I hope this is an April Fool's joke. it is getting close. If it isn't than perhaps Blizzard has more patches in store for this xpac than any other xpac in WoW history :D
Another patch - and still it's the end of the W(oW). Been playing for more than six years now, and it's always the same knee-jerk reaction by a vociferous minority of the player base. You'd think in a game played by young people they'd be embracing change, instead I sometimes get the feeling to be playing along a bunch of cranky old men.
To me it seems like this patch will hit soon, as in no more than 2 months. BUT the patch after won't be for a while. It looks like patch 5.3 is more of a major hotfix, that can't actually be just hotfixed.
I like and dislike the base resilience change. On one hand, pve players can actually participate in pvp without being severely gimped since pvp players have a lot more of an easier time doing pve since the only change is ilvl and hit chance. On the other, I feel like 65% isn't enough for 90 and way too much for low levels. PVE players get decimated in pvp because they die easily and their damage can't compare since pvp power is so... well, powerful. The change will help with them not dying as fast, but their damage will still be on the low side as it should be. People complaining about that should ask a BM hunter to burst them in pvp gear and then pve gear of higher ilvl, the pvp gear will easily outmatch the pve gear since pvp power gives a far better damage boost than some increased stats.At low levels, this really will make healers immortal. I can survive against almost an entire team on my low level healers; this just makes that a lot easier. As for 90, burst is already a huge issue and having a base resil means that as gear increases, burst will become even more of an issue than it already is since resil can't go up to counter it. I feel that base resil should be at 60% and the resil on gear now should scale less, AND I feel that resil should reduce healing taken (scaled at a far less rate). After all, if we need to increase the max resil people get to reduce burst then it's only right to make it so classes that can heal, aren't overwhelmingly stronger. I mostly play destro lock in pvp nowadays and I think I could use a nerf to my healing in pvp since 120k on demand heal is ridiculous. That would also help fix healers at low levels, too (I hope, being op just isn't fun forever).That's my thoughts on it.
Yes, I know it said most and I take that as resil may still be present in set bonuses and in gems, but even if you add those in, 70% resil isn't enough and pvp power will still scale way too fast for the resil to compensate even if people stack resil in gems. Taking away most gear resil is already a dramatic change so why not make it dramatic in another way? At this point, it is worth taking risks. This is why we have a PTR, to have us test it out; if it doesn't work then try something else.I trust blizzard to solve burst and to tune healing accordingly. I just wanted to throw out some ideas to see what people thought.
Do we have heirloom shields yet?
People please, stop being ignorant. PvP gear is still gonna be important because you will still want the PvP Power. Making resilience baseline will make it easier for people to step into PvP without being roflstomped, you will simply do less damage if you dont have any pvp gear. What Blizzard is doing is moving towards PvP being more about skill and less about gear. Wich is exactly how it should be. PS: Like they said before, they want a smaller patch roughly every 2 months, and a new raid instance every 4 months.
I hate scenarios too...so boring. Turns into maneuvering around trash to get to the end as soon as possible. Dying if you don't have anybody who can heal, and just all around boring. The kicker, gold as a reward, maybe a 463 useless item, or the very RARE chance at 476 loot which is a joke now anyway. I hate scenarios!As far as being VP capped though, I never am able to cap without huge effort and lots of time spent. That's with three toons of course. If I only played one it would be no problem. I refuse to dailies and the new ones are too incredibly time consuming to even bother. VP capping is near impossible for me. They have to go back to Cata and gives us better VP points for rewards. I just can't stomach more scenarios...dungeons would have been acceptable though. This is my first real upgrade to the game since I started during Cata and at this point I'm happy with the content, just not the way I am being forced to do scenarios or old dungeons MANY MANY times just to cap VP. I can't stomach it anymore....
Herbalism and Mining catch-up is about the dumbest idea Blizzard have ever come up with.Gathering profs don't need catch-up. Crafting ones do!Cheers.