Was wondering about the Oondasta spawn rate. He's been up three times already today on Emerald Dream - EU.
(it's no more difficult than healing or damaging, that's for sure)hehe, good one. *looks again* Oh. You're Serious. You poor misguided soul.Order of Difficulty:Tanks>>>healers>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>dpsTaks take top spot in MOP so far, because if we dont maintain our Active mitigation, we die. while doing that, we have to maintain a threat rotation that also does as much DPS as possible (more so in 10 man) while coordinating taunt swaps, inturupts, and leading raid.Healers do have it kind of hard. there responsible for around 5 peoples Health bars. keeping idiots standing in the bad alive could be quite difficult.dps? stand there. mash buttons. profit.
I was hoping we'd get a new dungeon or two, i'm so tired of the old ones already.
I was hoping we'd get a new dungeon or two, i'm so tired of the old ones already.LFR killed Dungeons. The only saving grace is the bonus Rep they added in 5.2 and that only means people will do 1 a day until exalted, or if they desperately need Valor. If Blizz expects Dungeons not the be the deadzone that Scenarios are, next expansion they need to make Justice worth something to give more incentive to waste time doing them.
The post on reading tooltips and quests was superb. I'm glad someone's saying something about it.At the tank post, there are times where I do feel underappreciated. "You can't do that, control adds better, use this at this time, etc etc." Here, wanna trade spots? I don't see you trying to keep the raid alive. As a tank we're having to keep an eye on our own cooldowns, the ground, the air, the people around us, the adds or boss we're aggroing. A lot of messy situations isn't just because a tank is overwhelmed or having trouble, but because the rest of the group too.Being a tank is a huge responsibility that not a lot of people want to deal with. Appreciate your tank, dagnabit!
I am a new tank - I've always played dps until now. I still haven't managed to pick up the nerve to try heroics or LFR because of the way some people have acted in the past to me. I know I'm not awesome (I have a disability which does limit me a tiny bit) - but I give it my best and I do get the job done in the end (when I've done small things with close friends). I'd love to be able to do the higher end stuff, hopefully now I can go ahead and people will have a little more patience. Thanks for the address up there blizz.
Alts and the two-prof limit:Remove the limit, make more bind-on-pickup gear. So you can have one main that has as many profs as you want to level, but they can only use the best gear for themselves.Sounds good to me. I wouldn't mind leveling most profs on most of my alts. I just hate having to choose.
Nowadays players end up on Wowhead before they even open the quests, which kind of makes you wonder why this is happening, is it the competitiveness, the rush to 90, the feeling of being overwhelmed with information, are quests no longer fun? Are they too many? If so, what changed, and what would make them more captivating? In response to Taepsilum's questions: I know I can't speak for everyone, but the main reason I breeze through a quest without reading is I have leveled a lot of alts. When you've done a quest 3, 4, 10+ times already you get into the habit of not reading, and spam-clicking to move on more quickly. I even have a macro to make quest acceptance/turn-in go faster. It's a hard habit to break.
I don't disagree with u Kazlehoff, but playing both dps and a healer i can tell u that its just as hard to maintain a good dps rate and survive (not to stand in ^&*!) as it is to heal
Oon has spawned twice on my server today Sargeras US...found him early this morning with my hunter huge battle on the beach no loot just gold no server crash. few hours later after reading this very post i decide to go look again...he was up...killed him with rogue got the belt this time. also no server crash...so hes def down to a few hour respawn but no exact timer yet
I am a new tank - I've always played dps until now. I still haven't managed to pick up the nerve to try heroics or LFR because of the way some people have acted in the past to me. I know I'm not awesome (I have a disability which does limit me a tiny bit) - but I give it my best and I do get the job done in the end (when I've done small things with close friends). I'd love to be able to do the higher end stuff, hopefully now I can go ahead and people will have a little more patience. Thanks for the address up there blizz.I hope you will get good experiences and have fun with playing as a tank in the future mysticmoggy! You will always come across nasty people who won't treat you right but don't let them destroy the fun you are having while playing the game.I am playing a tank (only char i use) for several years now and I am used to being shouted at every once in awhile. I don't care to be honest. I always respond to those people by asking to act more normal/respectful and reminding them it is just a game we play. If I am in a group where people are hostile towards others I try to stop them by talking to them and support the player that is the target (that is if that targeted player has good intentions).Summary: have fun all and stay positive towards eachother and yourself!
Dungeons are relics from the past...They shall never be forgotten! Never!
(it's no more difficult than healing or damaging, that's for sure)hehe, good one. *looks again* Oh. You're Serious. You poor misguided soul.Order of Difficulty:Tanks>>>healers>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>dpsTaks take top spot in MOP so far, because if we dont maintain our Active mitigation, we die. while doing that, we have to maintain a threat rotation that also does as much DPS as possible (more so in 10 man) while coordinating taunt swaps, inturupts, and leading raid.Healers do have it kind of hard. there responsible for around 5 peoples Health bars. keeping idiots standing in the bad alive could be quite difficult.dps? stand there. mash buttons. profit.yeah i totally disagree with you, each role has its own challenge, its not really something you can compare each to the other. one problem i see with your statement is if you are having a problem soaking damage and you are trying to keep dps high, there is your problem. all you need is to make sure you cant miss, tanks are designed to build high threat, your job is to just keep them on you with a cleave or active aoe rotation (if needed). my main role is a dps, as a dps i know what my job is, avoid as much ground clutter, cd shields and damage reducers, and cd self heals as needed as to not make the healer mana burn, all while pushing every last bit of damage possible. if you really think button mashing will suffice for dps, clearly you dont do enough endgame material as dps. ***for example, MSV first trash pulls, dps check, if you cant beat the two roaming quillen, they will root you and stun you and rip through the raid. all the tank has to do is keep them occupied, healer just has to actively heal the tank, and once in a while heal a dps member, but it comes down to dps to do the damage and burn the trash before they wipe the group.***i have rolled a tank and a healer as well, some healing is easier than others, this is fact, each class heals differently. varied HoTs, direct, aoe, procs, buffs, etc. knowing your rotation and priorities makes healing easier. i do feel a lot of issues fall on heals too, people who dont prepare for the instance in which they are attending, ***for example, Sha of Doubt, coming from a main dps and not having a regular cleanser spell, it never caught on about despelling the debuff-DoT he applies, my first time healing that threw me off because i had run it so many times but my buffs and debuffs come and go so fast i never noticed it. so i had to go back and re-research the instance as a healer.***and of course tanking has many ways of going about their job, some are just survivability and their job is to mitigate by dodging, parrying, and blocking. then you have crowd control which will take more damage but keep threat well above the 700% even with 17 other people attacking the same targets. cases like this would be higher haste or pouring your stats and reforging in to increased procs and ticks from any lingering DoTs you apply. in this case dps isnt so much the focus as just keeping groups of 10+ on you while the healer (point in case tank has it easy because he isnt focusing on mitigation) has the challenge of keeping as many procs and HoTs on the tank so that healing is coming from all directions. point being you cant just say tanks have it hard no matter what. tanks are not in control of an enrage timer, that falls on dps, and not all encounters are dps friendly, some have a challenge of even slowing down to near nothing as to not overwhelm and rush an encounter. healing can have it just as hard or easy depending on the knowledge of the group, either they are healing everyone because ground clutter is just too much, or the dps doesnt know where to stand, and in some cases (tank example) ***Throne of Tides, Commander Uthlok, Dark Fissure: potential of issues coming into play here, from lag, roots, stuns, anything that could potentially set a tank up for taking so much damage that they cant soak any of it and are just asking for an auto kill.*** so you can say tanks have it hard, but in all three cases each one is just as hard as the other, when i first started tanking and healing, dps was always bored, it wasnt until i was a higher level and had a better set of cds and rotations that i felt less nervous tackling tougher stuff.
@romanAgree, especially about endgame content. If anyone thinks being a dps is easy, try heroic raid.Tank's role doesn't change too much on heroic, but dpsers has to go extreme and push hard to clear the content.And then, healers must suffer with massive aoe damage from boss:So, at endgame, it is more like the oposite: dps > healer > tank.
They just hotfixed the sacrificial dagger back to 5min cd, lol.Edit: Actually it seems they didn't, but it now says 5min cd in the tooltip again, unlike before where it both was and read 30min cd.
Tooltips take some time usually to reflect hotfixes, which is probably what is going on.
What I'm saying is that the tooltip correctly reflected the initial dagger hotfix, and now there was another hotfix that made the tooltip say 5min cd again even though it's still a 30min cd.
Tank? stand there. mash buttons. profit.Fixed.
Tank? stand there. mash buttons. profit.Fixed.When you phrase it that way, how is it different than dps on half the fights again, or healers? If it was a simple thing on every fight, then there wouldn't be so many bad, squishy tanks/tanks that can't hold aggro/tanks who die to avoidable deaths who are still geared/reforged properly.
One tank can wipe the raid in LFR. That's why they get the hate. Take Lei Shi, if a dps stands in Spray and dies - whatever, noob, your repair bill. We're better than you and can carry you. If a tank does the exact same thing (gets CRed and does it again) - wtf, noob, you wiped us! Our repair bill, our lost time, you made us fail. If bad tanks didn't wipe the raid no one would care if they sucked.