"Overall the intent is that elite PvP gear is cosmetic. We don’t want item levels within PvP gear to have such a huge disparity that a new PvP player has a miserable experience—that’s the entire intent of this change."Yeah everyone shoud have everything, example someone who have acquired Bloodthirsty title(means that he/she have done %¤#loads of pvp and does pvp all the time)and someone with Jenkins(does pvp and pve)title should have same gear gg blizzard.
Please fix/update Alterac Vallley :( Its always been one of my favorites and back in the old days of WoW it was so unique with all the upgrading armor and taming wolves ect. it felt like a real war where there would be lots of smaller skirmishes and then big battles over certain territory. For awhile now it has managed to become a zerg fest and thats all it really is, I still like it but its nowhere near what it used to be. I just hope Blizz actually tries to update it rather than decide that scrapping it would be better -_-
"so that gives us some direction on which Battlegrounds we could potentially fix . . . or even cut." Looking at you, Strand of the Ancients!
Can you add a link to the source next time, please? I appreciate that you're pasting it on wowhead, but I prefer to read blue comments directly on blizzard's site.
Well, yes, I have used Void Shift to save healers many times in 5 mans. Not so much in LFR which I haven't had a chance to do with my shadow priest yet, but in LFR there are massive AOE heals which brings me to my observation as someone who plays a healer - We forget to heal ourselves in general. We also have a harder time with "situational awareness" - well I do, I won't speak for others. Because I'm focusing on the raid frame monitoring health. I do have DBM which assists for myself but I see in 5 mans often a healer dying and not healing themselves. Maybe they are used to raiding and picking up the massive aoe heals, I'm not sure. But I do not think this makes people a bad healer, just very focused on everyone else but themselves which might be a common healer mentality. By the time "health low" flashes on the screen it's too late really. Well this is how I have used void shift, and I kind of think if Blizz wants to nerf it so be it but perhaps they could do something to assist healers with being more aware of their own health. "low health" needs to be bigger and stay longer on the screen and happen sooner?
It's mainly a one-way street.PVP gear can't be used in raids, but PVE gear should be used in arenas?
lets see, if they have less pvp power healing than hybrids, yes, but otherwise it'll still be a buff.
I might be thinking about this completely wrong, and please correct me if I am- but if PvP Power from Conquest gear will only grant you 60% and the base resilience is now 65-70%, you'll only be doing at most 10% less damage to players than you do to mobs, right? At this point wouldn't it be simpler to remove resilience entirely and have PvP power increase the damage you deal to players from a base of 30-35% up to a maximum of 90%?I'm not a serious PvP player, and I'll freely admit that, but I'm really not thrilled about this move. I can understand the reasoning behind it, since I hadn't done any real PvP whatsoever in almost a year by the time I hit 90 and had to gear up by being the squishy, easy target to farm for HKs in a battleground until I ground out enough honor to nab some equipment. But at the same time, it seems like there should be a better method of making that a less "miserable experience" (and let's be honest, it really is a miserable experience to try gearing up for PvP when you're against people who already are) without a decision as drastic as this one seems.
"Fully geared Conquest gear gives you about 60% PvP Power, which translates to 60% more damage. Wearing such gear, you will have a significant advantage over the LFR-geared player, have a moderate advantage over the normal-geared player, and should be pretty competitive with a Heroic raid–geared player—they may have more survivability, but you might do more damage. Statistically, Heroic-geared raiders are a very small percentage of WoW players, so you’re unlikely to even encounter them out in the world. If you do, the outcome will likely come down not to small gear disparities, but who is more skilled at PvP, who got the jump on whom, and which side outnumbers the other."So basically people who does alot of PvE will be able to kill fully pvp geared players? That's like if a Fully PvP geared player out dpses a player with full heroic raid gear.... This makes it so that people who does alot of PvE will be able to do PvP things aswell... Doesn't seem faire in my opinion.
Why is there a difference in PVP and PVE gear? Why do I put all the effort into getting high level gear then have to turn around and get a whole nother set just to PVP? Why can't they both be used the same? This is one of the reasons that I do not do much PVP, but when I choose to I would like to last for more than three seconds.