There are more really big changes coming to the way that PVP gear works coming in patch 5.3. As you know if you read our previous blog on the subject, we approached patch 5.2 with the goal in mind of narrowing the PvP gear gap, as well as working to make PvP more accessible to all players, to broaden interest and provide a robust pool of competitors that enriches the PvP experience for everyone.
PvE vs. PvP
We face some significant challenges, so we’re prepared to take some unprecedented steps to meet them. Historically, we have always had a hard time balancing PvP gear against PvE gear, as these two areas of the game have very different gear design goals. In PvP, we want gear to matter, but we don’t want gear to become the overwhelming reason someone wins a match. For PvE, the difference in power between tiers has to be significant enough that players really feel rewarded and more powerful when they upgrade. This problem has been compounded as we now have Raid Finder, normal and heroic raid tiers, as well as item level gating to enter the Raid Finder.
Transitions: From Season 12 to Season 13
Patch 5.2’s gear changes represented our first attempt to balance PvP gear with PvE gear, and offer better ways to narrow the gear gap. We introduced the Elite tier of gear that would be available to all players after earning 27,000 Conquest Points throughout the season. This allowed us to balance Honor gear against Raid Finder gear, Conquest gear against normal mode raiding gear and Elite gear against Heroic mode raid gear. But, keeping pace with PvE gear also means that there is significant difference between this season’s Honor gear and the Elite gear. Not to mention that there is a tremendous difference between a fresh 90 and a veteran, Elite geared player. While it’s important to have that difference, the competitive nature of PvP means that highly geared players can serve as a deterrent to players who are looking into trying PvP for the first time. Trying to keep pace with the escalating ilevel of PvE gear has proven quite difficult for PvP.
Furthermore, as Season 13 has illustrated, having more than two levels of PvP gear can generate some significant issues during season transitions. Players expect that each season will start on a fairly level playing field. The presence of upgrades in 5.1 meant that some players now have a gear advantage over players with this season’s Honor gear. The presence of higher ilevel Elite gear has the potential to create an even bigger issue in Season 14.
Still, we think we’ve taken some great steps forward with PvP gear in Mists of Pandaria. PvP Power has given us an extremely useful ‘knob’ to turn so we can adjust PvP gear to make sure that it’s better than its PvE equivalent. Meanwhile Resilience, while well-intentioned, has actually made the gear gap worse over time. We think that most players would be okay with going into PvP with lower damage if they were a bit more durable. We believe that a broader population of PvPers will offer a better experience for everyone, and also provide a better pool of players as we introduce refinements to how Battleground queuing works in the future. One of the best ways for us to increase the number of players that participate in PvP is to reduce the barrier to entry for those who play World of Warcraft regularly but don’t participate in PvP. Specifically, we’re referring to PvE players that spend a lot of time gearing up in PvE but feel that PvE gear is a severe liability in PvP (because, well, it is ).
Incoming 5.3 Gear Changes
With all of this in mind, we’re making some pretty dramatic changes to PvP gear and the PvP environment in 5.3:
In addition, some of the changes that we’ve discussed previously will also be implemented:
We’re taking these steps because we want to improve PvP for those players who love to PvP by providing a richer pool of potential competitors (which can result in faster queues, and open doors to queuing refinements later on), and make an incredibly fun element of World of Warcraft more accessible to a larger audience.
What to Expect
We expect these changes to have a few important effects. First, we feel that they will still preserve our most important design goal: the best gear for competitive PvP will come from PvP. Since all other gear will be scaled down to the Conquest’s item level of 496 as a maximum, the Conquest gear will always be better by a significant margin because it will have PvP Power on it (which doesn’t count toward the item’s item level budget). Even Honor gear, with its considerable amount of PvP Power, will provide more damage in PvP than normal and heroic raid gear. For example, a Heroic Thunderforged weapon and a Conquest weapon will be the same item level in PvP, with the same amount of primary stats, secondary stats and stamina. While the PvE weapon will do very good damage, it will still do less damage than the Conquest weapon due to the presence of PvP power on the PvP weapon.
We also believe that the changes will make it easier for those who aren’t PvPing now to give it a try or possibly motivate those that play only rarely to play more often. While they will do less damage than a player with PvP gear, they will have the same survivability, stamina and resilience. The damage differences shouldn’t be so great that they will be ‘insta-gibbed’ by the average opponent in PvP gear either. We expect the improvements will make PvP more fun for both hardcore players that want a more even playing field, as well as competitors that just want to dive in and have some fun without assembling a specialized gear set.
We Want Your Feedback!
This is a pretty massive change for World of Warcraft and while it would probably be more appropriate at the start of a new season, or even an expansion, we strongly feel that the current gear situation should be resolved quickly. We think this solution will help us meet our design goals and help create a more active, competitive, and fun PvP environment.
We know that concerns and questions are inevitable, and we look forward to hearing your thoughts on the subject. We invite you to try these changes on the PTR for yourself, and we’ll be watching for your feedback on the PTR Discussion forum and elsewhere.
So why in gods name should any of us go for the 512 gear now? If its gonna be scaled down in ALL pvp. I mean seriously, why did blizz even add the elite set? Blizzard needs to grow some nuts and stick with things that they've already implemented rather than giving into to every sobstory about pvp and pve being unbalanced. Pvp doesn't belong in Pve, and Pve DEFINITELY doesn't belong in Pvp. And as for the gear gap, its only 3 item levels larger than it was before, from honor gear to cp gear (458-491) & (476-512), people wont be getting rolled any harder than they were before, plus it serves to keep retards who think they can pvp in greens out of the randoms.Most pointless change ever...
The ill restriction really makes elite gear not elit there's no point getting it if ur going to just xmog it
what is happening to this game? I can't even believe it.... oh well my warcraft days will be over soon so what do I care :(
Don't do it. Bad idea. Mainly because if the reason for the drastic changes is solely to bring in more pvp players it will be all for nothing. Those like myself who are pvp to the core have an opposite which prefer only pve. It wouldn't be fair to nerf pvp gear for those who only want to try pvp for recreational purposes and aren't really serious pvp'ers. Changing the resilience stats to benefit pve players would only be fair if secondary stats were drastically changed to benefit pvp players in raids. In addition, for those that want to get into pvp situations should undergo the same learning curve as their pvp predecessors. Pvp gear with resilience and pvp power is adequate and I believe is moving in the right direction as is.
Starting pvp halfway through a season is an utter nightmare, you need to gear up to be able to just survive the onslaught of those that were gearing up from the start and have the highest grade of gear, let alone help yer team."hardcore pvpers" can QQ all they like... this is just leveling the playing field slightly. Geared pvpers will still have a fairly big advantage over pve geared players due to the fact they AREN'T REMOVING PVP POWER and therefore will still be doing a fair chunk more damage.Go ahead and and demand that pvers should get blue crafted pvp sets all you like, all i see here are pvpers whining that they aren't going to be able to 2 shot an undergeared/ pve geared player anymore.
Then as i said. Allow someone with Conquest or blues to Raid.PvE should be open to no gear restrictions before PvP
Ok so if I'm understanding this right, "•All gear will have its item level scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons." "For example, a Heroic Thunderforged weapon and a Conquest weapon will be the same item level in PvP, with the same amount of primary stats, secondary stats and stamina. While the PvE weapon will do very good damage, it will still do less damage than the Conquest weapon due to the presence of PvP power on the PvP weapon." Does that mean that the PvE gear that is ILVL 535 will be down graded to 496 so it's now pointless to get or it will only be downgraded when you go into PvP. I'm a hard core PvE player and I like my higher lvl gear and I also like to do PvP and I earn my gear and try to keep up on both but I would be greatly disappointed if the gear that I have been collecting for the past few months suddenly drops 10-40 Item ILVLs just because they want it even with PvP gear. Just make it so you can't do PvP in PvE gear. If i'm reading this wrong and my gear is still gonna be the same for PvE at its 500+ ILVL then please correct me.
It is, however, when you play skill mode, you'll have to use real gear or be cannon fodder, just like everyone else.Damn raiders ruined PVP
In my opinion this is a much needed change. The requirement to even have a foothold in PvP is too dam high! I'm currently gearing a monk healer in the battlegrounds and it is an absolute nightmare. Though I have done this many times, so I can still hold my own (somewhat) Having to cope with back to back 150k crits is not the idea of fun for most people. The idea that a 'new' player has to deal with not only a skill disadvantage, but also a gear disadvantage is completely ridiculous. If anything the new players should have gear that gives them an advantage over the veterans (look at golf for example) This looks promising for PvP (in my opinion, you may think otherwise) It means that the Devs are putting in their best effort to try and balance the game, which seems to be the major complaint on every WoW forum, if you have forgotten.Some seem to think that this isn't the problem and that the amount of CC is to blame. With this patch I assume the Devs will be able to gather more reliable information on balancing issues so they can more accurately deal with the problems at hand and solve them without completely destroying a class or buffing one to god status.Overall, I'm looking forward to patch 5.3 and I hope to see a lot of fresh new players in the battlegrounds and arenas. I'm sick of getting one shot by a back pedaling hunter because he has played his character for longer than I have played mine.
I can't even believe your saying this.Either gear up or don't, PVP gear exists for a reason, and crying PvE noobs are ruining it. Every. Single. Expanison. I've been in, i never bought crafted gear, i just went in with either last season's weaker gear or just went in with quest gear.I never complained.You complain even though you only do it once, plus monks are easymode enough already, just ring of peace your way to victory.
Are you going to make your point or just insult half the player base of Wow?Whats the problem with it? Are you scared that PvE "noobs" will be on an even playing field with you? Do you need a ridiculous gear advantage to compete? Seriously, from what I have read all the top tier PvP'ers welcome the damage reduction and don't seem to have much of an issue with it.Do you like grinding for gear while feeling completely useless? Do you welcome a decline in the PvP player base? Because that is whats happening in its current state if you have not noticed. "You complain even though you only do it once" - I said I have done it many times."I never complained" - in your previous paragraph you said "crying PvE noobs are ruining it. Every. Single. Expanison" Whats that if not complaining?arenajunkies.com/topic/237241-pvp-gear-in-53/
My problem is simple.It makes doing pvp pointless, why do it if someone can faceroll their way through raids and get the same level of gear in pvp and better in pve?There's no reward, and mark my words, it'll drop pvp like a stone.You ever do dungeons in questing greens? Same thing, raids in your dungeon gear? Same thing. You grind it up because everyone else did so too. That guy with the "Instagib" gear you decry so much? He did the same thing you did.Stop asking for everything to be handed to you and earn it.
So you only PvP for gear? Raid gear won't be better than PvP gear, if you actually bothered to read the information available.You need to get off YOUR high horse, because YOU'RE literally complaining about something you know nothing about.But what do I expect from somebody who doesn't even know the difference between your and you're. Nobody will miss you bro, Peace.