesome Alliance win."The Kirin Tor was supposed to be neutral, which is tough, Jaina darling, what did you expect? It wasn't an Alliance win, it was a Kirin Tor loss, of which I am disappointed.
I just don't understand why they would put in spectator mode. How many of you are really clamoring for that? Why aren't videos on youtube enough?
I hope they do bring multi-segment queuing in 5.4 LFR. If today I want to run all segments in one week, I have to bet on which segment will have the shortest queue and that's not always easy. With multi-segment queuing, I can start queuing for all 4 segments, then 3 segments after I finish the first one, etc. Hopefully that will make queue times more bearable and much less random (between 2 minutes and over an hour depending on week day, time, weather and Dow Jones index)As Matheus reported, a bonus satchel would be nice too, if only to attract those elusive missing healers and tanks.
Good to see that they haven't been put off by the small but extremely vocal anti CRZ brigade.Any plans to bring life back into low population servers and help with server faction imbalance are to be welcomed.
Gameplay has not changed THAT much in even the past 3-4 years to warrant not changing the one thing (plural if you're an altoholic) players see the most.
I agree Catriona, but the gameplay is still relatively good at the high end level of heroic raids/elite-rated PvP, compared to say CoD. An investment into what all players see, both new and old (character models/animations), is what still has a vastly big hill to overcome still. Gameplay can evolve subtly over time, but graphics need leaps to cut the budget it would make if updated frequently (literally every patch and expansion like gameplay/balance), so they have to do it at some point or eventually go down the route Runescape had to go through in being mocked (it was insanely bad).I don't want WoW to come to that, but it already has to some degree, its just that Bliz has done a good job of masking it with tons of armor/clothing covering everything. Ironically, even robes still all use the SAME TEMPLATE, just with different textures. Just imagine if shoulder/cloaks/weapons/shields all had the same template, and you can see how ridiculous it would be. Again, they are just damn good (and very creative) at masking how basal the graphic system is for toons. That is not to say they haven't made advances, but its just that those advances don't need as much investment as a total overhaul.But I'm not even asking for that, I just want a good update of player models (BC and Cata races included) to put them up to par with pandarens, not the whole world or equipment we already have. Nor am I saying that the races should be completely revamped in style, just a bit of higher resolution graphics, use of fur/hair techniques (used extensively for pandarens), more individual features (toes, scars, beards, fingers, eye color, etc), and smoother/more realistic animations (vs very stiff ones). Not to mention just plain corrections to unneeded ugly features (very saggy breasts, extreme muscles in ALL males, flat faces, etc.); not that I hate ugliness itself, given how I loved how warty ugly goblins still were after the update to the horrendous vanilla look of them. In fact, I still want to play a female dwarf considered ugly for RP reasons, just not low-polygon/texture ugly.
@Wombat62: At this point your response has become laughable. He's right and you're wrong.Don't stick to a clearly incorrect argument simply because you don't want to admit that it's wrong. That isn't what's going on here. This is a huge issue that needs to be addressed.Visuals are an integral part of the fantasy MMORPG genre. To neglect them is to neglect the aesthetic premise prevalent in works of fantasy on which the fantasy MMORPG was based. The genre demands engrossing and interesting visuals because it needs to sell a world to us; the countless comments made by nearly everyone on WoW has shown us empirically that Blizzard is failing in this area.I understand that there is an immense amount of pressure on the design team to get new character models perfect. Older players will doubtlessly be used to the way their characters behave and look, and to remake them in a way that divorces them from what they originally were is a critical issue.But it should not take six years to redo character models. There are 14 races and two genders, for a total of 28 models. WoW is facing more challenging times than it has, but it still rakes in money by the millions. Think of the sheer number of models that they've made for every expansion--items, objects, landscapes, effects--and then just for the Isle of Thunder, more recently, which was only a series of patches.This should have been done by now. The fact that they keep pushing it off only necessitates exponentially better models by comparison with newer content.
"Do you plan on addressing the server population issues soon or you just planing on keeping exploiting it to make further revenue off of server transfers?Ghostcrawler: We do have plans and we are actively (as in I was in a meeting on it yesterday) working on a plan. We don't want to share that plan until we are reasonably confident that it is going to work. We want to be clear that we don't think the experience for players on very low pop realms (which includes very imbalanced factions on otherwise active realms) is a good one. We want to solve it."I think this TOTALLY misses the point of the issues on the servers, which is IMBALANCE. This issue is NOT just on low pop servers, in fact, nowhere is it more noticeable than on HIGH POP servers, like Darkspear and others where the imbalance between Alliance and Horde creates 'dead zones' where one faction or the other cannot quest for great stretches of time, as well as constant city raids, camping of/killing crucial quest NPC's and other problems. PvP servers especially should be balanced between factions or the world PvP becomes so lopsided that often people migrate to a server with a different balance, or quit altogether. I have migrated all my main toons from high population servers to low population servers. The ONLY major problem ( which in my opinion is not major) on my low pop servers is the fact that its difficult to Pug groups. The advent of LFR fixed that issue as far as I can tell at least for me. To reiterate, Fix the BALANCE of realms, the population is minor compared to the Alliance//Horde balance. If you want to fix populations, realize that some people like high pop, while others prefer low population servers. I know that money is a driving force in this game, as with just about everything, however the removal/condensing of low pop servers is fail. Allowing character migration from high pop to low pop servers is fine, but try to work for balance in both factions as well as in population if you must address population, address high population first.