Hard Nerf for Warlocks
Is it frost nerf or buff?(I dont understand this sozz)/e DKs
Hard Nerf for WarlocksOnly a nerf to 2 specs not to all locks
Blood Horror now checks that the Warlock has at least 5% health before casting.Wait...what was happening before? Did it kill them?
Fixed an issue where some players may be unable to loot Isle of Thunder rare spawns.Not true unless this was what was addressed in the late afternoon restarts because I got this error after the servers were first brought up.
So this is like 4 or 5 hotfixes later, and in that time we've gotten how many heirloom shields...?
Blood Horror now checks that the Warlock has at least 5% health before casting.Wait...what was happening before? Did it kill them?LOLYes, Blood Horror costs 5% max hp. Which is still kinda odd... "at least 5%" makes me think that it will still cast AT 5%, killing the Warlock.
KanadeMlade, It's a 15% nerf to the AoE caused by howling blast... just the AoE... main target still takes normal damage.
No news for MM or Combat? Well thats just splendid...
Buffing mages every patch, nerfing priests every patch (thus making doing solo stuff in Disc even worse), ignoring rogues completely. Can't wait to get angry at the 2 classes I've been playing since start, trying to do dailies and getting insta-killed by mages <3
Nerf last boss from Green Fire Quest, BUT NOT LOCK !
So this is like 4 or 5 hotfixes later, and in that time we've gotten how many heirloom shields...?You've forgotten Blizzards-Law (replaces Murphy's Law): If it matters to you and you want it hotixed, it will be. In 9 months.
Thanks for the Nerf to Locks once again.. Does anyone at Blizz even play a Lock?
• Deep Wounds now deals 50% more damage for Protection Warriors.• Shield Slam now deals 25% more damage.I'll take it <3
Is it just me or does the gaming experience seem a whole lot glitchier since 5.2? I even turned my graphics level down to see if that would help at all.
I agree...the most annoying toon in the game are rouges...they deserve a nerf that limits their stun and silence abilities to not be linked so closely together. Once they vanish its usually always game over
I'm worried about the trinkets from ToT. Some of the players on my realm have already muscled through 25-mans up until the 6th boss, and were comparing notes on the trinkets... Horridon's Last Breath (healer trinket) apparently has high proc rate already and insane mana per second rates. A 5% proc buff? This is worryingly good, too good that it might cause an imbalance.
I agree...the most annoying toon in the game are rouges...they deserve a nerf that limits their stun and silence abilities to not be linked so closely together. Once they vanish its usually always game overIf you're selective with your DoTs, stuns and trinkets, beating rogues is entirely possible.At least playing a rogue takes a bit of thought. Mages legit can just lick across the keyboard and win.Wouldn't say that rogues are the worst by a long shot. I can beat them on my undergeared disc priest, and my rogue can be obliterated easily by most DKs, mages, locks, warriors, hunters.....
So... Frost bomb getting nurfed again?
The SPriest nerf is just a return to the original damage, they buffed it a couple days ago but seems like it was too high. For me right now, rather than doing my offspec spriest for dailies, I prefer(at least on Isle of Thunder) to just atonement heal through the quests. Thanks to the healing it offsets almost all damage from quest mobs.. and the damage is decent even wearing the old crafted PvP set.(my realm is filled with out-to-grief aggressive horde)