So, Now I can't run away from mobs with my Water Strider? This is sad =/
oh goody more mage buffs.other than pyroblast.
The Hordebreaker! now I'm jealous of Alliance players. Awesome title ;o;
Stop nerfing affliction locks! Seriously! Please!
Oh yes punish the fire mages. We don't suck enough in pve. :'( Pyroblast needs more love!And interesting, new striders? Faction? Drop?
It's getting a minimal damage nerf because it's getting a crit chance buff from Critical Mass. As a result, you'll see more pyroblasts. Hence the nerf to its damage.
Are those water striders even available...?
They all aren't available--whenever there's a spell change to the available one, the tooltip text on all five gets updated.
As a fire mage, I can understand the nerfs do Pyroblast.If you have Pyroblast hitting hard, you have less critical hits which makes the rotation kinda boring and slow. But if you have a weaker Pyro, but more critical hits, you have a more fun and fast rotation.
The Hordebreaker! now I'm jealous of Alliance players. Awesome title ;o;Could have been... Trollbane :D
Titan's Grip: Allows you to dual-wield a pair of two-handed weapons. Cannot be comined with wielding staves or polearms.I suppose that tooltip change from earlier notes was too good to be true, but I was really hoping to swing a pair of Blackhand Doomsaw. Seasoned Soldier: While wielding a two-handed melee weapon, your Physical damage dealt is increased by 25%, and Whirlwind's rage cost is reduced by 10.On the other hand, this is sounding pretty good.
Stop nerfing affliction locks! Seriously! Please!THIS! ^^^^^^
Darkspear Rebellion: Pit Vol'jin's troll uprising against Garrosh Hellscream's Horde during Patch 5.3: Escalation.New reward: Rewards Title: The HordebreakerSo we're basically using them as a distraction?I like this already.
GG more nerfs to priests and buffs to shamen, Who actually writes this @#$%? Do you even play WoW?
Pyro and CM changes are just long over-due tooltip fixes.
Pyroblast isn't what it was before. It was back then like Chaosbolt. One shoted everyone in PvP and dealed a great damage. Now it is piece of *!@#. It did have longer cast time tbh. Could we have our old Pyroblast back?-Tush (Played on Mage since end of Vanilla)
GG more nerfs to priests and buffs to shamen, Who actually writes this @#$%? Do you even play WoW?Reading the commentaries to PTR patch notes never fails to lighten up my day *snickers* I won't go into how you apparently can't tell which number of a set of two is bigger than the other and that you can't even spell the class name correctly. Keep on raging ;)
So, Now I can't run away from mobs with my Water Strider? This is sad =/This makes me weep many tears for my poor companion. Sharks will have my hate once again, I guess.
Correct me if I'm wrong but this change to Shield slam now means less damage. So warriors are doing so much dmg now that they need to reduce it, what's next? Shield Slam: Slam the target with your shield, causing AP*($gte(level, 85) * 0.75 + 0.75$gte(level, 80) * 0.4 + 0.35)+13671 to AP*($gte(level, 85) * 0.75 + 0.75$gte(level, 80) * 0.4 + 0.35)+14371 damage. Generates 20 Rage in Defensive Stance.
will the VP requirement nerf reset "A Test in Valor, so if I have 5k before the patch I have to grind 3k again, or will I get "quest completed" ?